Shadows of Forbidden Gods

Shadows of Forbidden Gods

Reinforcements from the Shadows
30 Comments
HellpitAbomination 27 Mar @ 12:18pm 
you can edit the stats in the minion text file in the mod's folder on your pc
alucho 27 Feb @ 1:54pm 
Is there a way to get rid of the minion's defence stats? Way too powerful, even for me, kind of impossible for an agent to die with just a nightmare guarding them.
alucho 5 Feb @ 6:49pm 
Love this! Great stuff, does make the game easier but honestly way more fun
VoidBlood 30 Jul, 2024 @ 10:31am 
Fun for sandbox and just messing around, or playing Big Snake Mommy to unlock the rest of the gods if you had to delete everything and restart the game for a third time.

Not extremely fun if you actually try to play the game properly and not incredibly OP, because it feels more than a bit unearned. Still, 5/5 for sandbox and fucking around possibilities
IHateTheIRS 15 Jul, 2024 @ 1:00am 
I mean, you can just not take the minions, no?
Parthed 26 Mar, 2024 @ 9:44am 
Played once, became invincible. Nightmares easily kill heroes with armies backing them up. This mod would be really fun if it got heavily nerfed.
SnickeringSnaussages 25 Mar, 2024 @ 8:30am 
@Riftwalker do you have the file for the fixed version and quick comment on how to use it?
Lily-an  [author] 25 Mar, 2024 @ 3:22am 
I'm glad you enjoyed it. This mod is designed to be much stronger than the base game.

You can increase the difficulty or modify the files for this mod if you wish.

The game author's guide of modding:
link [github.com]
SnickeringSnaussages 24 Mar, 2024 @ 10:03am 
I like this. I really like it- it's awesome to have actual cultists, and brilliant that they increase shadow.

That being said, it's turn 16 in my game and I have two agents and both have two cultists, and both have gained a powerful permanent stat boost.

Could there be something misfiring with another mod? This seems way too powerful for the game where I'm turn 16 and I'm already getting 4 shadow per turn at every location I'm at.

Maybe it'd be good to just turn up the difficulty modifier on my end? lol.
Lily-an  [author] 23 Mar, 2024 @ 6:55am 
Updated to 2.0 and added some events. Now your agents can make IED and terrorist attacks.
IHateTheIRS 8 Feb, 2024 @ 2:14pm 
everything that is ridiculously fun is overpowered in its own way.
timlagor 2 Dec, 2023 @ 6:17pm 
These might be fun but are absurdly overpowered.
Even Shadowbringer 1 is a MAJOR power and you've shoved it on a 0 Command minion?!

Could be fun though ;-)
heliostellar 23 Oct, 2023 @ 6:12pm 
Broken post-update
Chrome Shaman 5 Aug, 2023 @ 12:10pm 
Rad but hella overpowered. 1 Demon easily wipes out any hero's attempt to kill you, on-top of the events/minions not being gated by say a school of magic and/or resource/attribute requirements. the only thing that may slow an agent down is being clapped by direct damage-dealing events, armies or geomantic shots.
Lokki 27 Jul, 2023 @ 8:39am 
the events are way too frequent not to mention the minions are too powerful making ogres, knights, and menagerie monsters pointless.
Riftwalker 23 Jul, 2023 @ 2:19pm 
you can get knights by infiltrating a city,

however the game heavily discourages you attacking heroes to kill them, if you run away and your menace isn't too high they usually stop attacking you.

you don't get xp from killing heroes, but gain a ton of profile and menace.

I do have an issue with the escorted army thing, as a lot of the time, them being able to bring an army into the location without consequence is kind mind boggling, like when they do it to kill a warlord sitting in a location with orc hordes ready to fight, etc.

like if you attack a hero at all you will disrupt their task and if they get injured then they most likely will go to recuperate and you'll end up with way less profile or menace especially if you're the one that runs away. the game really wants you to just torture heroes and is why the minions from your mod are kinda OP while also just not being super beneficial unless you want to sky rocket world panic.
Dazz Aephiex  [author] 23 Jul, 2023 @ 4:31am 
The nightmare is almost adequate to finish off almost any agent vs hero combat in one shot. The demon is an overkill.
Dazz Aephiex  [author] 23 Jul, 2023 @ 4:21am 
Agent vs hero combat has always been unfair. Not only do the heroes have access to powerful minions like knights and paladins who are unmatched among playable minions, but also sometimes they are escorted by a merely 5 size army which spawns knights constantly during battle, making the hero nearly impossible to be defeated.
Riftwalker 22 Jul, 2023 @ 4:40pm 
ultimately i like how this gives command a way to indirectly make your hero good in combat that isn't reliant on gold. I may want to nerf the demon to cost 10 command though or nerf him again, not sure.

(had to split up my message)
Riftwalker 22 Jul, 2023 @ 4:40pm 
I nerfed the minions by a lot, cultists require 1 command and no longer spread shadow, if I felt like actually compiling the .dll I would have made them increase shadow by 0.1% but oh well.

Nightmare has had it's armor removed entirely and lowered HP to 6. it spreads shadow by 1%. This makes it feel pretty good as a minion, as the minion won't heal on level up meaning if you're getting attacked constantly it will die fairly quickly, but give your agent some ability to snipe enemies. I removed trample

The demon guy was nerfed to 15/15/15/7. this means late game you can get a beefy boy and he doesn't just annihilate armies. he also has his shadow stuff lowered to 3%. This makes armies still a challenge as idling in a place with a bunch of armies is more likely to end in your character dying instead of the armies. Still a powerhouse in agent versus agent fighting but not an "i win button"
Riftwalker 22 Jul, 2023 @ 4:39pm 
FYI, Just for anyone who wants something neat but less OP, you can edit the values of most of the mod with notepad.

I nerfed all of the events to happen 5% of the time that you qualify instead of 50%

reduced the stats to +1, made it so that you only start getting them after you have broken 1 more seals than before (reducing the amount of times you get the event by 1)

This makes your minions feel slightly in front of the curve that most heros will be at

The event that spawns minions now also requires you to have 3 excess command free as well as spawning 5% of the time you qualify instead of 50%. this means to use the event you want to have higher command than what you're using by quite a bit. means you don't just have free cultists all the time.
/FYRE.IS/ 22 Jul, 2023 @ 8:44am 
Cool idea, but way OP. The reinforcements happen far too often and +2 at a time is far too much a buff. Also, the +15 minion makes your agent invincible. I'm just sitting in the middle of the map with my supplicant tanking all of the heroes while the rest of my agents continue on doing their own thing with abandon. It was fun for the first 100 turns or so. I'd like to see the same thing, but more balanced.
Riftwalker 20 Jul, 2023 @ 8:21pm 
Hey Dazz,

do you mind if I post a version that's a bit more tame?
Riftwalker 20 Jul, 2023 @ 4:40am 
kinda wish this did basically the same thing but for the chosen one as well, make the chosen one also OP.
Not a Weatherman 16 Jul, 2023 @ 4:42pm 
Overpowered mod and I believe it is broken. You keep getting +2 stats for characters every few turns even when seal is only 2/9. Also 15 health minion at start of game is op
Kazeck 15 Jul, 2023 @ 6:32pm 
I really like this mod, it might be a bit strong, but it's a perfect and thematic way for me to build either powerful armies, or secretive cults and to empower my own 'heroes'.

Really nice for larger worlds due to the small agent cap compared to world size.
heliostellar 15 Jul, 2023 @ 11:16am 
This mod makes the game way too easy and could use some debuffs. I almost always get a full retinue of cultists for all of my agents within maybe 50 turns of spawning them. I easily win just on enshadowment alone.
dylanger2222 6 Jul, 2023 @ 9:10am 
Personally I feel this mod brings alot more Endgame scaling for those moments where you may or may not be swarmed by Dozens of city sent heroes and want a way to simply bulldoze through without utilizing Orcs (which I honestly adore orcs dont get me wrong), something about being an absolute menace and a threat to the entire board feels right to me and this mod sells it to me.
borgKick 5 Jul, 2023 @ 1:16am 
sounds OP, ill give it a taste :) perhaps enemy heros could have rare procs too?
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 3 Jul, 2023 @ 2:30pm 
this is a very appreciated mod for me