RimWorld

RimWorld

Yanzihko's Races - Core Module [YZRCM][1.6]
68 Comments
Panthercat64 11 hours ago 
YEAH!
You're Fricken Awesome!

Thanks Yanz!
WOOO! :2018bestaward:
FlareFluffsune 18 hours ago 
Yanz you are a god among gods for fluffy ladies!
Ribbon 19 hours ago 
Thank you my brother :mean_creep:
I shall reintroduce my favorite furries into space
Yanzihko  [author] 21 hours ago 
All races are updated. Enjoy
Panthercat64 12 Jul @ 7:29pm 
YES!
The King has returned!
Awesome!

Also take your time/don't stress.
Yanzihko  [author] 12 Jul @ 2:12pm 
Update is in works
Goth Gamer Grill 12 Jul @ 12:15pm 
After some testing, the mods SEEM to work in 1.6

The specific scenarios are bugged and cannot be used, however, the actual species are working from my testing. Granted, "works on my machine" isn't the end all be all, but it seems to work.
Panthercat64 15 Jun @ 6:07pm 
When I mean on time, I'm talking within a couple of months to a year after the update's release.

I usually stay on the same update until my vital mods get updated, and one of them is Combat Extended, which I needed serious patience even after 1.5.
But really hope to not need to wait until 1.7 is about to come out before these mods get patched for 1.6.
FlareFluffsune 11 Jun @ 11:19pm 
Stick with 1.5? Its not like all the mods are just going up update within a day of release, last major update it took almost 6 months for a huge bunch of mods to update, and even then new DLC and Major update dropping just unloads a ton of bugs, there's no point playing a new RimWorld major update on day one any more until Tynan takes some bloody time to do a performance overhaul,
Panthercat64 11 Jun @ 9:29pm 
Anyone forking or creating a patch for these mods before 1.6?
Not sure if Yanzihko will be able to get to it on time, and I love the race mods here.
BlueFlame 21 Mar @ 12:50am 
Hey, uh, the textures aren't being used and it is causing errors. yea.
FlareFluffsune 25 Oct, 2024 @ 5:55am 
Read the description you'll get your answer. Its right at the top.
Tova 25 Oct, 2024 @ 5:35am 
any chance of making your races compatible with bloodlust/cannibal/any other morbid related traits? i want a silly group of evil floofers :<
cheeseburger 9 Oct, 2024 @ 6:01pm 
i use this for my enclave guys to fight a group of people the "might fight in the fallout games
Lupo 26 Jun, 2024 @ 7:22pm 
Thank you for your hard work on these mods!
Caracalysm 6 Jun, 2024 @ 12:06am 
Thank you for getting it functional. I know you don't play the game much anymore but these mods are awesome and I hope you come back around to them someday!
Panthercat64 5 Jun, 2024 @ 6:05pm 
Thank you for making these mods.
See you in 2025.
preppydelicious 27 May, 2024 @ 8:01pm 
Yes!
I love my eevee pawns, thanks so much for updating!!!
Commander Brisk 27 May, 2024 @ 4:37pm 
Oh cool thanks and alright
Yanzihko  [author] 27 May, 2024 @ 4:32pm 
Damage bug is fixed

Abilities were disabled due to my time constrains
Commander Brisk 27 May, 2024 @ 4:10pm 
also noticed none of the races have their special abilities
Commander Brisk 27 May, 2024 @ 3:50pm 
It seems to be the mods like the braixen and sylveon but not the jolteon?
Maybe the ones involved with the rebalance submod
Commander Brisk 27 May, 2024 @ 3:43pm 
Not sure who else is having this but these mods seem to have an error that any modded pawn from his mods takes damage they cant heal and the message pops up that they are fully healed on repeat. anyone else seen this
Panthercat64 23 May, 2024 @ 3:33pm 
@ZCK
for this issue you need to use "Nuff's Auto-Patcher for Combat Extended" select the mods that need patching (such as Yanzihkos stuff) and turn off some of the auto patchers in CE's mod settings relating to it.
This was given directly by CE devs, which I still find funny as Nuff is one the devs. Although this auto patcher mod was made for a reason of customizing balance, but it also helps add the missing gizmos.
FlareFluffsune 19 May, 2024 @ 3:59am 
Asking for 1.5 isn't going to make it happen any faster. Either go back to 1.4 or wait.
Samona 19 May, 2024 @ 3:36am 
1.5 bitte
berckgamer 12 May, 2024 @ 10:07am 
same
walter white 2 May, 2024 @ 12:09pm 
I HOPE YOU UPDATE THIS BUT TAKE YOUR TIME. YOUR RACES ARE AMAZING AND I HOPE IT ALL GOES SWIMMINGLY FOR YOU!
Killer Tamashi 29 Apr, 2024 @ 7:10pm 
*Slams table* It's not fair...! I finally get an eeveelution mod and reality slams the door in my face..!
ZCK 29 Apr, 2024 @ 10:21am 
@C_Victory
I got the same problem too for all eeveelution mods. And they have compatibility issues with CE. the shooting mode and ammo state disappear for eeveelution races.
pinkmawile 22 Apr, 2024 @ 7:00pm 
Dear god why can't people just chill? Screaming 1.5 every time you pop in to check if its updated doesn't do jack but stress people. It'll be done when it's done, and no one is entitled to a scheduled release.
Vsl 20 Apr, 2024 @ 9:30am 
1.5
Mark McCloud 19 Apr, 2024 @ 7:50pm 
To people asking about 1.5, the mod author stated on heir Discord server that they "don't know" when they can update their mods for 1.5 due to RL popping up on their doorstep recently. There was mention of a Github, but nothing materialized yet.
Inverse Necromancer 14 Apr, 2024 @ 9:38am 
Hey, will this be updated to 1.5? And if so, then could you give a rough estimate as to when?
ThePhantomX64 10 Apr, 2024 @ 2:35pm 
1.5 Is finally here and the horror themed DLC is out tomorrow.. this is exciting
C_Victory 23 Feb, 2024 @ 3:38am 
I tried to port Xenogermination to Vaporeon and it did not attach except for the Vaporeon specific genes in this mod, but I was able to port all but your mod genes successfully.
Zoroark, Lombax and Braixen were able to transplant all the genes.
C_Victory 23 Feb, 2024 @ 3:02am 
I tried to transfer Xenogermination to your Xenotype, but all the transferred Xenogermination disappeared and only the gene for G.I.-X0001™ was included...
Yanzihko  [author] 22 Feb, 2024 @ 9:44am 
@FlareFluffsune

I'll still maintain my mods anyway.
FlareFluffsune 21 Feb, 2024 @ 1:38pm 
Well darn. I do love your mods its sad I guess there won't be more but hey that's life isn't it! :c
Yanzihko  [author] 21 Feb, 2024 @ 12:06pm 
@FlareFluffsune

I haven't played since 2022 xd
FlareFluffsune 21 Feb, 2024 @ 11:57am 
Oh shit you don't? Does that mean we won't see any more cool mods! D:
Yanzihko  [author] 21 Feb, 2024 @ 10:42am 
@Non-Relevance

I agree that balance is completely ducked. I will see what i can do but it's hard considering that i don't play rimworld anymore.
Non-Relevance 21 Feb, 2024 @ 10:21am 
I'm not saying to cut the costs in half or anything. it's just that 5k snowballs really hard from multipliers. heck I'd even say that Espeon's price is too cheap given it's ability. on the other hand Umbreon has half health due to body size and doesn't have a get out of jail free card like Espeon.
FlareFluffsune 20 Feb, 2024 @ 12:47pm 
These races can be considered glass cannons for the most part. They're normally highly specialised in certain areas with some powerful traits and abilities but most of the races can be downed and killed easily in combat. But those abilities and specialised areas come at a price.
Non-Relevance 20 Feb, 2024 @ 3:41am 
some of the wealth values for the races seem a bit much, 5k for a pawn that does the same thing as a regular 1.75k pawn (if not worse in some cases due to lower body size) isn't very great to deal with. the 5k also becomes drastically high once bionics/archotech parts are in play, heck just randomly generating pawns I got characters with 8.5k base wealth just from the character quality modifier.
Panthercat64 23 Jan, 2024 @ 7:13pm 
Oh I did not know about the whitelist, that explains the error freakout when I tried to make a mixed character.
Darn it, no Evee ability hybrids huh?
Well, good to know at least.
Yanzihko  [author] 18 Jan, 2024 @ 3:15pm 
@Caracalysm

Ok, i see now.

I will take a look at this at weekends i hope.
Caracalysm 18 Jan, 2024 @ 2:53pm 
I hear you! I know it's a lot of work, so definitely appreciate all the effort you've put in.

Here's two examples of the feline traits overwriting other xenotypes. With the eeveelutions it doesn't keep the same race, but switches what you're rerolling into a glacion or such very quickly and then continues to roll eeveelutions.

https://imgur.com/a/Unl1PcG

https://imgur.com/a/CPoLMZS

and my modlist, if that helps.

https://imgur.com/a/8PGwIBB
Yanzihko  [author] 18 Jan, 2024 @ 12:13pm 
@Caracalysm

It really shoudln't happen because each race has one single whitelisted trait that only they can use.

Same with xenotypes. Each race has only one whitelisted xenotype exclusive to them. But i could've screwed up.

It would be great if you have provided a modliist and a full screenshot. I'm not a telepath haha.
Caracalysm 17 Jan, 2024 @ 3:27pm 
I have the same issue as smaco/arcturus, and toggling the HAR option doesn't seem to help. Basically the traits for all the species overwrite each other. so you'll have gardevoir or sylveon popping up on tigris or humans. Is there some way to lock the traits to xenotype so I don't have something like a lombax evee or human sylveon? With all the eveelutions on the issue is that almost every pawn you roll seems to get one of those traits and it overrides the base xenotype