Arma 3
KP Liberation Normandy + IFA3
31 Comments
IceBlue 27 Feb, 2024 @ 3:41pm 
Pls make more wwii liberation missions, thx
Maddy 6 Sep, 2023 @ 9:03pm 
Is there anyway to Add Normandy Structures to the Build Menu and or get them to be saved While placing them in Zeus?
SavageConcepts 7 Aug, 2023 @ 9:41pm 
@Exarkun, destroyed buildings like that is a reoccurring issue in a few different libs. Personally i ended up turning building destruction standing impact to 0 and just raised civilian deaths up to 5 or higher to still try and keep people from destroying towns.
Darkshifty.Zero 4 Aug, 2023 @ 10:55am 
I was able to spawn IFA trucks from command line but I wasn't able to load the crate (the fob crate did load, the truck doesnt)
stutpip123  [author] 4 Aug, 2023 @ 10:41am 
are you sure you have IFA3 loaded correctly and working
Darkshifty.Zero 4 Aug, 2023 @ 10:20am 
the FOB truck doesn't spawn, I'm running it from a dedicated server.
stutpip123  [author] 4 Aug, 2023 @ 1:25am 
i plan to when i get around to it. i'm currently in the middle of creating antistasi ultimate v2
Pantsio 4 Aug, 2023 @ 1:18am 
can you make a new one to play the german faction ?
Aurabollar (With Sigma) 3 Aug, 2023 @ 10:05pm 
Do you think you can make a Liberation port with IFA3 and Spearhead but on some other map besides the CDLC Normandy. Just wondering because the new normandy map is really poopy on optimization, plus we have players that dont have the CDLC so having it on an IFA3 map for example would be much more preferable not only for gameplay but for playercount in general
stutpip123  [author] 3 Aug, 2023 @ 2:31am 
switching the factions is not simple, as the presets are completely different formats for players and AI. requires creating entirely new ones
Pantsio 3 Aug, 2023 @ 2:26am 
Can you Switch the Factions? So i Wang to Play as German
stutpip123  [author] 31 Jul, 2023 @ 1:03pm 
if you send me the changes I can look at integrating them into this upload
Wilson [MG] 31 Jul, 2023 @ 12:08pm 
@stutpip123, we went ahead and whitelisted all of the Allied IFA3 and Spearhead 1944 Arsenal items for our server, I just wanted to make you aware that some necessary items were missing from the baseline, but I guess you knew that.

We're also looking at replacing the modern "5G-like" radio tower props from vanilla ArmA 3 with "Radio (German, Static)" from IFA3.
exar 31 Jul, 2023 @ 9:34am 
also, we've had civilians complaining about 48(!) destroyed houses in Saint Denis Le Gast (southwest corner) even tho we haven't destroyed one house.

looking at the map in editor they were already pre-placed half-destroyed houses, so we got about 90% negative rep with civilians from liberating that sector
exar 31 Jul, 2023 @ 9:24am 
m2 flamethrower mag isn't allowed from the arsenal, i'd suggest allowing it, since it's currently one of the few ways on foot of dealing with spawned troops inside hedgerows

for other people having issue with these spawns: you can kill them by shooting them in the feet, incendiary grenades just next to them or using flamethrower
stutpip123  [author] 31 Jul, 2023 @ 1:03am 
If I tried to add every single item it would take hours, most of them being purely cosmetic.
Also not every item should be in the arsenal, only US items
Wilson [MG] 30 Jul, 2023 @ 10:40pm 
This is the best Liberation mission put out so far for this CDLC, so thanks you!

A lot of items are missing from the mission Arsenal though, both from IFA3 and Spearhead 1944. We tried to work around this by loading up loadouts made in the Virtual Arsenal, but when you load them in the mission, it restricts the items. Cigarettes, dirty faces, rifle grenades, etc., are all being restricted.
stutpip123  [author] 30 Jul, 2023 @ 1:10pm 
just updated the mission, hopefully its now fixed
stutpip123  [author] 30 Jul, 2023 @ 12:54pm 
thats.. odd
Tippers 30 Jul, 2023 @ 12:52pm 
Dorian, use a flame thrower, its the best tool to take them out of the bocage

stutpip123, we have come across an issue that if the enemy is reinforcing a point, they sent a ghosthawk helicopter with troops :D
stutpip123  [author] 30 Jul, 2023 @ 6:49am 
its an issue with the map. i dont think its something that can be easily solved.
best option is grab explosives and detonate said bocage
Dorian Hazer 30 Jul, 2023 @ 6:44am 
hello, thx for the mod but we have problems...
ennemies spawning inside bocage who are unkillable.
stutpip123  [author] 28 Jul, 2023 @ 9:51am 
no, even if spearhead was removed from the faction presets, you must own the CDLC to use the map.
i have made other KP Lib ports in the past, including a port to Staszow that uses IFA3 and Faces of War, so perhaps check that out in the linked collection
KnightOfTheLivingGod 28 Jul, 2023 @ 8:35am 
Can i play with just IFA3
stutpip123  [author] 28 Jul, 2023 @ 2:33am 
the fob truck spawns right next to the mobile respawn, its a GMC repair vehicle
PAYNE 27 Jul, 2023 @ 6:34pm 
Hey! Love what you did - but not able to find the FOB truck, am I missing something?
Katyusha 27 Jul, 2023 @ 1:44pm 
Now for the version where you play germany
Devo Sr. 27 Jul, 2023 @ 12:44pm 
Gauge: not a heck of a lot can be done about that. Probably best to use Zeus, kill them, and move on.
Orphan Grinder 27 Jul, 2023 @ 10:31am 
got dudes spawning inside bocage who are unkillable.
stutpip123  [author] 26 Jul, 2023 @ 5:26am 
Yeah as the other version proves, it can just barely be made workable with just Spearhead, with some sacrifices.
IFA3 just makes it a complete experience
Devo Sr. 26 Jul, 2023 @ 5:23am 
This was the one I was hoping you'd make. Not that the IFA3 assets are entirely necessary but definitely need to bridge the gap in assets for now. Thank you!