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System.NullReferenceException: Object reference not set to an instance of an object
at Ony.OxygenNotIncluded.ModsScreen_BuildDisplay.Postfix (UnityEngine.Transform ___entryParent, ModsScreen __instance, System.Collections.IList ___displayedMods) [0x001af] in <0dd1ba61e31243d88ae85ca5e4ae70f8>:0
at (wrapper dynamic-method) ModsScreen.ModsScreen.BuildDisplay_Patch10(ModsScreen)
at (wrapper dynamic-method) ModsScreen.ModsScreen.OnActivate_Patch4(ModsScreen)
at KScreen.Activate () [0x00017] in <7becb3f73037484c93dc2b548fe42a58>:0
at KScreen.OnSpawn () [0x0004e] in <7becb3f73037484c93dc2b548fe42a58>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0
Build: U56-679336-SCRP
我测试没有任何问题,所以你的崩溃信息我也猜不到。
求更的这些大爷,有什么问题不能详细说一下吗
我并没有学会算命,也不能一个比特一个比特算出来你用模组的过程中出现什么问题
就发不到五个字,我测试了一遍又一遍,真的没发现这个模组到底有什么问题需要更新
如果你的 steam 评论区不支持发 5 个字以上的评论
可以看看描述,有个 QQ 频道链接,加频道发详细一点的评论
很难理解,为什么这么多人对模组描述中 “使用该模组过程中遇到了问题?” 这一小节的内容视而不见,是模组描述没有加载还是说我没有提供中文版本的描述?
I will try to make an old version of movable features when my work is finished
I think you made these changes because of changing how the code actually moves the geysers, but would it be possible to add the old procedure of having to survey the geyser and needing a science person to move it?
This current method is extremely easy and simple but the old system felt immersive. Can you give an option to use the old method? Im only interested in the actual gameplay mechanics of it, if the current code responsible for the moving is better then you can probably just keep it like that and make the survey mechanic do it for me instead of me being able to move it on my own
What language is your game set in?
(Because my English level is not among the better ones in China, I used machine translation for this text and have reviewed it. I believe it can express my thoughts.)
I don't know what these comments mean, and it might be a problem with machine translation, but when I read the content of the comments, it gives me a sense of malice.
This mod is something I work on in my spare time, and this morning, as soon as I got up, I found out that a player had reported last night that the "Moveable Features" mod had a problem with this update. Since many people use this mod, I fixed and uploaded it within half an hour.
This is njot fixed some one bellow said it was fixed it is not I just got this just after 9 pm MST (GMT-0700) tonight and the game is still crashing. This issue is not fixed.
darkshad9999 48 分钟以前
I did open a ticket on the devs Github area as well which the developer does say to do if there are any issues.
The ticket with the full error code is located at https://github.com/ttdly/ONI-Mods/issues/36
He says on the main page for this mod "Moveable Features"
the following
"you can submit an issue in my code repository[ github.com ]."
In this commit [github.com], I have fixed the issue caused by the update. I have also tested it on my own computer and it is working fine. If you still cannot use this mod, please check if the local mod is the latest version.
The ticket with the full error code is located at https://github.com/ttdly/ONI-Mods/issues/36
He says on the main page for this mod "Moveable Features"
the following
"you can submit an issue in my code repository[ github.com ]."
修复 2025 年 3 月的生活质量更新引起的崩溃。
Fix the crash caused by the March 2025 Quality of Life update.