Prison Architect

Prison Architect

Revolver Guards (Continued)
24 Comments
Malikyte 21 Jun @ 8:13pm 
I dunno if you're still into modding for PA but the second I enable this mod, Guards disappear from my hire list entirely. I've tried with other mods, without other mods, no combination works - brand-new prison with nothing else. Turn your mod off, I can hire a guard. Turn your mod on, the guard I just hired stays in the map but the Guard button completely disappears from my staff menu and I cannot hire more.
Gspeed06 24 Oct, 2024 @ 11:27pm 
Edit - Nevermind, had stun batons enabled which dis-allowed them from grabbing weapons
Gspeed06 24 Oct, 2024 @ 11:25pm 
Doesn't really work, enabled it and guards are not grabbing guns.
Freddy Fazbear 15 Mar, 2024 @ 10:48pm 
why build a high security prison when you can give all the guards a gun
Br760  [author] 4 Mar, 2024 @ 11:39am 
I don't think is possible with modding, unless someone is able to code that feature or is not possible at all because only the devs can change that.
Darecker 10 Feb, 2024 @ 4:30pm 
second this v
guy 27 Jan, 2024 @ 3:54pm 
is there a way you can make it so they only shoot when freefire is on?
Br760  [author] 19 Aug, 2023 @ 8:46pm 
Is actually my friend who fixed it and i tested it, i hope you enjoy the fix.
Roberto Nascimento 19 Aug, 2023 @ 7:25pm 
Hello Bryan. No need to apologize, actually I apologize, I've been away from Steam for a few days. Glad to see you made it, thanks for the effort! I will test and leave feedback in a while.
Br760  [author] 18 Aug, 2023 @ 3:32am 
@roberto sorry for the late response but my friend has managed to fix it, you can find the fix over here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021960329
Br760  [author] 6 Aug, 2023 @ 7:58am 
Nvm did not work only 10 prisoners working when it says 25 should be working
Br760  [author] 6 Aug, 2023 @ 5:01am 
I try and see if it works if i combine both types of rooms into one singler room
Br760  [author] 6 Aug, 2023 @ 4:59am 
Sorry for the late response but it looks i can't figure out why some of the prisoners don't want to work, maybe is because the game is confused with the two rooms added with this mod when trying to auto assign the prisoners.
Roberto Nascimento 5 Aug, 2023 @ 11:46am 
I appreciate the effort! If you can, and if you want to implement it, I made a PT/BR translation of the mod.
Br760  [author] 4 Aug, 2023 @ 11:23pm 
Sure i see if i can fix it, since im not experienced in coding
Roberto Nascimento 1 Aug, 2023 @ 4:54pm 
Hey Bryan. Since you're doing this work of fixing old mods that are no longer supported, I'd like to recommend one: "BarberMod 3.0". Adds two new rooms, two new jobs, a new program, new grants, and a new employee.
Br760  [author] 26 Jul, 2023 @ 8:44pm 
np
Roberto Nascimento 26 Jul, 2023 @ 6:21pm 
Oh! Very good, thank you for your commitment to help me, I'm sure others will be grateful too! I'll try to make it work when I want a more lethal prison.
Br760  [author] 26 Jul, 2023 @ 1:53pm 
Edit for step 4 : the method only works with vanilla in game weapons if is a modded weapon it be a different method.
Br760  [author] 26 Jul, 2023 @ 1:48pm 
@roberto np

About Question 1 : I actually had this issue like 1 year ago, but manage to fix the issue myself so i can tell you the exact instructions if you want to fix it yourself without actually asking permission from the additional guard sprite modder.

Heres the guide to fix it yourself
1. Find your prison architect mods folder at (Make sure to change your name)
C:\Users\(Your Pc Name)\AppData\Local\Introversion\Prison Architect\mods
2. You would see numbers on the file but Open the additional guard sprite mod where the number should be 1729812404
3. After that go to Data > Then open materials.txt
4. You should see in line 15 theres something call "Equipment baton" change it to "Equipment Gun" (Works with any weapon btw)
5. Reload your mods and should work now (You can also do the same for armed guards or dog handler in that material.txt btw)
Roberto Nascimento 26 Jul, 2023 @ 12:35pm 
Thank you Bryan.

About question 1 - I just reported the incompatibility in case someone has the same problem, although it would be nice if it were possible to fix it.

About question 2 - Thanks for the recommendation of the other mod. In fact, visiting the original author's page, we found that the mod is working as it should, i.e. you did a great job.

But in fact when I downloaded the mod, I expected the behavior to be similar to armed guards with free fire disabled, so they would only use the revolver when they felt in real danger, a pity that there is no such mod.
Br760  [author] 26 Jul, 2023 @ 7:38am 
@roberto
Question 1. I can fix the issue but it will require me to change the equipment in the additional guard sprites mod. Which im not sure if im allowed to reupload it since is not considered "outdated" to justify the means of updating it especially without owner permission.

Question 2. The Mod is originally meant to be like that even if free fire enables or not. You can check out this mod where it has the concept you suggested but is only for riot police. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2377452952 ]
Roberto Nascimento 25 Jul, 2023 @ 11:07am 
I found the problem: It is incompatible with "Additional Guard Sprites".

Also, all the guards use revolvers and not batons, even if free fire is disabled,
Roberto Nascimento 25 Jul, 2023 @ 9:18am 
Don't work here :/