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At the moment when i use your mod it sadly makes the block cheaper.
eg
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=686233162
Not long after the last update to this mod, I was unable to access a computer for many months. Before I went away, I posted on the official keen forum to see if someone could take over the mod, but I don't think that's actually possible with steam workshop? So the mod had to be abandoned.
Now that I'm back, I have very little interest in SE because it's still not much more than a tech demo riddled with bugs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481458219
MOD_ERROR: Armor Without Edges Replacement
2015-06-18 01:08:28.814 - Thread: 1 -> in file: C:/games/spaceengineers/retail/DedicatedServer64/349145/Mods/300685868.sbm/Data/CubeBlocks.sbc
2015-06-18 01:08:28.814 - Thread: 1 -> Resource not found, setting to null or error model: Textures\GUI\Icons\Cubes\light_armor_cube.dds
Is this mod DirectX 11 compatible? The developers just added DX11 today.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=430945157
I didn't add fixes for the other version of this mod, but if people start asking I might.
Still getting edges on the new angled blocks, rounded ones seem okay (but I have never seen rounded armour blocks without your mod loaded).
What i desire is larger blocks so the amount of blocks don't affect simspeed that much:
I would like to heave large surface Heavy/light armor blocks: Sizes square: 9x9 6x6 3x3
rectangle 2x3 2x6 2x9
Instead of a player placeing 81 induvidual blocks it can just place a 9x9 block- still able to build lagre ships/stattions without straining a server too much in the form of blocks.
waht can be tricky is to get the hitbox properly- i would be willing to donate for blocks like this
Can't imagine SE without this mod anymore. Thanks again, and have another good rating. :)
You are in the description here :
Smashingly good idea... This mod is, for me, a keeper.
I have 2 videos one with WIP screenshots and another video with moving arms test in my profile if you want to watch.
Thank you will publish soon ;)
If other modders can take what I hacked out in 5 minutes and put it towards something better, I support that 100%!
I will add you in the description
May i take your CubeBlocks.sbc files - modify them and release them with the CloakDevice Mod - so your hull gets cloaked too?
(I just need the definitions)
what bugs me out is that ramp made of 4 Parallelepipeds of different length and only then relief parts that we see on it applied ontop of them
again ramp does not deform
For armor blocks, each face is a seperate model file and only the faces that are visible are rendered via, I assume, some sort of iso surface extraction algorithm. With the Ramp and other complex models, I think all faces are always rendered (except for backface culling) regardless of what is beside it. So blocks like ramps, interior walls etc will always be more demanding on GPU than armor blocks, even if you were to simplify them.