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Not extremely fun if you actually try to play the game properly and not incredibly OP, because it feels more than a bit unearned. Still, 5/5 for sandbox and fucking around possibilities
You can increase the difficulty or modify the files for this mod if you wish.
The game author's guide of modding:
link [github.com]
That being said, it's turn 16 in my game and I have two agents and both have two cultists, and both have gained a powerful permanent stat boost.
Could there be something misfiring with another mod? This seems way too powerful for the game where I'm turn 16 and I'm already getting 4 shadow per turn at every location I'm at.
Maybe it'd be good to just turn up the difficulty modifier on my end? lol.
Even Shadowbringer 1 is a MAJOR power and you've shoved it on a 0 Command minion?!
Could be fun though ;-)
however the game heavily discourages you attacking heroes to kill them, if you run away and your menace isn't too high they usually stop attacking you.
you don't get xp from killing heroes, but gain a ton of profile and menace.
I do have an issue with the escorted army thing, as a lot of the time, them being able to bring an army into the location without consequence is kind mind boggling, like when they do it to kill a warlord sitting in a location with orc hordes ready to fight, etc.
like if you attack a hero at all you will disrupt their task and if they get injured then they most likely will go to recuperate and you'll end up with way less profile or menace especially if you're the one that runs away. the game really wants you to just torture heroes and is why the minions from your mod are kinda OP while also just not being super beneficial unless you want to sky rocket world panic.
(had to split up my message)
Nightmare has had it's armor removed entirely and lowered HP to 6. it spreads shadow by 1%. This makes it feel pretty good as a minion, as the minion won't heal on level up meaning if you're getting attacked constantly it will die fairly quickly, but give your agent some ability to snipe enemies. I removed trample
The demon guy was nerfed to 15/15/15/7. this means late game you can get a beefy boy and he doesn't just annihilate armies. he also has his shadow stuff lowered to 3%. This makes armies still a challenge as idling in a place with a bunch of armies is more likely to end in your character dying instead of the armies. Still a powerhouse in agent versus agent fighting but not an "i win button"
I nerfed all of the events to happen 5% of the time that you qualify instead of 50%
reduced the stats to +1, made it so that you only start getting them after you have broken 1 more seals than before (reducing the amount of times you get the event by 1)
This makes your minions feel slightly in front of the curve that most heros will be at
The event that spawns minions now also requires you to have 3 excess command free as well as spawning 5% of the time you qualify instead of 50%. this means to use the event you want to have higher command than what you're using by quite a bit. means you don't just have free cultists all the time.
do you mind if I post a version that's a bit more tame?
Really nice for larger worlds due to the small agent cap compared to world size.