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The only reason the shop should be disabled is if you have to heal from the Nurse. The reason why is the UI breaks as the text from the Heal button overflows over everything else.
As for the heal key, only reasons I can think why that wouldn't work is if you didn't have the item in your inventory or if you disabled it in the configuration.
If those aren't the problems it could be a different bug that I haven't caught. Let me if that's the case and I'll try to help you figure it out.
I did some basic testing, but let me know if you have any problems or need anything else!
I just thought that other people would also appreciate this feature ^^
The needed code change shouldn't be difficult. When looking for "player having item in inventory" you should be able to just use the Player method "HasItemInAnyInventory(int type)".
The items are intended to be inventory only, but I can take a look at adding a toggle in the options so you can choose to make them work from other parts of your storage. I'm pretty swamped right now with other projects, but I'll take a look in a week or two and see if I can make a quick update
I just noticed the nurse remote healing items only work when in the main inventory. Is that intended? If not, can you please make them work in the Piggy Bank / Safe / Void Vault?
I think Thorium has a healer class if you're interested in healing in general. Or if you're looking for the medi-gun specifically, looks like TF2Mod has it already (https://terrariamods.wiki.gg/wiki/TF2Mod/Medi_Gun) .
╰┃ ┣▇━▇ Мемопсу прокатиться
┃ ┃ ╰━▅╮ через гайды в стим вставляя
╰┳╯ ╰━━┳╯ его в другие
╰╮ ┳━━╯ гайды, иначе он
▕▔▋ ╰╮╭━╮ не станет псом-мемом
╱▔╲▋╰━┻┻╮╲╱▔▔▔╲
▏ ▔▔▔▔▔▔▔ O O┃
╲╱▔╲▂▂▂▂╱▔╲▂▂▂╱
▏╳▕▇▇▕ ▏╳▕▇▇▕
╲▂╱╲▂╱ ╲▂╱╲▂╱
As for the cooldown, I kept it unlimited because if people have the money and want to spend it, that's on them. Usually the cost is significant if you are using it past the intended range.
What happened was, in the last update when I added some other config options and set default values for their numbers. That caused all the other options that I didn't have default tags for to default to false (turning off all the items for new players).
I released a patch that fixes this for all future players. For anyone that was affected by this, you can turn all the items on in the config menu manually, or, you can download the latest release of Nurse Overhaul and in the config menu for the mod, click "Revert to Default" and then "Save Config." Items should be enabled after that.
If that doesn't work, just leave another comment and I'll take a look at it.
I've reduced the default price to 30g for Life Crystals and 35g for Life Fruit. I've also changed the config menu so that you can adjust the price to be whatever you like, down to a floor of 5g for the Life Crystal and 8g for Life Fruit.
I still want people to not see this shop as something to replace actually playing the game, but I think boxing normal players out isn't the right way to do it. With that in mind, if you guys think the floor should be lower (like what Enrsoue said) or even a little higher on fruit or something, I'm willing to hear it out. I'll keep an eye out on feedback and adjust it if people are having problems. Otherwise, I definitely think 5g/8g should be fine.
I feel you, makes sense! To try having a reference point, the minishark is an expensive pre-hard mode weapon and it costs 35g and only needs to be bought once. If the price was customizable, it would be better, but if it can't, 45g with full happiness (if you're using 0.86) it would drop to 38g. Looks about fair to me, what you think?
IMO, platinum only becomes viable close to hardmode, when heart crystals are no longer necessary.
The only thing I can think of outside of weird bugs is that the shop will only be disabled if you have missing health, have a curable debuff, or if you are dead. Potentially could've been your guys' issue but there's also a lot of other stuff going on so could be a bug.
If you guys or anyone else has this issue and you're full health/have no debuffs, let me know where you're at in game with bosses and if you could screenshot what's going on (so I could see where the Nurse is in your village/buffs/debuffs), I'll be happy to take another look as soon as I can.
I just released a fix for 1.4.4 that changes the data type being stored from float to long, and if it does overflow it will be set to an absolute value of the high negative amount being overflowed. Tested it with everything up to 105k plat and didn't have any issues, but theoretically there may be some small gold amounts where you might have issues.
If you have that issue again let me know and I'll take a look again.
If you're on 1.4.3 I'll try and push the new changes to that version sometime in the next day or two.