Total War: WARHAMMER III

Total War: WARHAMMER III

Confederation Includes Treasury
96 Comments
noone_86 25 Mar @ 3:51pm 
@Acephelos works now - thanks! Steam must've been withholding it.
Acephelos  [author] 25 Mar @ 3:46pm 
@noone_86 - You might give it a minute and try again. Steam may have been withholding the update for automated review. You might also be sure this is the only mod enabled when you test. Many other mods, including the main MCT mod have the same issue.
noone_86 25 Mar @ 3:42pm 
Still seems to crash the game - I just redownloaded to make sure.
Acephelos  [author] 25 Mar @ 3:36pm 
Fixed it. It turns out script names also cannot have capital letters, not just table names. This mod should work now.
glospey 25 Mar @ 3:34pm 
It's the reason that's crashing my mods and it's new so it was worth a shot.
Good luck finding the cause! I hope it's easy to find.
Acephelos  [author] 25 Mar @ 3:25pm 
@glospey - I saw that as well but I don't have any capitalized letters in this mod's table names, or in any of my mods that I'm aware of.
glospey 25 Mar @ 3:22pm 
(Effective as of 6.1, that's not always been the case.)
glospey 25 Mar @ 3:21pm 
If you have caps in your table names, loc's, etc, it will crash.
Acephelos  [author] 25 Mar @ 3:13pm 
@sknoppers - Thanks for the heads up. I've confirmed the crash. It seems I have to disable both this mod and MCT to start the game now. Not sure why that is just yet.
sknoppers 25 Mar @ 1:15pm 
hi, just an informative headsup no annoying "update pls" intended - ur mod is causing ctd with the new patch, just letting u know, no pressure :)
Acephelos  [author] 16 Dec, 2024 @ 5:10pm 
@RafaleMace - This new version should be compatible with the old one, I'd think. It's a script mod so it doesn't rely on any new content and isn't affected by any changes CA has made.

If it doesn't work though, let me know.
RafaleMace 16 Dec, 2024 @ 3:59pm 
Is there by any chance a 5.3 version still available of this mod? Or a way to "rollback" to the 5.3 version? I forgot to download the modpack when the DLC came out and I kinda wanna finish that campaign since its using SFO :c
Lisan al Gaib 13 Dec, 2024 @ 5:45pm 
Thank you so much.
Acephelos  [author] 13 Dec, 2024 @ 8:11am 
Lisan al Gaib - You would just set the Interaction Mode setting to Full so that it's the same as the Global Limit. I'll increase that to a million as well for consistency.
Lisan al Gaib 12 Dec, 2024 @ 10:08pm 
Great! Also what number do I put in RDLL limit amount if I want the full treasury? It does not accept 0 ("This value is under the minimum of [1]."). Thanks again.
Acephelos  [author] 12 Dec, 2024 @ 2:31pm 
I've updated the mod for update 6. I also increased the maximum value for the Global Limit MCT setting to 1,000,000. Let me know if that causes any issues, but it probably won't.
Lisan al Gaib 10 Dec, 2024 @ 5:18pm 
Aah.. got it, I will set it to 0. Superb mod, thank you!
Acephelos  [author] 9 Dec, 2024 @ 5:50am 
@Lisan al Gaib - I could do that in the next update, but you can also set it to 0 or -1 to disable the limit and get more than a million.
Lisan al Gaib 8 Dec, 2024 @ 7:41pm 
The MCT allows 100,000 gold to be transferred only. Please make the treasury limit 1,000,000.
Acephelos  [author] 31 Oct, 2024 @ 3:18pm 
Updated the mod for update 5.3. No changes seemed necessary. Let me know of any issues I may have missed.
subway_34 21 Oct, 2024 @ 8:43am 
wow, that is the best piece of information i have been given in a long time on internet, I will look into it, thank a LOT!
Acephelos  [author] 18 Oct, 2024 @ 2:28pm 
@Buffalo Sep - Same.

@subway_21 - I just tested it and it looks to be working. Another mod may have had a script crash, which could stop other mod scripts from working, like this one. You can enable Context Viewer in your game settings and, if a script crashes, you'll see a big red X in the top right. That's how you can know a mod script crashed.
subway_34 18 Oct, 2024 @ 8:33am 
Tried 3 different factions since last update and i'm not getting the treasury somehow. Did not had that issue before that.
Buffalo 23 Sep, 2024 @ 7:10pm 
@Acephelos If one day you could find a way to add additional income for each confederate faction it could be great :dwarfsymbol:
Acephelos  [author] 20 Aug, 2024 @ 10:49am 
Updated the mod for update 5.2. No changes seemed necessary.
Acephelos  [author] 6 Aug, 2024 @ 12:24pm 
I've released an update that fixes this the RDLL limits not being respected. It turns out the RDLL mod updated at some point, so I needed to update this mod to take the change into account.

Thanks for reporting it @Katie XXII.
Katie XXII 4 Aug, 2024 @ 9:52am 
I actually didn't know that's how MCT worked! Thought any changed I made were for any campaign going forward, However in this case, I changed the setting mid campaign, the normal settings for changing the amount worked, but the settings relating to RDLL didn't seem to.
Acephelos  [author] 4 Aug, 2024 @ 9:39am 
@Katie XXII - You might check your MCT settings both in the campaign you're playing, and on the main menu. Changes made to the settings within a campaign only apply to that campaign. Changes made on the main menu apply to all the new campaigns you start afterward.

I'll double check that it's working the next chance I get too though.
Katie XXII 3 Aug, 2024 @ 2:34pm 
even though I set it to disabled to stop Recruit defeated leendary lords from giving treasury, it still gives me their treasury
Acephelos  [author] 1 Jul, 2024 @ 2:31pm 
I had some time today so I fixed the error that checked to see if the campaign was multiplayer. The error didn't prevent the mod's core functionality from working.
Acephelos  [author] 1 Jul, 2024 @ 1:00pm 
@Lickher_ish - It's probably related to locking the MCT settings in multiplayer. It's a known issue in many of my mods. I have a fix but it takes a while to get it in place for each mod. The error shouldn't stop the mod from working, and will be fixed eventually.
Lickher_ish 30 Jun, 2024 @ 7:13pm 
is it normal to get a script error with this mod?
Acephelos  [author] 25 Jun, 2024 @ 6:17pm 
I've updated the mod for update 5.1. No changes seemed necessary.
Tsu 10 Jun, 2024 @ 4:34pm 
it was "pending action destroyer" which I had added at the same time as this mod. Weird!
Tsu 10 Jun, 2024 @ 4:11pm 
Yeah, looks like it's a false alarm. Another mod seems to be causing it.
Acephelos  [author] 10 Jun, 2024 @ 7:21am 
@Tsu - That sounds like a vanilla bug, but we can't be sure without more testing, it could be another mod. That being said, this mod just gives you money when confederating, based on how much the confederated faction has; It doesn't touch/modify confederation at all. It seems highly unlikely this mod is the cause of what you're seeing. Thanks for reporting it though.
Tsu 10 Jun, 2024 @ 12:34am 
Okay, it seems to happen after ending the turn.
Tsu 9 Jun, 2024 @ 10:39pm 
Strangely enough, when I reloaded the save and tried to repeat this, I wasn't able to repeat this... Never mind I guess.
Tsu 9 Jun, 2024 @ 10:32pm 
For some reason, I'm still able to confederate when the game says "further confederations will not be possible while this is in effect."
Acephelos  [author] 22 Feb, 2024 @ 9:32am 
I've Updated the mod for patch 4.2. No changes seemed necessary, but I did take the opportunity improve how the MCT settings are read slightly. Let me know of any issues. More details here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3004371352
Acephelos  [author] 21 Nov, 2023 @ 9:54am 
I've updated this for patch 4.1. No changes seemed necessary. Let me know of any issues.
Acephelos  [author] 27 Oct, 2023 @ 3:48pm 
@Riaias - Changes to MCT settings mid-game won't take effect until the campaign map is reloaded, so after a (played) battle or loading the last save (MCT saves the game when a change is made).

But it also looks like I made a mistake, and the latest update should make 0 and -1 work correctly.
Riaias 27 Oct, 2023 @ 12:26am 
"but you can set it to 0 or -1 to gain all of their treasury, if you want to be a millionaire."

I set it to 0 mid-campaign and took literally 0 money, maybe the -1 is the right number to set it to or can't change mid-campaign.

Not sure. Btw indeed it a great mod, it gives you good reasons to conf. Cheers
Acephelos  [author] 24 Oct, 2023 @ 8:10am 
@benettonkkb - XD It was a good idea, though the AI mostly equips items instantly, so they don't usually have many items just sitting around not in use. But if they do, then you can get them too.
benettonkkb 23 Oct, 2023 @ 7:31pm 
Uhhh. Imagine this.... It's late on a monday morning. I'm doing a little bit of completely aimless, thoughtless shopping around for new mods to add to my games. I randomly come across an interesting mod that would allow me to get the treasury and ancillaries of a confederated faction...I think to myself: "Hm.. this sounds interesting!". I scroll down and am shocked to SEE MY NAME IN THE MOD DESCRIPTION!!!! Turns out I asked about this on this page months ago, and have no recollection whatsoever. Hahaha thank you for the credit though!!!!
William Hughes 23 Sep, 2023 @ 2:23pm 
ok Thanks
Acephelos  [author] 22 Sep, 2023 @ 3:27pm 
@gdi_alliance - This should work in saved games, yes; it's a script only mod. It'll only work for future confederations though, and not any confederations that happened before the mod was installed.
William Hughes 22 Sep, 2023 @ 4:58am 
does this work for saved games?
Acephelos  [author] 31 Aug, 2023 @ 11:35am 
I've updated this mod for patch 4.0, no changes seemed necessary. Let me know if you have any issues.
Acephelos  [author] 28 Jul, 2023 @ 10:47am 
I just finished testing the new (optional) Global Limit MCT setting and it seems to work.

It limits the amount of treasury gained from confederation and is applied before the RDLL treasury limit. It can be set to 0 or -1 to disable it, if you want to be a millionaire.