Empyrion - Galactic Survival

Empyrion - Galactic Survival

Orca - RE1
31 Comments
Atriace  [author] 20 Dec, 2024 @ 8:37am 
Glad you like it! The Orca my favorite, but was designed for RE1, so it hasn’t been adapted to the changes introduced in RE2. Much like the Deva, it will need a rework to align with the new CPU and power systems. That said, some players are still finding ways to make it work (such as putting them in the power or shield rooms, or replacing cargo extenders in the walls). Thanks again for the kind words; I appreciate it!
Ike 20 Dec, 2024 @ 7:35am 
Nice Ship really love it!
i have 1 thing to notice.
were you put the Superior CPU extenders?
These are square's and not straight.

please explain because now i have to extend the nose with 1 blok.
beside that i love the ships you make!
Buki 23 May, 2024 @ 5:57pm 
First time using this ship, and let me just say, as a solo player, i am absolutely loving this ship. Also, i'm playing RE2. so far everything seems to be working perfectly.
Atriace  [author] 15 Nov, 2023 @ 9:13pm 
@Jibier: All of the ships I've designed are done so for Reforged Eden scenario. You can see this noted in the "Required Items" list on the right of the description. Although I would like to make it viable for Vanilla, I simply haven't played vanilla enough to do it justice. The parts chosen have been carefully chosen to bring it within the 2.1 million CPU limit easily obtained in that scenario. If you haven't tried it, I do highly recommend Reforged Eden.
tite 15 Nov, 2023 @ 5:09pm 
I fr like the overall design of this ship, however when I tested it the cpu limit went over 4m which is over the maximum. I'm eager to craft this but is there anyway to fix this
Poe 15 Nov, 2023 @ 10:14am 
Oh man, what a beauty. Great job buddy.
Atriace  [author] 6 Nov, 2023 @ 1:18pm 
@Purelukk: Thank you! The upgrade slots for the computer room are denoted by the white marks on the floor and walls. To clarify, I've added a new before & after image to the end of the description page to showcase what that looks like. You don't have to remove anything from the walls, there's space there for those components.

As for the 3.9G planet, I'm not sure if things have changed. I've been off the game for a bit, however, I can say that according to the chart, the ship should be able to take off with only 10% cargo filled (in the case of copper). Any higher and it will ground you. Also be aware that any ships you have parked on the vessel will add to the weight the thrusters need to lift. Finally, the Orca's biggest thrust will come from its rear engines, (not the vertical thrusters). If you want to maximize takeoff thrust, aim straight up with your rear thrusters (or angle up at 45 degrees).
Purelukk 6 Nov, 2023 @ 8:20am 
Love the ship, love the presentation. Really well done all around!
I am using it as a heavy armed miner

Had some trouble finding all 10 upgrade slots on each side of the core room. Did you intend for some of the LCD's to be removed up in the ceiling access to make room for quants etc.?

Also not sure whats up with the 4g, have some of the values been tweaked or something?

I took it down on a 3.9 g planet and had to take everything out of the ship including 99% of the fuel and it still wouldn't budge.

However two drive thrusters fit perfectly in between the two "nacells" on each side so i just keep those with me along with a spare gen.

Great compact ship.
Looking forward to trying out the bombardment bridge.
pcpilot 18 Sep, 2023 @ 7:33am 
I will build an Orca for my son, he will be happy to have his own CV ;-) I like the design and the work you put into the details and presentation of it. That spreadsheet would be nice...
Atriace  [author] 5 Sep, 2023 @ 4:39pm 
@DarkFlash: I created a spreadsheet with (nearly) all of the parts in Empyrion for the purpose of identifying how much thrust, CPU, power, mass (etc) would be required to make a viable vessel. The complexity of the spreadsheet has grown over months of creating the ship, and ship summaries (with graphs) were one of the handy benefits. I'd like to release it for the wider community of designers to use, but I haven't finished it yet.
DarkFlash 5 Sep, 2023 @ 3:24pm 
holy...., i have to ask: How did you do the graphs and presentation of this worshop site? What did you use. (O.o)
Stan2112 9 Aug, 2023 @ 6:40am 
Ok, you win the Best Presentation Award. Cutaways? Graphs? What is this wizardry? Props for the effort and congrats on the fine vessel!
Kiteo Hatto 8 Aug, 2023 @ 10:23am 
Really like everything about this ship, the layout, the symmetry, it all makes sense. Going to be the first thing i manufacture!
Jhoosier 7 Aug, 2023 @ 10:28pm 
I take it back, "bombardment bridge" is exactly what I was looking for.
Jhoosier 7 Aug, 2023 @ 10:22pm 
I'm a sucker for fancy graphs! Gonna have a look, I have an idea for this guy I think he might be good for something special.
Hazama 5 Aug, 2023 @ 8:33pm 
Man, your presentation is PRISTINE from corner to corner. I can't way to try this ship!
CrazyZ 5 Aug, 2023 @ 6:11am 
Hey Atriace! First of all thank you for your kind words! :) Your designs are not shy of being amazing! I could not do better than you.

Your ship rotation GIF looks pretty much smooth. I usually place a passenger seat in the center of the ship and get myself seated. Then I switch to external camera mode, adjust the distance and height and slowly start rotating by using a game controller. That's all to it. ;)

Also: I love your presentation, especially the animated detail shot GIFs. That is something I may steal from you. :)

Keep up the great work!
Atriace  [author] 4 Aug, 2023 @ 1:40pm 
Thank you all for your positive comments.

How cool it'd be if the game had workshop vessels flying around, and available for sale at shipyards. Also categorical breakdowns (like carrier, combat CV, miner, etc...). I know the workshop is basically that, but it's so divorced from the 1st-person experience. Perhaps if there were a mod...

It is humbling when those you look up to appreciate your work.

@Ente: I've played with your Dart & Warp Shard. I didn't realize how prolific you were; that you also made all those other ships I'd seen such as the Charon, Harrow, and Starflare! Congrats on the Outer Venture! Thank you for sharing such inspiring work.

@CrazyZ: It bothers me just how good you are, lol! I've still more work to go before I reach your level. The speed with which you put out creations is mind-boggling. I'm aware I've yet to make a ship with planned color palette regions like your ships have. How do you manage such smooth rotations on your turntables?
Ente 4 Aug, 2023 @ 11:27am 
Really cool design! And holy moly what a cool presentation!
CrazyZ 4 Aug, 2023 @ 11:25am 
Outstanding design and cool presentation. Top notch!
Alastria 4 Aug, 2023 @ 2:01am 
Best presentation for a ship I have ever seen on the workshop! The detail, the before and after of visuals and stats, very well done. Also, love that ship!
Kula808 3 Aug, 2023 @ 11:19am 
Did a walk through , Nice looking ship. easy to get around. Block work is just right , Great job!
Water and Steel 1 Aug, 2023 @ 3:30pm 
I thank you for the detail you apply. The graph of resources is very helpful but the transitions... humbling. I'm still trying to get away from building floating bricks.
teakeycee 1 Aug, 2023 @ 1:22pm 
This is really impressive. Love the upgrade transitions. Nice work!
Myrmidon 1 Aug, 2023 @ 1:00pm 
@Atriace My oldest submission was 1 1/2 year ago. I do not build anymore and those vessels that I modify do not work good on vanilla game or RE either. I play with a personal heavily modified unpublished version of RE. In other words, by my own rules. Also I avoid publishing other people's submissions modified in any way by me, without their permission. Since you have not heard from me regarding Hauler, means I keep her unpublished.
Atriace  [author] 31 Jul, 2023 @ 4:07pm 
@Myrmidon: Hey there! It's great to hear from you again, and I really appreciate your positive rating on the ship. I remember your comment on the Hauler last year too (hi!). If you ever decide to make your profile public, I'd love to check out your work on the workshop as well.

I would love to see JRandal do a review on the ship. It'd also be nice if he got my name right. :)
It's "ay-tree-us," inspired by the concept of "a triple ace." That's why my logo features three simplified A's, with the second forming the negative space for the third.

Now that I'm caught up with other projects, I'll be addressing the concerns you mentioned about too many extensions on the Hauler, as well as optimizing its thrust & CPU. The lighting is broken now that lights don't pass through blocks, and I need to provide room for future upgrades, so a refit is definitely in order. Fingers crossed, I hope to have it done soon.
Myrmidon 31 Jul, 2023 @ 11:21am 
Very nice pal. I can not wait to use her and see her showcased by JRandal. Once again you have my :steamthumbsup:
Atriace  [author] 30 Jul, 2023 @ 2:56pm 
Part 1

Thanks! I'm glad you like it, ExotikPsykotic. :)

To be honest, I kept feeling like I was creating some sort of skateboard married to a Tie-Fighter, but the design manifested itself somewhat organically from the intended desire: durability.

I was noticing a number of my ships kept dying the same way; you pop one system and the whole thing had a cascade explosion. That led me to this video by Spanj: Empyrion makes everything explode! . I'm not a fan of huge ships, but explosive damage insulation would almost require the vessel to get much bigger. This is a compromise; 2 generators per side, but those are insulated from other systems. Fuel tanks are isolated to the wings and those are separated into multiple sections. Then running it through survival and letting the AI destroy the vessel provided a lot of useful info on where to reinforce, and where to trim.
Atriace  [author] 30 Jul, 2023 @ 7:26am 
Part 2

The result is a ship that's gone through many revisions. At one time...
- there was an interior hangar built into the midsection.
- the bridge was on the nose, on the bottom deck.
- ship was built on even blocks (instead of being centered on a a single block).
- there was a retractable hangar door over the landing pad as a form of SV "Armor"

In any case, I'm happy with the result. I exclusively play in Reforged Eden, but it does make me curious how these designs fair in Vanilla. Let me know how it goes? :)

Once again, thank you for your kind words. It means a lot to me.
ExotikPsykotic 29 Jul, 2023 @ 7:09pm 
PS That is one sharp looking SV as well. I am going to try that one in vanilla as well.
ExotikPsykotic 29 Jul, 2023 @ 7:05pm 
This looks REALLY COOL. LOVE the design. I know this is RE but i am still going to try this in vanilla creative to see what happens.