tModLoader

tModLoader

Jungle Bosses Rework
167 Comments
doot_revenant666 29 Jul @ 6:31pm 
Is this mod defunct?
Ferry 2 Jul @ 8:43pm 
Dunno if this will ever be updated, I hope one day, but there's an issue with certain weapons like the Laser Machinegun and that magic gun from golem (always forget the name of it), when you give em a reforge that increases their speed (like mythical for example), sometimes they just dont shoot any lasers at all, It's annoying to say the least.
Angel_Enriq 14 Jun @ 2:50pm 
update please
Mitsuki20000 31 May @ 4:16pm 
The Golem boss is more horrifying in motion than in screenshots.
Idontcare 28 May @ 11:54am 
Compatible with Creaturaria's Frost and Pumpking fists?
utale trash 27 May @ 11:34pm 
I can report the same bug, now I have 1 extra ectoplasm before I even start hardmode
riley_ 25 May @ 4:27pm 
bug to report: temple wardens can spawn in prehardmode and leave the temple. very annoying when trying to set up a jungle pylon next to the temple
AzureBloxian 3 May @ 7:09am 
I don't like the Plantera rework
Catter the Walt 5 Apr @ 8:15pm 
Golem is pretty hard, but I think he should be a bit harder, since in my opinion this mod makes plantera harder than golem.
KrisDreemurr 28 Mar @ 9:47am 
Queen bee (also a jungle boss): 🙁
xXBigUraniumFartsXx 22 Mar @ 9:14am 
i beat golem even though i died to him in the temple and he followed me to my spawn so i beat golem again in the temple
riley_ 19 Mar @ 10:34am 
oh i assumed the body didn't follow me because it just died, since when i died to the boss the body was at like 260-something health and actively taking damage
N0t_UNowen  [author] 18 Mar @ 9:11pm 
From testing it only seems to happen with the head
riley_ 18 Mar @ 3:46pm 
bug to report: golem doesn't despawn when you die, and chases you down to your spawnpoint
Chlorophyte and Nanite bullets rework makes the former utterly broken in terms of damage and versatility, because Nanite bullets change according to the rework description, but Chlorophyte bullets become homing, bouncing and piercing which makes them better and more powerful than any other bullet after them in game progression (even stronger than all of the calamity bullets) and makes every boss 2-10 second inconvenience, well at least there is a toggle for this rework, but it would be nice if this was fixed if possible
CyberLink20XX 12 Dec, 2024 @ 11:22am 
I have found a conflict:
When enabled alongside Terraria Ambience, the music is completely disabled and cannot be re-enabled. This doesn’t happen when this mod is disabled and Terraria Ambience is enabled with other mods
fosforum1 20 Nov, 2024 @ 3:54am 
On Eternity+Death Mode (I have active Calamity, both Fargo's mods, Fargo Calamity DLC and this mod) in boss rush Plantera and Golem have WAY too much health. Plantera has 106M+ health and golem has 95M+
Lanie Rubyss 10 Oct, 2024 @ 5:33pm 
Wardens are too easy to spawn early for their ectoplasm, at any point of progression (even pre-hardmode). Done by hanging out in the temple area in the small area available before the locked door and fighting them as they spawn. Very easy to make extensive use of the stuff in early hardmode before fighting bosses. Could this be compensated for?
Venomyl 3 Oct, 2024 @ 12:29pm 
WE ARE SO BACK

also minor question but do you ever consider making a discord server where you post updates to future projects
Esoteric Livyatan 3 Oct, 2024 @ 6:03am 
fixed :steamthumbsup:
N0t_UNowen  [author] 3 Oct, 2024 @ 2:14am 
test

trynna see if steam workshop agreement is fixed
Bonnie blaze 29 Aug, 2024 @ 6:48am 
maybe i'm just unlucky but everytime i fight golem, wardens,statues and all types of enemies swarm the arena
Autumnis 26 Aug, 2024 @ 10:55am 
would maybe be nice if you could disable the third phase of plantera, after you kill the plant itself
how to hack fortnite wall gitch 1 Aug, 2024 @ 12:40am 
ok cool
doot_revenant666 28 Jul, 2024 @ 2:22am 
The rework Chloro bullets still keep their homing along with increased damage and bouncing , making them horribly broken. getting to 8k with Calamity+Thorium , Pre-Plantera
N0t_UNowen  [author] 27 Jul, 2024 @ 9:16pm 
Nope, that is intended
how to hack fortnite wall gitch 27 Jul, 2024 @ 5:23am 
not sure if this is supposed to be a bug, but you can throw the butchers chainsaw and use another weapon (e.g. the chlorophyte claymore)
MAKSik225ChElL 2 Jul, 2024 @ 4:56am 
idk if you alr know this, but temple wardens drop ectoplasm before plantera has been defeated. is this a bug or a feature?
ALookToTheGames 12 Jun, 2024 @ 5:07am 
hey uh, can you make a config where golem's "I fill the entire room with spikes (spears idk)" not happen. it destroys the frames of my sht pc. Its a cool attack but just a consideration :MOMORI_RIDICULE:
mir_38 25 May, 2024 @ 11:38am 
wtf la-mulana reference
N0t_UNowen  [author] 25 May, 2024 @ 2:32am 
Yes
Pyro 24 May, 2024 @ 7:43am 
does this work with magic storage?
kayvan_2011 22 May, 2024 @ 9:14am 
i love the golem mount and i like the golem rework before it was plain same with plantera
Yulia11 11 May, 2024 @ 3:13am 
Any AI changes from FTW/GFB and Calamity addition to those?
centeredknight 6 Apr, 2024 @ 5:25pm 
To be honest I think the butchers chainsaw is just a bit op because the right click throw removes any of the weaknesses of the chainsaw of needing to be close and it can deal straight up disgusting damage with no risk (it deals 4k-5k dps like double the dps of the pillar weapons) but this is just a suggestion so i dunno :l maybe its supposed to be like that
Rockman Zeta 26 Mar, 2024 @ 12:12am 
nice
N0t_UNowen  [author] 25 Mar, 2024 @ 10:39pm 
The chloro claymore description bug, chloro saber spores granting no i-frames, rev/death plantera support have all been fixed.
N0t_UNowen  [author] 25 Mar, 2024 @ 5:57pm 
Already working on a fix for that
Rockman Zeta 25 Mar, 2024 @ 1:44pm 
Chlorophyte Claymore uses seem to be flipped. Left click charges while holding right click just swings once.
N0t_UNowen  [author] 24 Mar, 2024 @ 2:50am 
Yeah, I now just realized that
riley_ 23 Mar, 2024 @ 9:21pm 
something must be messed up with the revengeance/death mode support, cause plantera isn't dealing any defense damage.
Fudgepants 21 Mar, 2024 @ 12:31am 
Looks like the spores spawned from the Chlorophyte Saber rework don't trigger immunity frames, and so they hit rapidly for 10k+ damage.
N0t_UNowen  [author] 4 Mar, 2024 @ 12:49am 
Yeah, but 3rd phase isn't included yet. Might include an update soon after I get some motivation to work on this again.
Ferry 3 Mar, 2024 @ 8:35pm 
I am curious since the fargo update that reworked the Plantera fight and added that 3rd phase, does this mod still works with that?
N0t_UNowen  [author] 26 Jan, 2024 @ 6:19am 
Head still detaches btw.
In eternity mode, the boss spawns big spiky balls, molten spiky balls, fire walls, and boulders lie normal, just integrated to the attacks added by this mod. Sweeping laser attack is replaced by the one from this mod. Also, eternity debuffs are still applied.
In revengeance mode, the head needs to be killed before the body can be damaged, the boss is also a lot faster.
These changes stack.
PLMMJ 26 Jan, 2024 @ 5:58am 
How does Golem combine with Eternity and Calamity? The rework completely changes the boss, so what about Eternity fist healing and head laser? Or am I just dumb and the head still detaches
Riley 24 Jan, 2024 @ 8:31am 
You mean the rework or the boss as a whole? Cause if you mean rework then the answer is yes.
Adolf Charles 24 Jan, 2024 @ 8:23am 
is there config to disable either plantera/golem? I mean is that even possible to do with new content?
AngeLiq 18 Jan, 2024 @ 2:12pm 
TRAE also breaks the chlorophyte partisan rework
not something i expect to be fixed since it seems hard to do, just thought it'd be worth citing in the description because of eternity mode being cited
N0t_UNowen  [author] 14 Jan, 2024 @ 1:08am 
Alr, calamity boss rush bugs have been fixed