Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Omni+Spec
1) Reworked the Conjecture-class Abyss Landing Craft, fix its mounting position and significantly improving the piloting experience.
2) Updated texture depth and interior decoration of the cabin.
3) Reassigned the external camera previously controlled via the cockpit mirror interface to the surveillance centre.
Omni
1) Rebuilt the Remark-class drone. Now operated via Periscope on either submarine or it's chamber. After disconnection the drone will remain in hover mode.
Spec
1) Rebuilt the Note-class autonomous following drone, now operated via Periscope controls. After disconnection, the drone will remain in hover mode. The auto following system has been significantly upgraded, including automatic disengagement when approaching the submarine too closely.
2) Add medic fabricator in the engineering chamber, efficiency of 300%
综合型+特化型
1) 重做了猜想级深渊登陆艇,并修复了其挂载位置,大幅度优化驾驶体验
2) 修改了贴图深度+船舱内饰
3) 讲驾驶舱镜控的舱外摄像头改为监控中心控制
综合型
1) 重做了标注级无人艇,采用最新母船/艇内镜控操作, 离控后会保持悬停
特化型
1) 重做了注释级自动跟随无人机,改为镜控操作,离控后会保持悬停。跟随系统大升级,并在里母船过近时自动关闭跟随
2) 工程仓添加了医药加工台,效率为300%
(所有内容,均可在介绍图片中找到,此处为文字版)
The submarine has now been updated, and testing confirms that in Shipyard Mode, full-speed surfacing and diving no longer produce water splash effects. However, when the submarine's speed is upgraded, slight clipping of splash effects may still occur.
This issue could be resolved by further lowering the hull of the moving rack. However, such an adjustment would obstruct the upward and downward movement path of the hull, making it unable to rise and descend properly.
修复所有舱门的景深问题
修改了连射炮的供弹系统,由于游戏更新不在允许连射炮使用电磁炮的弹药,故改为配备特制电磁炮弹药,可用于连射炮,使用殆尽后充电补充,请勿于加工台重填,那会使其无法用于连射炮。
此级配备的特制电磁炮弹药为:贫铀电磁弹+钢素电磁弹
Version 3.2
Fixed the depth of picture issues with all hatches.
Modified the ammo supply system of chaingun. Due to game updates, the rapid-fire cannon no longer allows the use of electromagnetic cannon ammunition. Therefore, it is equipped with specially made electromagnetic cannon ammunition, which can be used for chaingun. Once depleted, recharge to replenish. Do not refill at the workbench, as that would make it unusable for rapid-fire cannons.
This class is equipped with: Depleted Fuel Coilgun Ammunition Box + Physicorium Ammunition Box.
The auto-door system near the airlock has been updated, so there's no more leaking.
The buoyancy issue with the Conjecture was due to a mistake in the design of the ship's size; simply put, the previous design had insufficient buoyancy reserve.
Lastly, I've added the auto-dock system to both the Note and Conjecture. Once they enter the docking range, auto-docking will occur after 1s.
I've also made some minor fixes to the depth representation in pictures.
Enjoy!
I was using this for a campaign (spec) but we are having some issues, some we could fix as crew, others more complex.
easy issues:
1) The airlocks to go outside... something is going wrong with the adjacent doors opening for no reason while trying to swim out. (fixed by making manual)
2) there should be an auto dock for the note as needing to people to fiddle around with trying to get it back onto the ship can be a pain.
Problems:
1) the conjecture (in testing) has no way of going up. it can go on the horizontal line and down but does not have the strength to go up. making it a bit of dead weight. (Am i doing something wrong?)
2) the conjecture makes it really hard and frustrating to get back on the ship, the button is hard to press and the doors closing in 4 seconds makes the experience infuriating for some players
自动门;海水过滤系统;更好的装潢;注释级自动跟随无人机
详情见更新日志。
Version 3.0 released!
Auto Door;seawater filter system; upgraded decoration; Note-class Auto-follow drone.
Detail in change Note.
The mobile-shelf is a drone, and the two dock positions are determined by the docking device's location. You can view it in the submarine editor interface. In future versions, I plan to add automatic follow-up operation drones for Spec model. The mobile shelf is mainly prepared for salvaging sunken ships.
推论II特化型下方武器焊点未有链接供弹问题得到修复,请更新至2.1版本,关于如何更新潜艇在讨论置顶中我有说明,不好意思造成不便。
版本2.0发布!(上条所谓的近期发布有误导性) 现在推论II被分为了 Omni综合型和Spec特化型号。两者都在船长室的终端里加装了可互动的说明书。更多细节详见新的介绍图片(或更新日志)。航行愉快!
Version 2.0 will be released soon. (Hint on Lemma I's page)
2.0 版本会近期发布(升级内容可以在引理I页面找到提示)
重大更新,更多细节见更新日志。
动力系统重做,重新设计匹配了技能/船厂升级所带来的性能提升曲线。作为T2运输型潜艇,需要在船厂完成之前/对应梯级的升级以达到合格/理想性能。理想性能下电池组充电速率匹配引擎功耗,全程无需减速充电。合格性能下,可正常使用但电池组续航有限,需不时减速充电。不合格性能下,使用体验会变得糟糕,航行过程充满风险。详细参数见我的 动力包 。
1.0版本已发布!
各位!我想问一下“你们觉得这船潜水服柜子够吗?”,感谢大家的意见!