Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataph's High Elf Sea Patrol - SFO Submod
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File Size
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196.847 KB
25 Jun, 2023 @ 12:23am
28 Jan @ 11:30pm
12 Change Notes ( view )

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Cataph's High Elf Sea Patrol - SFO Submod

Description
This is a submod of Cataph's excellent High Elf Sea Patrol.
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2968330247)

Use this submod along with Cataph's original mod (and SFO).

All credits go to Cataph for his mod.

Updated for 4.0

Balance:
-Sea Company are slightly worse in melee than rangers, but are hybrid.
-Silver Helm Marines are similar to Lothern Sea Guard, but are a bit stronger in melee. They have an anti-infantry focus. The lack the anti-large spears or anti large missiles of Lothern Sea Guard to keep Lothern Sea Guard competitive.
-Lothern Sea Rangers are very similar to Shadow Warriors, but are slightly better in melee and worse at range.
-Swiftfeather Riders are similar to WEF Hawk Riders.
-Chaos Robbie's skycutter is already integrated into SFO by default. No changes to SFO's skycutter. You may see duplicates in the skirimish menu, but you won't see them or be able to recruit them in campaign.
-I've kept Cataph's design choice to not allow Sea Helms or Aislinn to Encamp on land. You can recruit at sea or at port only.

27 Comments
JazzMonk 10 Jun @ 2:59pm 
Is an update on the cards for this? Would love to play it before the coming DLC :P
DioMarmotta 12 Aug, 2024 @ 10:19am 
hi, when confederating cothique, his unique units does not appear in the ayslinn building chain, is it intended?
Greyscale 16 Jun, 2024 @ 6:39pm 
quick update, big thanks!
Shadowuzi 3 Dec, 2023 @ 2:40pm 
@Ricketybob No crash on start up so I think everything is fine. Just to say to ppl who keep asking modders to update things is that you should first test then ask for an update if you pinpoint the mod that isn't updated that is causing the crash. Not every mods needs an update for every patch CA makes.
Ricketybob  [author] 30 Nov, 2023 @ 8:05pm 
Is it not working?
|FA| Snarre(FIN) 29 Nov, 2023 @ 9:31am 
update ?
Ricketybob  [author] 29 Oct, 2023 @ 11:05am 
@sciscitatio Apologies, I misread. You were right. I believe I've fixed the issue from getting the ship building upgrade which gives flaming ammo to bolt throwers. I believe it's working correctly now but please let me know if the issue is still there.
blóðþyrstr 28 Oct, 2023 @ 5:36am 
Pretty sure it's from Capaths HEF Sea Patrol. I cannot remember exactly what I did, but I think I just deleted the projectile entries for the Eagle Claw Bolt Thrower in his packfile, and it solved it, unsure if I had to remove other entries where those projectiles were referred to do. You can probably just overwrite it with vanilla/SFO entries in your submod.
Ricketybob  [author] 27 Oct, 2023 @ 11:01pm 
I'm having this issue as well, but it's not from one of my mods. I'll update this comment when I figure out which one it is.
blóðþyrstr 23 Oct, 2023 @ 6:13am 
The projectiles the Eagle Claw Bolt Throwers shoot are 10x worse than a normal Eagle Claw Bolt Thrower after their projectiles have changed (after leveling or a building, not sure). They are also unable to change from single projectile to multiple projectiles.

Had to remove this from the pack file to make them usable again.