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Entity: Canister Railgun Shell (ID: 668)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Tried to read too much data from segment.
Error in stattype:"EngineMaxSpeed-engineengineer"! "EngineMaxSpeed-engineengineer" is not a valid ItemTalentStats value
And
Potential error in StatusEffect (Navigation Terminal, Sonar). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Not knowledgeable enough about the game to be certain if these last two are a problem with Retalented specifically, but I don't have any other overhaul-type mods installed.
[Retalented] WARNING: Potential error in StatusEffect (Chemical Suppressor, RepairTool). The effect is configured to set the tags of the use target, which will not work on most kinds of targets (only if the target is an item). If you meant to configure the tags for the StatusEffect itself, please use the attribute 'statuseffecttags'. If you are sure you want to set the tags of the target, use the attribute 'settags2.
[Retalented] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: *goes through the file path to chemicalsuppressor.png: 30x91)
I should change `Tasty Target` because it outshines the alternative talent option.
Would you think that:
removing bonus melee damage and adding 10% or 15% stun resistance would be fair instead?
or remove increased movement in water and keep the rest the way it is currently?
IF this bothers you much, I'll override it and make it not have a recipe.
Can you tell me why this is the case? there are some mod items i want to craft that requires the safety harness as an ingredient but I can't craft it because the safety harness is locked behind the safety first perk... Which is gone.
Gonna go look into it, thanks for the report
PS. Love them mod and the changes it makes. Getting talents is something I look forward to now instead of something that just happens on the way down the normal talent trees.
i'll soon enough :/
hopefully...
did know he's the first (after rechecking cuz this guy can't stop changing nicknames at least twice a day)
needing mods to have 200+ guns is outright insane imo tho and that you are banned from Enhanced Armaments? yikes. R.i.P.
but since i was recently banned by the Enhanced Armaments guy for asking for 1 simple thing (and making the same 2 mistakes, by confusing his mod with [Alien Guns from] Barotraumatic, like i said, i'm taking your advice and unsubbing... i dont need the drama or bloated mods, goodbye!
I'm just trying to keep it, according to my taste, vanilla friendly.
No "57 new guns" mods included in my campaigns.
I'll leave it the way it is since I decide here. Having power over balance is nice :)
my boy.
I DESPISE EK.
Go get some balanced gameplay. I'm just doing things that in my opinion belong in vanilla.
(otherwise it's ideas from my friends and random feedback I can gather)
Sir. If you have a complaint, please unsubscribe :)
others seem fine
just pointem out if you find some more
Character behavior of Watcher and Molochs (after the update), otherwise just boss bars for many large enemies.
Talent trees changes all trees of course
da hell is Dont Leave Sub...
BTW does this mod change character behavior as well as talent trees? because i have a Dont Leave Sub mod but it stopped 4 working weeks ago.