Barotrauma

Barotrauma

Retalented
79 Comments
ALE199 29 Apr @ 1:44pm 
why does it crash?
ALE199 29 Apr @ 1:44pm 
[Retalented] Error while reading a message from server.
Entity: Canister Railgun Shell (ID: 668)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Tried to read too much data from segment.
Kirb Your Enthusiasm 23 Apr @ 8:57am 
They don't seem to particularly break the game in any profound way, I've been seeing them pop up in the console for over a dozen hours at this point with no actual gamebreaking issues. So, probably not a huge deal.
Racc  [author] 23 Apr @ 2:52am 
Sigh.. I'll fix this when I get more time, for now you'll have to suffer, I'm sorry!
Kirb Your Enthusiasm 22 Apr @ 4:07pm 
Additionally, perks that let you upgrade tier 1 subs as if they're tier 2 or 3 don't seem to function at all.
Kirb Your Enthusiasm 22 Apr @ 3:44pm 
Also
Error in stattype:"EngineMaxSpeed-engineengineer"! "EngineMaxSpeed-engineengineer" is not a valid ItemTalentStats value
And
Potential error in StatusEffect (Navigation Terminal, Sonar). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Not knowledgeable enough about the game to be certain if these last two are a problem with Retalented specifically, but I don't have any other overhaul-type mods installed.
Kirb Your Enthusiasm 22 Apr @ 3:44pm 
Getting a couple of fairly consistent errors with this:
[Retalented] WARNING: Potential error in StatusEffect (Chemical Suppressor, RepairTool). The effect is configured to set the tags of the use target, which will not work on most kinds of targets (only if the target is an item). If you meant to configure the tags for the StatusEffect itself, please use the attribute 'statuseffecttags'. If you are sure you want to set the tags of the target, use the attribute 'settags2.
[Retalented] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: *goes through the file path to chemicalsuppressor.png: 30x91)
Racc  [author] 12 Feb @ 1:37pm 
OH... YEAH... I don't know what I was sniffing making this but holy shit you are right.
Lloyd3005 12 Feb @ 1:07pm 
I don't know why, but I have a bug all the time. A character with this talent swims too fast. Much faster than it should
Racc  [author] 12 Feb @ 6:29am 
From what I understand (because this ain't written in an easy-to-understand way because of broken English.):
I should change `Tasty Target` because it outshines the alternative talent option.

Would you think that:
removing bonus melee damage and adding 10% or 15% stun resistance would be fair instead?
or remove increased movement in water and keep the rest the way it is currently?
Lloyd3005 11 Feb @ 10:03pm 
Bro, you have an amazing mod, I think it's perfect for assemblies for a difficult game. But I want to ask you to correct the talent of the assistant "tasty goal". He works too much. And I ask you to remove the craft grenade launcher, it's too much too. I'm also actively playing with your mod, I'll write more
Racc  [author] 7 Feb @ 1:12pm 
Later. x)
󠀡󠀡 7 Feb @ 12:33pm 
bro buff the makeshift pistol damage a little bit please :captainsmooth:
Fenrisulfr 5 Feb @ 1:53pm 
Nvm it works now not sure what changed. Maybe it wa the server I was ok
Racc  [author] 1 Feb @ 1:43am 
IF you are talking about a second cultist robes recipe in the fabricator, it's the event-related variant that just copies the original item used by the players, but I don't give recipe to it because why would I.
IF this bothers you much, I'll override it and make it not have a recipe.
Fenrisulfr 31 Jan @ 4:36pm 
@Racc Just wanted to let you know robe crafting isnt worming for some reason.
Doridos 7 Sep, 2024 @ 10:55am 
Sigma addon for barotrauma
Jonkku901 11 Aug, 2024 @ 10:44am 
huge, now our friend can stop crying to us 👍
Racc  [author] 10 Aug, 2024 @ 7:43am 
Updated and fixed
Jonkku901 9 Aug, 2024 @ 2:47pm 
husk stinger recipe isn't working with the assistant talent. Can't craft it after acquiring the perk
Kapitan315 21 Feb, 2024 @ 12:20pm 
G̸̹̺̰̘̥̗̖̩̐́̽̆̎̎̍͐̄̕̕̚͜͠ḯ̴̳͇̠̰̇̅̂̿̍͌͒̏̚v̵̧̢̛̙̜̺͙̫̼͓̻̬͖̼̝̾͛̈͋̋̈́̀̇̀̈́̿͜͠͝͠e̸̡̢̢̠͕̮̩͖̞͗́̆́̀͜ ̷̨̨̻̼͉̞͎̞̈͘̚ḿ̴̫̻̺̊̊̈́ë̴̠̰̲̏͆̿͊̉̄̚̕͝ ̸̝̥͔̙̺̝̗͍͙͎̟̓̃m̸̡̢̡̧̨̜͖͓̤͚͈̱̺̝̰̈́̋̌̋̇̎e̵̟̝̟̩̔̽̆̚d̷̛̮̞̫̝̎͑͝ ̵͎͚̏̆ş̸̨̭̭̜̹̩͓́͊̉̓̿̑k̴̢̢̩̜͇͎̙̱̬̱͈̓͛͊͂͒̆̌̃̾̎̈͜͝į̷̧̧̧̖͚͖͉̠̪̣̼̰̉̇̈́́ļ̵͙̺̠̼̠̍̍̀̊̚͠l̷̥̱͙̲̱̙̘͙̮͒̂͘ͅ
Racc  [author] 12 Feb, 2024 @ 7:35am 
My mod deletes the Safety First talent beacuse all mechanics take it so there is no point for the hard workers to loose a point when another fella took it already OR because it's just his damn good. Item is nerfed in return. You probably have safety harness overritten by another mod which... is not my issue, just put my mod higher on the mod list so it stays without talent recipe required. :steamfacepalm:
Command Wanzer "Bloodking" 11 Feb, 2024 @ 9:36pm 
Oh yeah. It should be noted that this also applies to the lite version
Command Wanzer "Bloodking" 11 Feb, 2024 @ 9:35pm 
hey there. i noticed that the safety first perk is missing when using this mod. Even though in the modpage it says that its unchanged. I also tested this mod by itself and can confirm this mod is the sole cause of the missing perk.

Can you tell me why this is the case? there are some mod items i want to craft that requires the safety harness as an ingredient but I can't craft it because the safety harness is locked behind the safety first perk... Which is gone.
Doridos 23 Jan, 2024 @ 7:05am 
epic mod for gamers
AGrimmlock 18 Jan, 2024 @ 11:09am 
This mod looks great, gonna check it out next time i get to play
Obero Eto 16 Nov, 2023 @ 4:40am 
Woo it works again, time to go on a genocide across Europa. Ty for addressing it so quickly!
Racc  [author] 15 Nov, 2023 @ 5:40am 
Doesn't.. unlock.. huh. Man I hate that left tree so much.
Gonna go look into it, thanks for the report
Obero Eto 15 Nov, 2023 @ 4:52am 
Hey just to let you know the engineer's trait Nuclear Option isn't unlocking the cheaper nuclear railgun round. Not sure if this is intentional (as the description says it does unlock them) or if something is wrong. I checked this with no other mods on besides Retalented.
PS. Love them mod and the changes it makes. Getting talents is something I look forward to now instead of something that just happens on the way down the normal talent trees.
Racc  [author] 6 Nov, 2023 @ 6:48am 
hmmmmmmmmmmmmmmmmmmmmm...
i'll soon enough :/
hopefully...
GromanWhite 5 Nov, 2023 @ 1:20pm 
Hello, I really liked your mod! It does a good job of balancing talents and vanilla items, but I wanted it without adding new items like hard hat, clown weapons, poison bombs and etc. These items don't seem right in the game to me. Can you create a separate mod without them, like "Retalanted Lite"?
Racc  [author] 3 Nov, 2023 @ 8:03am 
welp, so be it.
did know he's the first (after rechecking cuz this guy can't stop changing nicknames at least twice a day)
needing mods to have 200+ guns is outright insane imo tho and that you are banned from Enhanced Armaments? yikes. R.i.P.
iKnowTheHatredSoGood 2 Nov, 2023 @ 6:16pm 
i rewrote my comment to make it smaller (but i cant leave it like this), the reason bloat bothers me is i had over 200+ guns (from mods) when i used only like 12, this is where my concern comes from, i dislike misunderstandings....so i always give the full story when i can, i will always choose EK over this...situation... to stop 500 different types of magazines of ammo piling up....and i'm out forever!:RevengeCthulhu:
iKnowTheHatredSoGood 2 Nov, 2023 @ 6:11pm 
i use EK mod because i restarted my Campaign about 89 times... (FPS LAG & ) because im building a perfect Kastrull modified, i dont need the bloat, so you are correct, im unsubbing now.... BTW, i was the first person who commented on this mod because i thought it was great and unique.

but since i was recently banned by the Enhanced Armaments guy for asking for 1 simple thing (and making the same 2 mistakes, by confusing his mod with [Alien Guns from] Barotraumatic, like i said, i'm taking your advice and unsubbing... i dont need the drama or bloated mods, goodbye! :2Apple:
ALE199 2 Nov, 2023 @ 2:00pm 
my man is power tripping on the steam workshop.
Racc  [author] 2 Nov, 2023 @ 12:53pm 
beacuse it is, congrats for figuring that one out, regardless i don't care.
I'm just trying to keep it, according to my taste, vanilla friendly.
No "57 new guns" mods included in my campaigns.
I'll leave it the way it is since I decide here. Having power over balance is nice :)
ALE199 2 Nov, 2023 @ 8:07am 
I think his complaint was that you are adding a bunch of stuff such as the clown revolver that is not needed and adds more bloat when another mod does the same
Racc  [author] 2 Nov, 2023 @ 3:43am 
Warface Constipation R34
my boy.
I DESPISE EK.
Go get some balanced gameplay. I'm just doing things that in my opinion belong in vanilla.
(otherwise it's ideas from my friends and random feedback I can gather)

Sir. If you have a complaint, please unsubscribe :)
iKnowTheHatredSoGood 1 Nov, 2023 @ 12:33pm 
i hope you aren't trying to turn this into a gunmod, i have so many god mods than i pretty much unsubbed from 3 of them and i just use EK Armory with EK Unlimited Ammo now. (the mods for this game have like 1000 different machine guns or more, but now im just ranting... however if you want something like a 40MM ....im speaking to anyone using this mod, i kinda adore the torpedo launcher... from EK, i think
jobless1212 28 Oct, 2023 @ 6:43am 
Cool mod
Doridos 23 Oct, 2023 @ 12:46pm 
BEST MOD
Racc  [author] 19 Oct, 2023 @ 12:22pm 
aw right.. clown crate hint.. i forgot to move it over from the previous talent, right.
others seem fine
just pointem out if you find some more
Racc  [author] 19 Oct, 2023 @ 12:21pm 
they are all there tho?
Doridos 19 Oct, 2023 @ 10:57am 
for example clown crate hint shield hint or moregunshotwounds hint
Doridos 19 Oct, 2023 @ 10:55am 
all your hints in talents have no description
Racc  [author] 19 Oct, 2023 @ 9:55am 
aw geez which one did i break now.. you couldve at least said, alr goin' (bruh)
Doridos 19 Oct, 2023 @ 9:33am 
Fix description for talents
Racc  [author] 17 Oct, 2023 @ 8:12am 
Clown Shotgun. - last of my worries, you'll get other toys (it's not coming yet)
Character behavior of Watcher and Molochs (after the update), otherwise just boss bars for many large enemies.
Talent trees changes all trees of course
da hell is Dont Leave Sub...
iKnowTheHatredSoGood 16 Oct, 2023 @ 4:25pm 
is the Honk shotgun revolver in the big update???

BTW does this mod change character behavior as well as talent trees? because i have a Dont Leave Sub mod but it stopped 4 working weeks ago.
Racc  [author] 13 Oct, 2023 @ 9:45am 
will drop an upadate when the next update releases, got a big patch ready that's not for the currect game version