XCOM 2
NevikTheStoryteller's XCOM 2024 Modlist - Gameplay (LWOTC)
138 Comments
vive le québec libre 6 May @ 7:32am 
yes. and indeed its not your mod collection the same thing happen with the same mods in other collection and im dumfounded, I dont know what is causing the issue.
Nevik The Storyteller  [author] 6 May @ 1:13am 
@vive le quebec libre
That is strange indeed! I wonder if it could have to do with outdated drivers or something, I've never seen anything like that in the game so I doubt it is a mod issue. Are you using Alternate Mod Launcher for Xcom 2 on a Windows operating system?
vive le québec libre 5 May @ 7:07pm 
I did has you said, verified and unsubscribed but it did'nt change a thing. do you have other suggestion? my installation of the game was totaly clean too.
vive le québec libre 5 May @ 3:47pm 
alright thanks
Nevik The Storyteller  [author] 5 May @ 1:51pm 
@Rewdrooster1
@vive le quebec libre
These issues seem to suggest something wrong with the game files themselves in your copy of the game, I would suggest running a test on the integrity of the game files via Steam and possibly deleting and resubscribing to any mods.
vive le québec libre 5 May @ 12:13pm 
im having an issue with some of the modded weapons and armore, for exemple heavy kevlar appears invisible, hunting shotgun, marauder rifle appear puprle. the light machine gun is purple and does not shoot bullet or emit sounds when doing the firing animation. is there a way to fix this or should i just not use them ?
Rewdrooster1 4 May @ 1:04pm 
Hi Nevik. Ive only encountered 2 issues so far, and I have a couple dozen hours now with this collection. My first issue is that some of the... *im blanking on the squad name* that can pop in on some of the missions, their clothes arent there, its just head and weapon on them. Thats a very minor thing. But the major issue im having right now, is that i just did a guerilla op. I completed it, and going back to the avenger, i have no issues, but going to the geoscape, it will crash everytime. I reloaded back far enough, so that when i did it again, it was a different map, but i still had a crash. I have no idea whats going on.
Bix 24 Apr @ 6:58pm 
Got back into xcom again. thanks for maintaining the pack
Nevik The Storyteller  [author] 19 Apr @ 11:00am 
@crazytank2
@Janbour
Thank you for the info! I have added Meld and all related LWOTC mods, hopefully the issue should be resolved now.
Janbour 19 Apr @ 2:23am 
@crazytank2
Just saw your comment, thanks for your insight!
Janbour 19 Apr @ 1:53am 
@Nevik The Storyteller
Hey Nevik,
This morning I was searching for this bugs source and apparently there is a required mod for scavenge missions to work named as "Meld for Long War of The Chosen" and this also requires "Mod Jam for Long War of The Chosen". I think our currently installed "Ted Jam" will probably conflict with "Mod Jam". What do you suggest?
Here are the links of mods, in case anyone needs them:
Mod Jam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684079953
Meld: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2802698386&searchtext=meld
crazytank2 18 Apr @ 5:27pm 
@Janbour u can subscribe Meld For Long War of the Chosen, works for me
Janbour 18 Apr @ 2:54pm 
@Nevik The Storyteller
Hey Nevik,
Just started to play with this collection again, after a long break. As @Viejo del saco described, there is a bug about not getting any resorces from crates and sweep missions. Tried in 2 different missions, no loot. Had no issues about getting corpses and weapon modifications however.
Nevik The Storyteller  [author] 14 Apr @ 3:45pm 
@Rewdrooster1
Indeed, everything should be as it should. Enjoy!
Rewdrooster1 13 Apr @ 5:01pm 
downloaded this modpack, just to be sure, the game says i need to disable some mods. just ignore that right?
Viejo del saco 28 Mar @ 10:02am 
Hello Im playing this collection and for some reason when I do a supply extract mission I dont get any resource at the end even If I got all the 12 crates is there any reason?
Nevik The Storyteller  [author] 26 Mar @ 6:04pm 
@Obamacare
That is all by design, you should be good to go :drewhappy::steamthumbsup:
Obamacare 26 Mar @ 5:10pm 
any1 playing on this mod pack ? not sure why some mods are missing and 3 chose my class here and not sure if i need to remove anything :( ty
Obamacare 20 Mar @ 10:03pm 
hello
this modpack has a few missing mods and 2 or 3 chose my class mods is that ok ? or i need to remove or add something ? ty
Fat ♥♥♥♥ 16 Nov, 2024 @ 1:17am 
Hey again,

Same as below, no crashes since I removed Watchdog from the modlist. Shame, I always really liked that class. Pistol classes in general are pretty fun.

I did find another issue, I know it's not with the modlist itself, but it seems like the Samurai class doesn't actually include any form of melee attack by default. Seems like an old issue with the class and LWOTC, I found some older comments on how to fix it, but nothing seems to be working for me.

Just wondering if anyone else found a way to fix it and maybe add an attack to the class.
Janbour 15 Nov, 2024 @ 12:55pm 
@Nevik The Storyteller

I have started a new campaign after uninstalling Watchdog. Had no issues for 15ish missions. However on my last mission, game freezes during a crossfire between Advent and Derelict MECs.
Right after Cerberus Centurion attacks Derelict MEC.

Here is the console log:
https://imgur.com/w66x4to

BTW thank you for maintaining this modlist, the most immersive and challenging one I have ever played.
Nevik The Storyteller  [author] 10 Nov, 2024 @ 5:45pm 
@Fat Fuck
@Janbour
That's a shame! Indeed it seems like the recent changes to the class have included some kind of error which crashes the game. It was one of my favored classes too. I have removed it from the collection for now and will monitor it to see if the issue is fixed in the future.

Removed: Watchdog Class - LWOTC
Janbour 10 Nov, 2024 @ 2:50pm 
@FatFuck same here bro, had no issues for 3 incomplete runs. But on the recent run i have a watchdog class in my squad and game crashes right before a mission start. was wondering why it crashes but i guess watchdog is suspicious
Fat ♥♥♥♥ 10 Nov, 2024 @ 9:18am 
Hey, great modlist, I think I've reinstalled XCOM 2 with this list for like the 4th time now.

There is an issue I got after the last reinstall, was wondering if anyone else encountered it, but whenever I try to start a mission with a Watchdog soldier in the squad, the game crashes. Noticed that class got remade about a month ago, was wondering if anyone had the same thing and if they found a workaround.

Cheers.
slipper 10 Nov, 2024 @ 7:48am 
Yes, thanks Nevik.......i did read the instructions mate, honest ;) ......just thought i would check first. Thanks for the reply, just off to try now
Nevik The Storyteller  [author] 9 Nov, 2024 @ 8:12am 
@slipper
Everything you need to know about installing the modlist is in the install instructions in the collection's description. You won't have to worry about load order as Alternate Mod Launcher takes care of that automatically. I hope you enjoy!
slipper 9 Nov, 2024 @ 12:54am 
Hi, Is there a mod load order list for this compilation please? Or doesn't it need one?

Thanks
Rv 27 Oct, 2024 @ 5:45pm 
Love the list so far! Thank you. :) Found a bug with the Samurai class. Equipping the sword doesn't give it a melee attack. Not sure if Blutengel should also not have a melee attack since it uses gauntlets but it's at least more manageable with blutengel since it gets a melee ability at squaddie. Muton Frostbomber as a playable has a knife equipped but doesn't get a melee attack except left cross.

Bladedancer seems ok. But I think it's because it gets slash in its spec tree. Might be a problem with Ability to Slot reassignment or Musashi's Mod Fixes, not sure since I've just started modding XCOM. Is there anything to edit in the ini?
Nevik The Storyteller  [author] 14 Oct, 2024 @ 12:19pm 
Removed: Randomized Gatecrasher Loadouts For LWOTC
(Thank you to @DirtyDan for pointing out that indeed soldiers do have a chance of spawning with no weapon.)

Added: Class Weapon Additions WOTC
(Apologies my dear mod for misdiagnosing you.)
Nevik The Storyteller  [author] 2 Oct, 2024 @ 11:15am 
@DirtyDan
Oh if that's the case I'll definitely look into it in a bit, thank you.
DirtyDan 2 Oct, 2024 @ 12:12am 
i gotcha on that but i had removed the mod u removed and it still did it thats why i was telling you
Nevik The Storyteller  [author] 1 Oct, 2024 @ 10:41pm 
@DirtyDan
That is caused by an interaction between Class Weapon Additions WOTC and Randomized Gatecrasher Loadouts, I removed Class Weapon Additions earlier.
DirtyDan 1 Oct, 2024 @ 6:16pm 
started a new camp with the lasted mod list with the 567 mods and started gatecrasher some guys still dont start with weapons
Nevik The Storyteller  [author] 1 Oct, 2024 @ 4:36pm 
@DirtyDan
Make sure you follow the install instructions and are using Alternative Mod Launcher for XCOM 2. I've noticed in using AML that sometimes when downloading many mods at once, it can take a couple of restarts for it to load them all, so make sure the number of mods it recognizes matches the number of mods you are subscribed to.
DirtyDan 1 Oct, 2024 @ 3:37pm 
i got a geaoscape crash right after doing the gatecrasher mission like when going in the geoscape the first time
Nevik The Storyteller  [author] 1 Oct, 2024 @ 3:34pm 
Removed: Class Weapon Additions WOTC
(Was disabling other weapon options and causing some rookies to spawn in the Gatecrasher mission without any weaponry due to interaction with Randomized Gatecrasher Loadouts.)

Removed: [WotC] No Unconscious AI
(Was causing the Surrender ability to do nothing due to disabling the unconscious condition, prevented knocked out conditions for situations and abilities which relied upon them.)
DirtyDan 1 Oct, 2024 @ 10:12am 
all good i just wanted to make sure :steamthumbsup: keep up the goodwork
Nevik The Storyteller  [author] 1 Oct, 2024 @ 9:48am 
@DirtyDan
I usually comment about changes to the modlist, I haven't been sure if there is an option anywhere for an official changelog since the Steam UI is quite limited when it comes to workshop creation. The Sectoids can actually come in a number of appearances, I just replaced the original vanilla Sectoid with something more interesting and figure the name change to Cannibal fits in alright for creatures that consume minds to gain their power.
DirtyDan 30 Sep, 2024 @ 10:30pm 
also not sure if its supposed to be this way but the sectoids(or canibials) look like sectoids still
DirtyDan 30 Sep, 2024 @ 4:58pm 
do you keep changelogs anywhere?
Nevik The Storyteller  [author] 29 Sep, 2024 @ 11:44am 
Thank you all for the encouragement and bug reports! It is well appreciated.
Jaded Johnny 29 Sep, 2024 @ 5:47am 
Hi! I've been subscribed to this last for almost a year now. Just wanted to say thank you for always maintaining it and I'm looking forward to trying the 2024 version :D
Nevik The Storyteller  [author] 27 Sep, 2024 @ 11:29pm 
I have rebuilt this modlist from the ground up, giving it a much improved design for a seamless LWOTC experience and fixing issues like the geoscape freeze.
Bix 26 Sep, 2024 @ 6:08pm 
GG thanks for the modlist. Will be following your next ones if your still interested in creating collections by then.:steamhappy::steamthumbsup:
DirtyDan 6 Aug, 2024 @ 5:42pm 
yeah not sure what to do about this but my game keeps freezing when i start a scan
Bix 1 Aug, 2024 @ 5:42pm 
Just want to say this mod pack is really well done. Extra probs for keeping it actively updated with new mods
Janbour 13 Jul, 2024 @ 7:32am 
Hello Nevik,

The freeze on geosphere issue is still persists. I last played this collection in February, so I was hoping this would fixed.. I am uploading the post-freeze console here.

https://imgur.com/a/YBWnksX
Dracon2k 2 Jul, 2024 @ 3:42pm 
Hi, just downloaded and I am getting an error where I can't complete the first mission because even when I kill all the enemies, it keeps triggering the alien noise as if another pod is still on the map, but when I go there, there is nothing.
Bix 19 May, 2024 @ 6:15pm 
Hello I am getting a bug where seeing the viper king for the first time will loop command saying enemy spotted; i can still play the mission but will not end on completion.
B1tter 19 May, 2024 @ 6:15am 
Hello, I see a lot has changed since the previous versions of your assembly, a lot of classes and additional creatures have been removed. Tell me, such mods as [WOTC] The Hive, [WOTC] Armored Viper, [WOTC] Children Of The King conflict with assembly or were they removed in favor of balance?