Conan Exiles

Conan Exiles

Twin-Bar (Dual-Shortcutbar) v2.0.3 (by Xevyr)
163 Comments
isi 22 May @ 4:25am 
you just added 2x more action-bar slots , you just made the game 2x better

thank you very much
OhStaniel! 16 May @ 8:54pm 
Running 56 mods, added this one recently, works perfectly. Thank you for your efforts, this one's a keeper.
Xevyr  [author] 15 May @ 11:05am 
Thing is, it doesn't actually modify a hotbar, it's 100% not caused by this mod, I'm actively using it and never had anything like that happen.

Troubleshoot your mods, the first step is to make a backup of your save file and try it with just this one mod.. if you can reproduce it with no other mods loaded, then submit a bug report in discord with the steps you took to reproduce it and attach any logs / save files needed.

I've seen reports that potentially VAM might cause something like this, but can't confirm as I don't use that mod so in case you are, you're going to have to try disabling that at least
Satan 15 May @ 10:34am 
I still have the bug where the weapon disappears from the 1st slot of the hotbar, it only happens to me with this mod and when I remove it the bug goes away, I don't know if it's a conflict with another mod since this is the only one that modifies the hotbar but when I remove it the bug goes away, I hope to find a solution to this bug and I've had it for more than a year and I don't have a solution.
STuRoK 22 Apr @ 12:44pm 
Hi, thanks a million for this great mod!
I'd like to know if it's possible to keybind MouseWheel UP and Down ? It won't let me, but maybe there's somewhere else I can edit it? I have slot 1 and 2 as MWU&D.
thank you
Xevyr  [author] 18 Apr @ 12:30pm 
Not related to this mod, but I have heard people have similar issues with some other mods.
Satan 18 Apr @ 11:44am 
I have a problem when entering servers with this mod, my first weapon disappears, I don't know if it has to do with the order
Xevyr  [author] 9 Mar @ 5:56am 
@peace How does one... kill.. items? :P I've been using it for 2 years now and so far all of my items are alive and happy, including the legendary ones. None of them are even in a hospital or anything :)

If you have an actual bug to report that can be reproduced with just this mod, then by all means use the discord to report it and I will look into it, heck, I'll even try to help if it's unrelated to my mod. But please refrain from silly baseless accusations that contain no actual information. Thanks.
peace 9 Mar @ 5:30am 
This mod kills items and it does do care if they are legendary.
Canes 23 Jan @ 8:23pm 
Fair enough, after all it's not your concern to make the mod cooperate with any other mod. Still, Tot HUD is pretty popular, so I hope you'll review it again in the future maybe.
Xevyr  [author] 23 Jan @ 7:09pm 
Oh, I see what you mean now. Well sure, that's possible to do, though I don't particularly have plans to do so at this time.
Canes 23 Jan @ 6:04pm 
Right, it's what you said two pages back in the comments, but I was wondering if there's any way to make it ...work together by separating the little icons into a widget, independent of the vanilla bar. That way it won't rely on the vanilla bar to be visible or not.
Xevyr  [author] 23 Jan @ 5:45pm 
@Canes - as far as I know it's not incompatible with Tot hud, it's just that tot hud replaces the shortcut bar completely with their custom version - as such my mod doesn't recognize it as the vanilla shortcut bar so it can't insert the little pictures above for the secondary slots.
This is entirely visual though and you can functionally use the mod with the hotkeys you just have to remember what you have in each slot.

Alternatively tot hud is also modular as far as I know and you can separately disable their changes to the shortcut bar while having the rest of the mod active in which case you would see the icons as well since you would have the vanilla bar.
Canes 23 Jan @ 12:47pm 
Sad about the Tot HUD incompatibility as I wanted to use it too (it's so pretty). This might be a stupid question as I'm not a modder myself, but can't the mod's hotbar UI icons be separated in it's own element/widget to show on-screen regardless if the vanilla bar is hidden or not?
Xevyr  [author] 23 Jan @ 6:54am 
Well based on your descriptions the items were still there right? and just the slots didn't show and couldn't switch.

Because if they were moved back to your inventory, then that's a different issue and that CAN happen on servers where the server is of poor quality or just has way too many mods and loading takes way too long.
In cases like that your items might be treated as newly looted stuff and actively moved to your inventory by the mod.
I made adjustments to minimize that situation, but that could potentially still happen on some servers - in which case you can just enable to allow looted items on the secondary bars in the mod settings.
That setting is there just to prevent insects and other harvested consumables to show up on the secondary bars, but if you already filled them with tools etc. there's no reason to keep the filter on.
Rashaka 23 Jan @ 6:17am 
It's possible. I haven't played in about 5 years but so far 3 of the people on my server have experienced this issue. I guess we'll see if it gets fixed when they release their big bug patch... lol

Great mods btw. Using several of yours now.
Xevyr  [author] 20 Jan @ 1:53am 
No, it's not - at least I never had that happen and nobody reported anything like that before.

Probably just some loading glitch with the vanilla game, there's a lot of those since age of heroes.
Rashaka 19 Jan @ 11:09pm 
Had a problem with dying once after the mod was installed and all of the secondary slot items weren't showing up and it wouldn't let me swap slots either. Had to relog in order to get things to show back up.

Is this a known bug? If so is there a work around that doesn't involve relogging?
Xevyr  [author] 16 Dec, 2024 @ 4:28pm 
Thank you!
drowisnot 16 Dec, 2024 @ 4:26pm 
i really love your mods, they are simple and to the point, no bs no fluff, much appreciation
Xevyr  [author] 27 Nov, 2024 @ 9:21am 
Yea it does
DevvEe 27 Nov, 2024 @ 9:07am 
does this mod work without the scaling? im using hosav custom ui and im not sure if those two like eachothers :P
AMZ 25 Nov, 2024 @ 2:01pm 
I understand, I appreciate the response.
Still, it's a good mod for the limited spaces of the radial menu, I'll have to adapt.
Xevyr  [author] 20 Nov, 2024 @ 12:23pm 
Not really, it's Funcoms radial menu and we don't have hardware level control in any way in mods. Perhaps you could try setting up an S-curve for your joystick sensitivity from its driver or something (if you play on steam, it has some input options) so you have finer control in the first half of the movement. And getting into the habit of not letting go of the button until you see the option you want highlighted.

(On a side node up to now I never had anyone have any issue using it on a controller, the very reason if only adds double the amount of slots is so that it's still comfortably selectable from a controller.)
AMZ 20 Nov, 2024 @ 11:21am 
I like the mod, but I usually play Conan with a controller and the problem is that when selecting an item in the radial menu it ends up selecting the one I didn't want.
I hope it's possible to implement something that improves precision for those of us who use a controller or to be able to adjust the speed of the stick when opening the radial menu.
Caites 7 Nov, 2024 @ 10:58pm 
thank you for updating older mods.
Xevyr  [author] 7 Nov, 2024 @ 6:16pm 
Thanks :D Your comment reminded me that I've been meaning to do an update for this haha.
oO Insert Coin Oo 7 Nov, 2024 @ 3:57pm 
Nice mod. I am surprised Funcom have not done something like this already.
Xevyr  [author] 6 Nov, 2024 @ 10:14am 
Nope, you can add / remove it at any time without any issues. The items on the second slots will simply get moved back to your inventory when you log in without the mod
Satan 6 Nov, 2024 @ 10:09am 
A question, if I remove this mod in a saved game, will anything be corrupted?
Xevyr  [author] 20 Sep, 2024 @ 9:47am 
@TheXpJohn - Make sure the mod is loaded then, just to be clear, it's not enough to subscribe to mods, you need to activate them by moving them to the Enabled panel on the Mods tab of the game launcher.

If you're sure that the mod is loaded and active, then it could be a matter of your keyboard localization, French keyboards are especially notorious for example, because on that layout the numbers already require pressing shift, so you cannot send shift + number input to the game. That's the reason the mod has configurable keys thou, what people with FR keyboards usually do is switch the number bindings over to the corresponding special characters, then the game can capture those along with shift etc.
TheXpJohn 20 Sep, 2024 @ 8:56am 
yep i tried everything and for me it just do nothing ...
TheXpJohn 20 Sep, 2024 @ 8:53am 
didn't work anyway ...
I click on shift with one of mi hotkey and it do nothing
Xevyr  [author] 18 Sep, 2024 @ 1:24pm 
probably haven't equipped anything on it yet.. By default when you load the mod, it looks exactly the same as without the mod, watch the video above to see how it works
TheXpJohn 18 Sep, 2024 @ 12:33pm 
i don't have it in game why ?
Xevyr  [author] 7 Sep, 2024 @ 5:42am 
Thanks! :)
TigersFangs 7 Sep, 2024 @ 2:19am 
Ah! I had no idea that it was setup like that. Thinking of its features, I suppose that that would makes sense. I was thinking that Tot HUD was more like a UI reskin and that for some reason it was making your renders not show up. I apologize for my ignorance. Thanks for the quick and thorough reply.

I legit use most of your mods and love them for being clean, light weight additions that work with virtually everything. Follower Remote and Armor and Weapon Stats are something that should just be in the base game in my opinion. You do a fabulous job and I want to thank you for the time and effort that you put into your mods.
Xevyr  [author] 6 Sep, 2024 @ 8:35pm 
Oh and also, it was probably obvious from my reply, but forgot to directly answer the question. This is obviously not something I can "fix" on this end since the entire shortcut bar UI is being replaced by that mod, so it's not a question of compatibility.
Now, it's actually possible to add some form of targeted support for it, but it would require a lot of extra work to make a version just to detect the presence of that specific mod and properly interface with it (especially since that mod can also have the shortcut bar vertical etc. which would already require a redevelopment of this mod). My point is, it's not impossible, but I have no plans to do it atm.
Xevyr  [author] 6 Sep, 2024 @ 8:28pm 
@TigersFangs - That's because Tot replaces the shortcut bar UI element with a completely custom one and hides the vanilla one that my mod adds those icons to.
His UI mod is modular though and as far as I know you can disable the shortcut bar changes in the settings to get back the vanilla shortcut bar where you'll be able to see the icons.
(I don't know for sure as personally I don't use any full HUD mods, just the separate elements that I made, like this and the minimap, proximity party etc. You can see that setup in one of the screenshots above)
TigersFangs 6 Sep, 2024 @ 4:49pm 
Been using Hosav's UI mod forever and it works great with this. Switched over to Tot HUD to try it out and instantly realized that the secondary hotbar items don't show up. Functionality appears to work just fine, it is just hard to tell what is where. xD Will probably swap back since I use Twin-Bar excessively and don't want to not be able to see my equipment at a glance.

Don't know if this is something that would be a quick fix for this mod or not. If they aren't compatible, then they aren't compatible. I'll take this over a new hud mod any day! I super appreciate all of the awesome mods that you make. I can't play without them. :D
Xevyr  [author] 18 Aug, 2024 @ 3:31am 
Thanks!

And sadly no, it's not something that's easily doable, but that's not a bad thing, since this was the intended behavior :)
It allows you to prepare an item without having to unequip your current one just because they're on the same slot, plus otherwise like you already identified it would become problematic with usable items where consumables would be automatically consumed etc.
Cryoxic 17 Aug, 2024 @ 6:46pm 
Hi, I love this mod and use most of your others too. Thank you for all your work.

When I swap a slot containing an actively equipped item (such as a weapon I'm currently holding), I need to tap the slot again to equip the new item.

For me, it would feel more intuitive if it auto-equipped the item that's been swapped into the slot, if that slot previously held an equipped item.

Could this please be considered for a future update, perhaps as a configurable option?
Max 6 Jun, 2024 @ 4:44am 
A great addition, we use all your mods, thanks very much!
Kilajosh 28 May, 2024 @ 11:37am 
Wanted to say thank you for the controller add as well, it really helped make the game better and easier to use without swapping hotkeys out opening my inventory as often. Thanks kindly, hope you keep tinkering with conan and look forward to whatever.
Xevyr  [author] 18 Apr, 2024 @ 12:53am 
@Satan No, there's no way to make them compatible since they would interfere with each-others functionality
Satan 17 Apr, 2024 @ 8:25pm 
I just replaced extended shotcut bar with your mod and I don't regret anything, even though the other one had more space, this one is faster, any possibility of making the 2 compatible?
Athetos 4 Mar, 2024 @ 8:37am 
this mod is amazing thanks SO MUCH
i will like to request if possible an option NOT to hide the Shortcutbar when using controller
I Am Super Soldier 4 Mar, 2024 @ 8:23am 
@Xevyr Gotcha, 'preciate the response likely something with my load order issues stopped after moving VAM to the bottom of my list
Xevyr  [author] 3 Mar, 2024 @ 9:20pm 
@I Am Super Soldier - Not related to this mod at all (can't remember if it's a basegame bug introduced with C3 or another mod, but it's been reported by a bunch of people, most of which don't use this mod at all)

@[TEST] FrankManic - Ty :)

@DarkBlueAgent - Sadly not possible, thou if you think about it I think you'll realize that would potentially cause more issues than it would solve, especially with more expensive consumables and the inability to swap to them without using them :)
I Am Super Soldier 3 Mar, 2024 @ 11:49am 
When I disconnect and reconnect to my dedicated server the first item in the main hotbar disappear while the second item in that slot doesn't. Not sure how that happens but got any solutions?