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Report a translation problem
Or make them smarter :D
"<missile amount="1" barrelamount="1" lifetime="180" range="9000" guided="1" icon="hud_ms_torpedo_heavy_mk1" retarget="0" tags="ltorpedo" />"
Amounition Names changed at VRO maybe you can rrepair it.
It works only for S-Ships what can fit Torpedo Launcher.
Something you could do is search for all instances of <event_player_changed_activity activity="activity.scan_longrange"/> and replace that with <event_player_activated_external_view />
Then search for the one instance of <event_player_changed_activity oldactivity="activity.scan_longrange"/> and change that to <event_player_activated_cockpit_view />
That will change activation of stealth mode to F1/F2 allowing you to keep SETA (and travel) on.
i think for vro you could make an optional dependency in the content file to make it load after vro. this should work for modified basegame ships and i think so far vro doesn't have any new qualifying ships in m/s class. sve would probably need an addon.
Added some missing ships that should have had the ability to install the software.
Fixed the display issue from the effects being too strong on some Split ships like the Dragon(Raider).
Finally, I found that this just doesn't work with VRO because VRO totally rips and replaces ship macros. It's an easy fix and already tested good, but I have to make and maintain a separate VRO version so that sucks. Uploading that shortly.
@waffles: I see! Pun intended. The Dragon, Raider and Balur both have that issue due to their cockpit locations being pushed far back on the ship. I'll see what I can do specifically for those ships in the next update.
Through testing which ships have this visibility issue I've also found that the Katana/Kalis/pulsar vanguard/quaser vanguards are missing the ability to get codes which I'll fix up today.
I will strip ALL mods again start new like you suggested. update soon
So probably some mod conflicting if you aren't seeing it on any medium or heavy S ships at all.