RimWorld

RimWorld

ReTend
141 Comments
islamic communism 11 Jul @ 4:44pm 
1.6?
Richard Mc Nutbuster 4 Jul @ 6:51am 
i love the amounts of complaints but no logs or mod crossreferances
Ffisher 21 Jun @ 3:05am 
@Visceral retending diseases is a mod option
Yutoe 3 Apr @ 1:18pm 
If you're having problems with tending to a pawn and them just getting up and running away to do a task, or if you have the Snap Out! mod, and when you try to snap out a pawn and they start to walk away after trying to snap them out, its this mod that's doing it.
2017632033 10 Mar @ 3:18am 
没有汉化的吗?
WhiskersAndCookie 2 Jan @ 2:35pm 
I don't really know why everyone else in the comments is saying it doesn't work, from my experience with the mod everything works fine. the only issue i have with it is that doctors don't retend automatically, but overall it works well :steamthumbsup:
Visceral 12 Nov, 2024 @ 7:55am 
Wouldn't recommend this mod, if you expect to re tend infections or diseases your mistaken only cuts and bruises can be re tended making this mod arbitrary
Zaphiel 4 Sep, 2024 @ 4:25am 
This mod doesn't work. When the ReTend option is used, doctor just drops the medicine and goes to do other stuff.
Lurmey 17 Aug, 2024 @ 9:36am 
Can you add an option to prioritise retending diseases before wounds? Also I'm having a lot of issues with this mod. I only want my doctor to retend an infection on another pawn but she refuses to. Retends everything else on the pawn, but not the disease. I set the minimum quality to 10% and minimum disease quality to 65%, the infection is tended to 37%, but now the retend option doesn't appear. It's like disease retending is disabled but I have it enabled.
Halfman 6 Aug, 2024 @ 5:39am 
For some reason when i try to retend it just stops. It gives me the option but whenever i click it the pawn does something else instead. Anyone know what might cause this?
Blacksoul 25 Jun, 2024 @ 3:23am 
is it normal my doctor's skill doesn't increase while retending?
SanguinarcAQL 31 May, 2024 @ 12:26pm 
hey thanks for the bug fix Temmie !!
Temmie  [author] 31 May, 2024 @ 11:14am 
Thanks yeah I can probably look into fixing that issue.
DomB 30 May, 2024 @ 8:48pm 
@Temmie

I now have fixed this issue from Smart Medicine side, in my 1.5 fork:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256317028

PR raised to Original Mod Author:
https://github.com/alextd/RimWorld-SmartMedicine/pull/31

---

However, many more are subscribed to the original than my fork, so will likely be affected until PR is merged & new version published, which is anyone's guess as the author is not active atm.

If you would like to defend against this issue from your side, you could create a patch here:

https://github.com/alextd/RimWorld-SmartMedicine/blob/master/Source/MedicineGrabbing.cs

line 137/138

[HarmonyPatch("Notify_Starting")]
static class TendPatient_Notify_Starting_Patch

You would need to ensure that the job.count is 1 or greater, never 0.
DomB 30 May, 2024 @ 7:06pm 
@Temmie

I think this comes from Smart Medicine, based on the log
- PREFIX uuugggg.rimworld.SmartMedicine.main: Void SmartMedicine.TendPatient_Notify_Starting_Patch:Prefix(JobDriver_TendPatient __instance)

File: Source\MedicineGrabbing.cs :

within public static void Prefix(JobDriver_TendPatient __instance) there is this code:

// Job not created with Smart Medicine ; let's hope you don't need to drop it.
if (job.count == 0)
return;


also this, commented out on some logic for drafted pawns:

//I don't understand but maybe a mod conflict makes this 0 and 0 here is bad.
//Probably it is solvedwith above job.draftedTend though.
//if (job.count < 1) job.count = 1;


I have a Smart Medicine fork atm so will see what can be done
SP4RTAN 30 May, 2024 @ 6:20pm 
Not sure if this is something that can be fixed on your end but if you use Smart Medicine and you tell a tell a pawn that already has medicine in their inventory to retend a pawn you'll get a "Exception filling window for Verse.FloatMenu: System.ArgumentException: SplitOff with count <= 0 Parameter name: count" error

https://gist.github.com/HugsLibRecordKeeper/afc58d08bcc8f9cde0bd563fffd39a90
Michiko 30 May, 2024 @ 4:05am 
Has anybody tried this with Pharmacy? I think it affects how medicines are chosen.
Ravenshadow 29 May, 2024 @ 3:30pm 
this will work great with the stabilize mod
Temmie  [author] 29 May, 2024 @ 9:13am 
Medicine bug should hopefully be fixed now, do bear in mind there may be some incompatibilities with mods that implement custom medicines or alter the way medicine is chosen.
Richard 25 May, 2024 @ 3:34pm 
how do I retend with medicine?
MeatBeatMarv 20 May, 2024 @ 8:03pm 
@Sakurawr this work around worked for me, thank you

I remember a problem with the armor racks mod where pawns couldn't haul to the armor racks due to an incompatibility with PUAH. I bring this up because author of armor racks had mentioned something about PUAH not transferring items to pawns' hands. Not sure if the problems are related, but it might be worth looking into.
SteelRat 18 May, 2024 @ 11:39am 
yep still broken
Sakurawr 17 May, 2024 @ 4:34pm 
I managed to get it to offer me the correct Retend option, but it's fickle and not reliable. If my colonist is currently holding the medicine in their hand (e.g. carrying it for an operation) and I right click on a target, the Retend option is there. Otherwise it's just the Retend (no meds). Hope that bit of info helps possibly locate why it's wonky?
SanguinarcAQL 2 May, 2024 @ 4:24pm 
Nobody found what the issue was with the bug that prevents using medicines to retend ? Because it kinda makes this mod useless :v
sel 15 Apr, 2024 @ 12:54am 
Same here with the retend option not allowing medicine to be used. Have tribal and industrial meds in stockpile, tried putting medicine in inventory as well, still no dice. Its not generating any errors either.
Keerp 14 Apr, 2024 @ 3:10am 
same issue as XaN, have medicine in storage, even tried with medicine in pawn inventory
Isaac 13 Apr, 2024 @ 5:14pm 
same
Timych 13 Apr, 2024 @ 10:50am 
@Temmie
Yes, I'm having the same issue as @XaN
XaN 9 Apr, 2024 @ 12:51pm 
@Temmie As an example, I took a screenshot :)
https://i.ibb.co/4VwwX27/Rimworld.png
Temmie  [author] 9 Apr, 2024 @ 6:55am 
Hmm not sure will check on that issue, thanks for letting me know.
XaN 9 Apr, 2024 @ 4:05am 
@Temmie Why in the context menu is the choice Retend only without medications and nothing more? At the same time, I have medicines in stock and have access to them. Something clearly went wrong :)
Temmie  [author] 5 Apr, 2024 @ 8:20pm 
Alright then glad that fixed things.
Cretz 5 Apr, 2024 @ 12:43pm 
Redownloading ReTend, CYM, & Shavius's Vanilla Expanded Patch fixed the right click menu not appearing.
emmaliefje 4 Apr, 2024 @ 1:19am 
Hi! Thanks for this great mod. Unfortunately I'm still getting the right-clicking bug (without CYM installed), which I've traced via dev mode to ReTend. Disabling ReTend fixes the issue. I have over 300 mods running, so mod conflicts aren't a new thing for me but it also makes it hard to trace what ReTend is conflicting with for you to potentially patch. Obviously I'm not expecting that, but I just thought I'd post here in case other people are also getting the right-click bug: it can be ReTend in conflict with something else. For now I've disabled ReTend in the hope whatever is conflicting will be fixed eventually.
Keep making great content!
Kopp 3 Apr, 2024 @ 4:44pm 
@Zakhad
CYM got updated 2 days ago. The recent version should fix your issue.
Zakhad 3 Apr, 2024 @ 4:36pm 
@temmie, they were working together recently, it was only in the past i wanna say 2-3 weeks since before people started to update their mods to 1.5, that somehow that i last played and in the last few days i had noticed it, i tried deleting and redownload it to see if it was related to the other similar issues other people were posting but to no avail.

I use a custom version of choose your medicine a local version so that mod itself hasn't updated. if there's a github or a older version around of retend somewhere i could try going back to that to see if it's a recent change or at least rule that out.
Temmie  [author] 3 Apr, 2024 @ 3:55pm 
@Zakhad unfortunately this appears to be an issue related to the use of the cym mod with retend, if they're incompatible I can look into writing a patch for it.
Zakhad 3 Apr, 2024 @ 2:54pm 
1.4 Whenever i right click on a pawn i get an error https://imgur.com/a/RXMXOfb

I'm not sure if this is related to retend or choose your medicine mod, but there is no rightclick contextual menu
Argyuile 2 Apr, 2024 @ 9:08pm 
Came here about the context menu but it looks fixed already so I'll just update. Thanks for the great mod Temmie.
Agusfer 31 Mar, 2024 @ 7:36pm 
No problem, and thanks for the very useful mod :)
Temmie  [author] 31 Mar, 2024 @ 7:32pm 
Yeah just fixed that issue with the update, sorry about the inconvenience.
Salty 31 Mar, 2024 @ 5:08pm 
all i did was update and the problem was solved. I nearly thought i was gonna have to restart my run
Agusfer 31 Mar, 2024 @ 4:59pm 
I just tested the update cause I also noticed the same problem while playing (opened up the game before the update), and it works.
Make sure it updates with the game closed or just unsub-resub to download the latest version.
Salty 31 Mar, 2024 @ 4:42pm 
RimWorld.Selector.RimWorld.Selector.HandleMapClicks_Patch1(RimWorld.Selector)
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Salty 31 Mar, 2024 @ 4:42pm 
Root level exception in OnGUI(): System.MissingFieldException: Field 'Verse.HediffDef.isInfection' not found.
at ReTend.Patches.Patch_FloatMenuMakerMap (UnityEngine.Vector3& clickPos, Verse.Pawn& pawn, System.Collections.Generic.List`1[Verse.FloatMenuOption]& opts) [0x0005b] in <21cc7686e6db4954896a161ccf0a8ff5>:0
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch10(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch1(UnityEngine.Vector3,Verse.Pawn,bool)
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000dc] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method)
Salty 31 Mar, 2024 @ 4:41pm 
with the last upadate my context menu when interacting with downed or injured pawns has broken and im not able to manually tend at all
Temmie  [author] 31 Mar, 2024 @ 1:06pm 
Should be fixed now let me know if there are further issues.
Temmie  [author] 31 Mar, 2024 @ 12:58pm 
Thanks will check on that
Exosais 31 Mar, 2024 @ 12:19pm 
Root level exception in OnGUI(): System.MissingFieldException: Field 'Verse.HediffDef.isInfection' not found.
at ReTend.Patches.Patch_FloatMenuMakerMap (UnityEngine.Vector3& clickPos, Verse.Pawn& pawn, System.Collections.Generic.List`1[Verse.FloatMenuOption]& opts) [0x0005b] in <21cc7686e6db4954896a161ccf0a8ff5>:0
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch14(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2(UnityEngine.Vector3,Verse.Pawn,bool)