Garry's Mod

Garry's Mod

Frost's Zombie Survival Guns [Sandbox]
74 Comments
Frost  [author] 19 May, 2024 @ 9:11am 
@Малыш Камыш, the addons you've mentioned do not conflict with my addon. And the errors in the console aren't even a Lua Script Error. I could only find two issues that I could fix which were:

Couldn't find/load font 'hidden', falling back to 'Tahoma'.. (x6)
Couldn't find/load font 'Typenoksidi', falling back to 'Tahoma'.. (x2)

Which is a simple fix as you appear to not have these two Fonts which are bundled with the ZS Gamemode. I've updated my Addon to include both Fonts.

Also, I've downloaded both addons and I've encountered no script errors whatsoever.
Малыш Камыш 19 May, 2024 @ 5:51am 
https://docs.google.com/document/d/1rWgkIB5OTMZjLNrJ5IagnDpQOxca4FPGHsT-J6YnhAY/edit?usp=sharing
I decided to continue making the build. Let's continue to resolve the conflict of mods.
Frost  [author] 10 May, 2024 @ 12:42pm 
You're welcome! Happy to help however i can.
Gobo 9 May, 2024 @ 2:50pm 
Dang, well glad I asked, thanks anyways though!
Frost  [author] 7 May, 2024 @ 5:24pm 
You're not doing anything wrong. These SWEPs use SWEP Construction Kit's base to look different. They're all HL2 Models, modified using the addon mentioned previously.
Gobo 7 May, 2024 @ 3:53pm 
Can't seem to find the W_ models for the various firearms, even searching for them by name in the spawnmenu, what am I doing wrong?
Frost  [author] 22 Feb, 2024 @ 5:07am 
You cannot include an .exe file in ANY add-on, there's literally no way to get a virus from gmod add-ons.
aeiou [DFS] 22 Feb, 2024 @ 12:00am 
I don't know, but I think this add-on gave me an actual virus as I began to verify the integrity of the game files.
Frost  [author] 20 Feb, 2024 @ 10:35pm 
I see, you're missing the refract ring material files. I've published an update which now includes the missing textures that you're looking for, so this should fix the issue. I highly doubt the addon you were telling me about is causing any script errors, as the issue that I've understood from you is simply just missing textures which now should be fixed, just close your game, let the Workshop update and try loading again and see if it's fixed. IF there are script errors caused by the addon you've mentioned, screenshot the Developer console and upload it to Steam and drop the link here and I'll try to fix it asap. Have a good night/morning. (p.s: I haven't slept and it's past 8 AM)
Малыш Камыш 20 Feb, 2024 @ 8:40pm 
I forgot that I could do that.
Frost  [author] 20 Feb, 2024 @ 3:02pm 
I haven't encountered any script errors with that addon when I had both my addon and that addon subscribed to at the same time.. are you certain that addon is conflicting with it? From what I can understand, you're explaining to me that it has something to do with the laserboomstick SWEP and that there are some missing textures.. I'm afraid my addon doesn't have any custom textures and/or assets, it's just Lua files (the SWEPs) and their previews (the .pngs that you see in the Weapons menu), please try to upload a screenshot of the errors in the Console to the Steam Cloud & set it to public so I can see it, and I'll try my best to resolve this issue. You can paste the link of the Screenshot when you upload it to Steam either here, or in the the unoffical addon conlicting report center or Bugs, any where will do.
Малыш Камыш 20 Feb, 2024 @ 8:20am 
weapon_zs_laserboomstick
and missing textures
Малыш Камыш 20 Feb, 2024 @ 8:18am 
Conflict https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131057232
A outline will appear in the settings menu. If you need a screenshot, please send me and I will send you a link. (Steam blocks these links):winter2019happydog:
Frost  [author] 14 Sep, 2023 @ 2:55pm 
@Maxumunum, that's the point. Improvised Adrenaline.
Mx! 14 Sep, 2023 @ 12:44pm 
I dipped my usp match in combine health vial and the mf started charging
pigeon 13 Sep, 2023 @ 4:48am 
thank you :D
Frost  [author] 12 Sep, 2023 @ 6:51am 
@the tax man, it's my ZS HUD that I made, you can get it by clicking here .
pigeon 12 Sep, 2023 @ 5:03am 
hey what is the hud is in the video?
Frost  [author] 3 Aug, 2023 @ 2:23pm 
Anytime.
Kyle 3 Aug, 2023 @ 2:20pm 
ah thanks
Frost  [author] 3 Aug, 2023 @ 2:18pm 
No those are not HL2 Gun Replacements, they can be spawned via spawn menu.
Kyle 3 Aug, 2023 @ 2:15pm 
frost im just questioning you if this is a replacement to change guns (anims, models) or you can just spawn it with the spawnmenu
Frost  [author] 3 Aug, 2023 @ 2:13pm 
I don't get your reference if any, try again.
Kyle 3 Aug, 2023 @ 2:00pm 
because theres MUCHO TEXTOOOOOO
Kyle 3 Aug, 2023 @ 1:59pm 
is this a replacement?
Frost  [author] 20 Jul, 2023 @ 5:03am 
Of course I did! It only took me.. y'know. 4 Years but yeah! Like I said, here you go. I was going to comment on your Profile saying that they've been ported to Sandbox but I honestly felt like you'd given up hope so I just felt bad, cried in a corner like a baby man, and didn't comment on your Profile. But alas it is done as promised. Enjoy, and I apologize for the minor duration it took for them to be ported.
The Original Starwalker 19 Jul, 2023 @ 8:56pm 
Oh my god you've gotten to it, hell yeah.
Frost  [author] 9 Jul, 2023 @ 7:13pm 
They do, I just meant like, the self-heal feature only heals you, the actual Projectiles do different things, see Features for more info.
Vincent 9 Jul, 2023 @ 7:11pm 
Oh okay. The name of the gun settings are a bit confusing. They don’t buff or debuff, they heal and harm. A buff/debuff would be like a status condition.
Frost  [author] 9 Jul, 2023 @ 6:51pm 
Different Life-Line modes change the type of Projectile fired, you can't harm yourself with it, you can only heal yourself with M2. I can't use any of those Bases btw, the Code that I wrote is using the ZS Guns base made by Jetboom and the Guns require that base to be functional since that's what I was using to make them in the first place.
Vincent 9 Jul, 2023 @ 10:50am 
If you wanted it to be a single button that switches it though, I’ve seen weapons on the arc9 base use zoom(T) for mode switches. Iirc it’s TFA that uses e+r
Vincent 9 Jul, 2023 @ 10:47am 
Sorry I meant alt+mouse 2 is a good compromise.
Vincent 9 Jul, 2023 @ 10:45am 
Don’t overthink it too much. Shift+alt fire is a good compromise I think. You’ll rarely be walking slowly and healing at the same time anyway. I also had a question: Do the different Lifeline modes do different things when used on yourself?
Frost  [author] 9 Jul, 2023 @ 9:21am 
I've wanted to make a Console command that'll swap modes around when you use it, so essentially you'd need to press only one button that you'll bind yourself, it worked but the weird thing is, HUD just would NOT Update the Text to the appropriate Mode, no matter what I tried to do, so I think using Alt+Mouse2's the best option here, I was looking at Tab and I was like no that's a terrible idea people will end up alt tabbing out of the Game rather than swapping modes so unless you decide to look at the Scoreboard while holding down Alt to switch the Mode around, you should be fine xD.
Frost  [author] 9 Jul, 2023 @ 9:14am 
I've changed the Keybinds for mode swapping to WALK & ATTACK2 which are Alt + Right-Click, it won't affect movement *too much*, if you're running you won't slow down and if you're not holding down Shift you're already slow walking so walking slightly slower for duration of which you'll be swapping modes which is essentially half a second doesn't seem like a big problem, I could've used E+R like you said but that'll trigger reload so it's inconvenient, so using Right-Click is better because the worst thing that could happen is you'll heal yourself rather than changing a mag during a gun fight or smth.
Frost  [author] 9 Jul, 2023 @ 7:27am 
Although looking at it now, Shift+Ctrl looks a bit stupid don't you think? I'll think of something hold on.
Frost  [author] 9 Jul, 2023 @ 7:26am 
I considered Shift+E the easiest to control since you're basically not going to be using Shift at the time you wanna switch the mode/you are already sprinting so might as well follow it with an E but the thing is; for some reason when you press E to switch the mode and you happen to also open a door or interact with something it messes up how things are meant to be handled and that only seems to happen with IN_USE for some reason, so I figured Shift+Ctrl since crouch can't be interrupted really, neither is pressing Shift.
Vincent 9 Jul, 2023 @ 7:15am 
Have you considered making the mode change input for the Lifeline e+r? That’s what a lot of weapons do for mode changes, since it doesn’t impact your movement. (Apologies for harping on this weapon in particular, I’ve made it part of my loadout lmao)
Frost  [author] 7 Jul, 2023 @ 10:29am 
Bro's calling renaming 4 functions hard work :skull:

I'm joking, you're welcome bud! Glad I could help, good luck hf!
Vincent 7 Jul, 2023 @ 8:10am 
I will. Thank you for the hard work.
Frost  [author] 7 Jul, 2023 @ 4:31am 
Glad it worked, lemme know if you encounter further issues in the Bugs Thread, have fun!
Vincent 6 Jul, 2023 @ 8:20pm 
The fix works! And I also found what was posting the error over NPC’s heads. Ironically it was an error remover addon.
chill_raccoon 6 Jul, 2023 @ 4:12pm 
Ok Nice
Frost  [author] 6 Jul, 2023 @ 3:42pm 
If anyone encounters an issue regarding my Addon which more than likely'll be cluttering with another Addon, please post as much info about it in the Bugs Thread, thank you!
Frost  [author] 6 Jul, 2023 @ 3:38pm 
@Vincent your problem should now be resolved, it had something to do with GetStatus, apparently both TFA and my Addon had the same name function so I just renamed mine and for me the issue is resolved; no Script Errors appear when holding a TFA Weapon, let me know if the issue is resolved for you as well.
Vincent 6 Jul, 2023 @ 1:53pm 
Apologies for the wait. The error that appears above the head of buffed/debuffed npcs does not appear in console. This however is the error that appears whenever attempting to use a TFA weapon:

[Frost's Zombie Survival Guns [Sandbox]] lua/entities/projectile_medicaldart2/init.lua:213: attempt to concatenate local 'sType' (a nil value)
1. GetStatus - lua/entities/projectile_medicaldart2/init.lua:213
2. ProcessHoldType - lua/weapons/tfa_gun_base/common/anims.lua:1324
3. Think2 - lua/weapons/tfa_gun_base/shared.lua:1216
4. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:1021
5. v - lua/tfa/modules/tfa_hooks.lua:34
6. unknown - lua/includes/modules/hook.lua:96
Frost  [author] 6 Jul, 2023 @ 1:45pm 
Hi how are ya?
Frost_1 6 Jul, 2023 @ 1:38pm 
yo whats good man we got the same name
Frost  [author] 6 Jul, 2023 @ 1:27pm 
But sure, I'll try to make my add on compatible, what are the add-ons and the Error messages?