RimWorld

RimWorld

TeleportDoor
40 Comments
AKreedz风影  [author] 29 Apr @ 7:54am 
@Jeremie @自由灵狐
等我有空就把特效去掉
Jeremie 24 Apr @ 8:44am 
我有50+机器人,基地是14*14和23*23混合的规整基地,机器人在触发传送的时候会有卡顿,尝试把相机移动到海上之后FPS和TPS好像有恢复,目测有可能是传送特效导致卡顿。
Jeremie 24 Apr @ 8:40am 
另外请问作者能不能给传送门添加自带电缆的效果,类似`简易科技`的`光能墙` `简易自动门` 或者 `黑科技`的`纳米修复墙` `纳米修复门` `遥控门`那样的。
自由灵狐 15 Feb @ 7:18am 
如果是那种13*13超规整的方形巨型基地的话,传送门的卡顿影响非常小,但如果是不规整的基地,用传送门代替自动门的情况下就会导致明显的卡顿
自由灵狐 15 Feb @ 7:09am 
更新了,现在可以正常运行传送门了,就是不知道为啥,传送的时候有一些卡顿,如果一堆机器人或者殖民者一起传送有很明显的掉帧,不知道是不是因为特效
自由灵狐 26 Jan @ 5:39am 
我试着把其他mod关掉,重新订阅mod,只留下harmony和传送门之后也是用不了,并且如果打卡了开发者还会弹2串不会崩游戏的英文报错,一串找不到Verse和一串对象引用。但是1.4的代码粘贴过去后一切又恢复了正常
AKreedz风影  [author] 21 Jan @ 7:04am 
@自由灵狐
有加别的什么MOD吗?
自由灵狐 21 Jan @ 6:58am 
作者1.5版本的传送门似乎出了什么问题,无法正常使用,但是把1.4版本的代码粘贴过去后又能正常用了
自由灵狐 19 Jan @ 2:38am 
这个需不需要皇权DLC?不知道为啥我这边无DLC的没法使用传送门
Mask of Humble 9 Oct, 2024 @ 8:48pm 
Does this work with locks? will enemies use them as well?
MorNing 27 Aug, 2024 @ 4:58am 
敌人会使用这个门吗
Rob Bobbert 21 Aug, 2024 @ 5:05am 
Very cool mod, does it work with different maps?
Ponster Menis 20 Aug, 2024 @ 5:58am 
Oh... Okay ! Thank you <3
AKreedz风影  [author] 20 Aug, 2024 @ 5:45am 
@Ponster Menis
No.It's too difficult.
Ponster Menis 19 Aug, 2024 @ 4:53pm 
@AKreedz风影 Is it planned to add the pathfinding AI / to try to figure out how to make it compatible with the game and other pathfinding behaviors ?
Valdrax 28 Sep, 2023 @ 8:43pm 
I tried it out with VPE Skipdoor Pathing and ran into a couple of problems that have conflicting solutions:

1. When putting a door in a place you'd normally put a door (e.g. in between two rooms or halls you want pawns to walk through most of the time), I found that children looking to go watch someone else work or (more rarely) pawns passing through with materials to construct something on the other side could get stuck. This was very noticeable because it slowed the entire game while the pawn got stuck in some sort of unresolvable pathfinding loop until they gave up to go fulfill some need like sleep or food or you broke them out by canceling their job or drafting & undrafting them.

2. If you put a door on a wall somewhere with no reason to go through except to teleport, pawns simply don't use the doors at all.
Moonarian 28 Sep, 2023 @ 4:19am 
可否支持跨地图传送?既然寻路时不会主动去找门,那就天然避开了很多逻辑错误,这也天然适合跨地图来使用
saintbrutal 18 Sep, 2023 @ 6:20pm 
any chance u can add a bigger door for vehicles using Vehicles framework?
AKreedz风影  [author] 17 Sep, 2023 @ 9:43am 
@紬文德斯Wenders
目前应该不能
紬文德斯Wenders 10 Sep, 2023 @ 7:10pm 
能让原版载具扩展里的载具穿过传送门吗(
Victor 23 Aug, 2023 @ 7:27am 
Hmm, so they should only work when the players forces the pawn to go through one? That seems quite inconvenient, maybe you could add the pathfinding AI as an optional feature so to test this potential conflict? Anyway I'm sorry for misunderstanding before.
AKreedz风影  [author] 23 Aug, 2023 @ 5:22am 
@Victor
I didn't add the pathfinding AI that automatically finds portals because it might conflict with other behaviors. This mod only adds a mechanism that automatically teleports to the closest one to the destination when passing through a portal, so it requires the player to plan the location of the portal.
Victor 17 Aug, 2023 @ 2:00pm 
So this mod is pretty clearly incomplete, they only use the doors if you force them to go somewhere or force them doing a job that requires a far away ingredient while they stand inside a Teleport Door. If they don't have a clear path to walk there, they can't. If they are not inside a door, no matter the distance, they will walk instead of teleporting. I don't know how they will behave in an actual colony as I was testing this along with these doors: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3011764218 which work perfectly but I wanted an alternative without VPE/Royalty, but this one seems to needing some work.
Aezurian 16 Aug, 2023 @ 4:50pm 
@I want die, in my 405 mods works fine:btd6salute:
Scythe 11 Aug, 2023 @ 9:59pm 
Can anyone comment on how well this works, from the comments it sounds like a mess
maslav 17 Jul, 2023 @ 2:40pm 
this is the gayest mod i have seen
Mr.7706 15 Jul, 2023 @ 10:53pm 
赞美作者
The 14 Jul, 2023 @ 9:05am 
Thank you for the fix!
Now, however, they aren't patching through the doors at all unless forced to do so. Might be a mod conflict with clean pathfinding, I'll test it.
Redcoder_ 14 Jul, 2023 @ 5:48am 
Awesome, thanks for the quick response
AKreedz风影  [author] 14 Jul, 2023 @ 5:12am 
@我覺得我不知道 @Redcoder_ @The
Fixed.
我覺得我不知道 14 Jul, 2023 @ 3:05am 
走普通門會被拉到傳送門裡面,傳送門放在不可能有人經過的牆角
Redcoder_ 13 Jul, 2023 @ 11:52pm 
Same here. It seems like it's normal doors as well.
The 13 Jul, 2023 @ 7:58am 
My pawns are teleporting semi-randomly when going through normal autodoors.
AKreedz风影  [author] 12 Jul, 2023 @ 6:14am 
@SY1102
目前没有支持跨地图传送
SY1102 12 Jul, 2023 @ 5:55am 
@AKreedz风影 對阿,剛剛測試過
AKreedz风影  [author] 12 Jul, 2023 @ 5:52am 
@SY1102
是什么意思?是说不能跨地图传送吗?
AKreedz风影  [author] 12 Jul, 2023 @ 3:48am 
@CTH2004
The only logic I've added is: teleport when passing through a teleport door
@Xuou123
不会,我只加了一个逻辑,就是经过传送门时进行传送,寻路时不会主动去找门
CTH2004 11 Jul, 2023 @ 1:57pm 
You said "It's a little differen't than VPE Skipdoor Pathing". How so?

Just wondering!
Xuou123 11 Jul, 2023 @ 11:02am 
小人会走传送门吗?如果我把仓库放到基地的另外一头的话小人会走旁边的转送门还是就走普通门?