Darkest Dungeon®

Darkest Dungeon®

Trinkets Plus (4.0)
161 Comments
粉红毛毛兔 11 Jul @ 11:29pm 
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hermit07 2 Jun @ 5:06am 
A couple of bugs.
The Blood curse warding charm has no price.
The Ancestors vintage does not have a trinket limit 1
snowstormBG 2 Jun @ 4:08am 
This turned a heap of useless junk into something you would actually want to equip. Thank you for this mod!
Brown Buns 23 May @ 5:23pm 
This seems amazing but idk about the whole one of each trinket thing
It encourages build variety by using different accuracy trinkets so its not 4 focus rings always, but also having that as an option for very rares would be nice.
Definitely will play with this!
soup 18 May @ 6:51am 
it can be sold for the price of a standard trinket of that rarity
WhoTookTheDoor 15 May @ 6:40pm 
What specifically does Beneficent Banknote do? It's only description is that it cannot be equipped and you can have max 3 of them.
PKPenguin 12 May @ 12:41am 
If it's possible you should remove the trinkets that only exist to be sold from the Nomad Wagon. No point in ever buying them
Soul 9 May @ 2:27pm 
I agree with previous comment xd
千落 9 May @ 10:06am 
First of all, thank you for your fantastic work on the Trinket rework mod. Your changes have made the game much more engaging and tactical — I really appreciate how each trinket now feels more meaningful.

That said, I’d like to give some feedback about the “one-of-a-kind” restriction placed on most trinkets. Due to the game’s limited inventory and party management system, switching between teams often becomes very tedious. I have to remove trinkets from the previous party and manually reassign them to the new one, repeating this process for four characters every time.

If it were possible to add an option to disable the "unique trinket" limitation, that would help a lot. It would allow me to leave key trinkets equipped on my favorite heroes, so I wouldn’t need to constantly shuffle them around — effectively reducing the number of repetitive steps required when managing teams.
Vintage  [author] 22 Apr @ 2:52pm 
yes
Don Quixote 21 Apr @ 3:12pm 
Can I use this out of the box for Kirby's Antiquarian instead of Trinket Seperator?
Frederick O'Cholera 16 Apr @ 11:11am 
buff_stat_tooltip_upgrade_discount_Loc_hag_ladle_tooltip1
buff_stat_tooltip_upgrade_discount_Loc_hag_ladle_tooltip2
buff_stat_tooltip_upgrade_discount_Loc_master_essence_Tooltip1
buff_stat_tooltip_upgrade_discount_Loc_master_essence_Tooltip2
buff_stat_tooltip_upgrade_discount_Loc_master_essence_Tooltip3
buff_stat_tooltip_upgrade_discount_Loc_two_three_Tooltip1
buff_stat_tooltip_upgrade_discount_Loc_two_three_Tooltip2
buff_stat_tooltip_upgrade_discount_Loc_two_three_Tooltip3

All these issues can be found in "missing_files" file
Vintage  [author] 16 Apr @ 10:45am 
@Frederick,

They should be there, I remember adding them for all translations (except chinese which I need a translator for) if you have any specific issues you can point to please let me know.
Frederick O'Cholera 16 Apr @ 10:31am 
Can you update the localization for other languages please? Some lines seems missing.
BrokenBuck 5 Apr @ 7:29am 
The trinket that gives +5 hp on monster kill is wildly strong, the one that gives -5 stress on kill seems fine, but the hp one is pretty insane and should probably either have its rarity raised or be nerfed imo.
Frederick O'Cholera 12 Mar @ 1:37pm 
Okay, I'm taking my words back regarding Star Charm and Star Amulet. It took me an indecently long time to notice that they're in fact a "Very rare" trinkets, which makes my argument invalid. I guess my brain is too used to their vanilla tiers.
我是薯条 3 Mar @ 7:06am 
@Vintage,
Thanks for the reply,
Vintage  [author] 3 Mar @ 5:45am 
@Death? Just the beginning,

That incompatibility cannot be fixed in a mod like this. T+ gives rare trinkets for rare bosses, but better boss rewards gives 3 trinkets for killing a boss. These are fundamentally in conflict with one another, so the only way to make them "compatible" would be to make T+ also function like better boss rewards, and that isn't why I made T+.
我是薯条 2 Mar @ 10:26pm 
I found that this mod is in conflict with Better Boss Rewards - BASE GAME, can you please fix it (I used translation software to translate, please forgive me)
They all use this file quest.plot_quests.json
Felix_Mundiál 23 Feb @ 2:27am 
@Vintage
Thank you for the reply, as I fully understand the trivial work behind all these, since the whole code architecture of DD1 is somewhat fragile. Nonetheless good luck with your excellent work in the future!
Vintage  [author] 15 Feb @ 2:26pm 
Thank you Frederick for your kind words and feedback! I currently don't have time for another balance update to this mod right now but I might do one in the future and will consider this feedback!
Frederick O'Cholera 15 Feb @ 2:11pm 
Captain's Bell
It could have 3 different effects depending on the skill type: On a friendly skill it would buff the target or the whole party, on a melee it would debuff the target or all enemies in one way, and on a ranged it would do it in another. I also saw somewhere a rework of this bell where it's been made into a trinket that immobilizes party members. This sounds busted for heroes, but you could make it immobilize an enemy on attack and give your party member +500% movement resistance on a friendly skill as long as they stay in one position.

Fuseman's Stick
I can't suggest anything interesting for this one, my problem with this trinket is that it's almost identical to Ansertor's Bullet. One of these two trinkets needs to be reworked.

I want to end this on a good note so I will say that you did a stunning job on Thing's trinkets. It's the best thing in the entire overhaul.
Frederick O'Cholera 15 Feb @ 2:11pm 
Now for the trophies that stayed the same, but I hope they will be changed in the future and get some wacky effects because right now they're just boring stat increases:

Wilbur's flag
I want it to do something with mark or dodge debuff so it acts more like an active utility trinket that helps other teammates hit more. Or you can do like they did in Sunward Refresh and make it a mark-debuff on ranged attack with huge ranged damage nerf.

Prophet's Eye
I want something associated with future telling, like a 100 accuracy multiplier on a friendly skill on yourself for 1 turn at the cost of 10 stress (or long stress debuff) and maybe permanently riposte ignore because you can see the future with this eye.
Frederick O'Cholera 15 Feb @ 2:10pm 
Trophies
I like the direction you took with them. You wanted them to reflect the bosses they drop from. However, some of them stayed the same, and some were changed unnecessarily.

Vvulf's Trophy
It wasn't changed drastically, but at the same time, you somehow managed to make it busted. Nothing in the game should give you flat damage so freely, especially in such amounts. In my opinion, the original is fine as is and doesn't need any changes. Although the mark immunity was a nice addition.

Siren's Trophy
I just don't like the last line, while it's correct, that doesn't mean it looks good visually or isn't confusing. I suggest changing it to "(Once per turn)" or something less distracting.
Frederick O'Cholera 15 Feb @ 2:09pm 
After playing with this mod for a while, I have a few thoughts.
(Keep in mind while reading all this: I think your mod is one of the best trinket overhauls in the workshop. I just have a few small issues with the stats of some of the trinkets)


Party targeted healing/destressing on kill trinkets.
While the idea is good, I think it's too much for a low-level trinket, it basically giving you a pocket arbalest/vestal/houndmaster that doesn't need to spend a turn. Not being able to heal yourself on kill and reducing the healing you receive doesn't seem like a balanced tradeoff. I have these issues mostly because it's a low-level trinket. I suggest making them heal with a chance or reducing the amount of healing they do. But since this can upset some users, I don't insist on this nerf.
Hobbie 15 Feb @ 11:05am 
Very very nice mod, thanks so much for your efforts! Game experience is refreshed and bettered, I deleted all other trinket mods, most of which do not alter mechanics but simply buff stats, too op and make the game a bit boring.
Vintage  [author] 15 Feb @ 6:02am 
@Felix_Mundial,

Unfortunately not, since limiting a trinket to 1 is a setting that you have to go in and change manually for every single trinket individually; it's not a global setting you can simply turn on or off. This is challenging from a compatibility standpoint as there are hundreds of class mods on the workshop, and making a mod that limits them all to 1 would be a colossal undertaking. Making a "T+ compatibility mod" which does this was something I tried to do in the beginning, but the amount of work made it just not feasible, sadly.
Felix_Mundiál 15 Feb @ 12:00am 
Great mod, thanks! Btw I suppose the trinket limit settings is not available to new trinkets provided by hero mods, is it?
Bog 6 Feb @ 4:19pm 
Would be really funny if MaA couldnt use 2 eyepatch trinkets because they are on the same eye (Cleansing and Longevity eyepatches)
Bog 5 Feb @ 2:52pm 
thats a smart idea
Vintage  [author] 5 Feb @ 2:42pm 
@O'cholera,

If you are sick of seeing the gold trinkets, simply collect three of them and don't sell them. This will remove them from all future drops and quest rewards. Be aware, though - if you have collected all trinkets for a rarity, quests that normally drop a trinket reward for that rarity will instead drop nothing at all. And that was the whole idea behind these trinkets. They give you an extra reward late in the game when you have all trinkets.
Frederick O'Cholera 5 Feb @ 12:56pm 
I wish there were a patch that removes treasure trinkets or at least the gold bar. These trinkets are useful only when you really have all the trinkets, and in other cases the gold bar just replaces a potentially cool quest reward with itself in long missions.
Bog 3 Feb @ 5:34pm 
thn :deadweight:
Vintage  [author] 3 Feb @ 5:33pm 
@Bog,

This mod is completely incompatible with other trinket reworks, EXCEPT for those that are compatible with Void's Trinket Separator. Otherwise, it tweaks pretty much every trinket. I don't have an exhaustive list of all trinkets because the mod is still being actively updated. The best way to look at what the mod does is to start up a dummy save with the "-alltrinkets" launch command and then looking at all of them in your inventory.
Bog 3 Feb @ 5:19pm 
Is there a list with all changes to all trinkets? i just want to try mods like Better Shrieker Trinkets but don't know if this mod touches it
Vintage  [author] 25 Jan @ 6:40pm 
@Caturactus,

Unfortunately no, since the boss trinkets dropped by Courtyard+ bosses are technically “new” trinkets, they have different IDs compared to the vanilla ones. So deleting that file would just make you not get rewards from any of the courtyard+ bosses
Cacturactus 25 Jan @ 11:02am 
If i just delete the courtyardPlus.entries.trinkets.json would that work around the trinket issue?
Vintage  [author] 30 Dec, 2024 @ 10:25am 
@Zoi,

If you are using Courtyard+, that mod does a special override on the boss trinkets which has priority even if T+ is at the top. (Basically courtyard+ defines new IDs for the boss trinkets but keeps the same trinket art and name). If you want to see the T+ versions, you will have to fiddle with the code for Courtyard+.
Vintage  [author] 24 Dec, 2024 @ 11:00am 
*TheLastRampart,

Thanks for the report! I just fixed the fixes to the cure effects on the Crusader's Crimson Court trinkets. As for the virtue thing, I am 100% sure all of the never virtue stuff is removed. There has to be something else messing with your odds.
Vintage  [author] 24 Dec, 2024 @ 10:31am 
@node,

Please add me on discord at __vintage_ and we can talk about it
TheLastRampart 24 Dec, 2024 @ 10:04am 
I appreciate alot of the changes this most recent update did, Thanks for the great work on the mod. I have however found a bug. The Crusader's Crimson Court Trinkets simply do not work. The text is changed to the new version but they still both hold the old versions effects. He can't heal bleed or blight or cure horror/stun on friendly skills and he still has the previous never virtue. I couldn't believe my Crusader with a 95% virtue chance got an affliction so I did some testing and he failed 5 times consistently to gain a virtue with 95% virtue chance. I unequipped the CC trinkets and suddenly he was able to get Virtues so something has gone wrong there.
Momo 24 Dec, 2024 @ 10:04am 
@Vintage
I translated some text that wasn't translated inside, and I didn't have a problem in the game
How will the documents be sent to you?
Momo 24 Dec, 2024 @ 6:31am 
I don't know how to do it right now, I'm going to look up a tutorial.
Vintage  [author] 24 Dec, 2024 @ 6:24am 
@node,

Unfortunately, the chinese translation is now outdated due to all of the new tooltips introduced in the new patch. If you want, you could translate those new lines.
Momo 24 Dec, 2024 @ 3:32am 
Report to you a forgotten point:
Your Hellion cosmetic item is not fully translated in Chinese Simplified:
On Attack Hit: Steal Target {colour_start|bleed}Bleed
On Monster Kill: Self: {colour_start|healhp}Heal{colour_end} 5 HP
Vintage  [author] 12 Dec, 2024 @ 6:54pm 
@Powerfull,

That is correct. Beware though for other mods that simply copypasting buffs may not work, since the mod may create its own buffs which T+ does not have. In that case you will need to copy the buffs from the other mods alongside copying the trinket.

That aside, feel free to use this mod as a template for your own custom changes and play around with it. Happy modding!
Powerfull 12 Dec, 2024 @ 6:49pm 
So i'll have to fetch the trinket entrie and buffs from the vanilla files and paste them into the mod files? that seems like a lot of work, but your mod is very good so it'll be worth it. What about other mods that modify the same trinkets as yours? do i paste their files into your mod?
Vintage  [author] 12 Dec, 2024 @ 6:36pm 
@Powerfull,

DON'T delete those empty files. They're there for a reason. Same thing with deleting trinket entries—due to the way the file structure is orientated, deleting an entry will NOT cause the game to revert the trinket to its vanilla behaviour. You will have to look at whatever trinkets you want reverted to vanilla and add/remove the appropriate buffs. Deleting trinkets will not work here unfortunately.
Powerfull 12 Dec, 2024 @ 6:17pm 
I don't think so? when i first tried to edit the files i just deleted the, for a lack of a better way to describe it, text from the { to the }, and when the file only changed a single trinket like the CoM ones i just deleted the file outright.
Vintage  [author] 12 Dec, 2024 @ 6:09pm 
@Powerfull,

No it should just be the trinket and buff folders. The trinkets shouldn’t disappear—that seems strange to me. Are you editing their IDs?