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As for armor, I guess that sounds right as the devs haven't added much in the way of armor other than excessive amounts of blocks.
As for the armor, I'm still trying to figure out how to make decently functioning armor in this game. I've tried multiple ideas to no avail. I only just recently discovered the use of microcontollers placed backwards to be able to avoid flooding, but on a ship like this, I don't immediately see how I'll be able to effectively implement that.
And as for adding a broadside salvo switch, I'm just not really a fan of those.
Think you could try slaving all the broadside guns to one control point near the helm, and something similar for the rear gun so it can be operated easily by a 1 man crew?
Was there any worth in adding a space between the armor plating and the inner hull of the superstructure? The armor doesn't really block any kind of damage.
like the engine wont start
(srry for my english)
Burn Atlanta to the ground
And through the smoke
Through the flames
Over the cannon's roar
You could hear them rebels call
We ain't scared of y'all
We don't care what the Yankees say
The South's gonna rise again
We're tough as nails
And you better turn tails
And head back where they've been
They took our beans
And a fat back pony
We've still got our Confederate money
We don't care what the Yankees say
The South's gonna rise again"
#1 Best Ship on the workshop, no doubt about it
In other news I just survived 2 Tsunami's with this so that was cool!
I should probably also mention that you need a world with the Search And Destroy DLC enabled for the cannons to fire.