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I feel like you should merge some of these fantastic ideas into your current mod, but once again perhaps have it so you can enable/disable. I do not want to choose between these tweaks and your excellent event mod. I like what you have above there - the dread I am not sure why stress creates some but the vanilla game also seems to penalize me for not cheating in tournaments if I am ambitious and that's silly. You can be ambitious but honest, so maybe some of these traits etc. are open to interpretation
- Reworked Diplomatic Range, very short for counts and normal for emperors. Nordics and Nomads have their own buffs!
With activating only attributes/ethos matters as mod, I found several instances where some nearby rulers gave the message "too far away to interact with" when rulers even farther away could be interacted with. I made sure that they were located in their county. This is at the beginning of the game.
When I made a new game without the mod, I could interact with rulers much farther away than with the mod.
This instance where characters can't be interacted with is even more prominent with the more game rules - shattered realm rule to make every ruler have only one county, creating many more rulers around you. It basically makes the game unplayable since even some neighbours can't be interacted with due to being "too far away".
Chief Aimo of Rounala systematically couldn't be interacted with when using the mod. And could be interacted with when not using the mod.
@teelicht base range raised to 1000, from 800 (1000 is the vanilla value) So emperrors now will have full, untouched, diplomatic range.
Yes! (In theory)