Children of a Dead Earth

Children of a Dead Earth

Exostellar Campaign + Custom System
23 Comments
kOiGuh 25 Oct, 2024 @ 8:46pm 
This was reallly good, Good job man. This has inspired my own campaign. Paladin Prototype Corvette my beloved <3
encr  [author] 16 Jan, 2024 @ 6:44am 
Thank you! I'm planning to add more missions eventually, but might be a while
Nyx 16 Jan, 2024 @ 12:12am 
I'm not super experienced with this game or anything, but I had a really great time with your campaign.
I think you did an excellent job writing and drawing out a the world and the story and had some missions that really lined up with how I like to play the game.
If you ever come back around and add more, I'll be sure to play it.
encr  [author] 17 Dec, 2023 @ 11:54am 
wait nevermind you have already
encr  [author] 17 Dec, 2023 @ 11:54am 
hmm. I've never encountered this issue before, so maybe try creating a forum post about it? Or ask on the Coade discord?
MticiansRed 17 Dec, 2023 @ 10:03am 
Verifying didnt help.
MticiansRed 17 Dec, 2023 @ 9:49am 
@encr
No for both. I'll try to verify
encr  [author] 17 Dec, 2023 @ 9:05am 
that's really weird.I know it's basic but have you tried verifying your files? Also have you modified any files?
MticiansRed 17 Dec, 2023 @ 8:44am 
@encr when I create bodies, for example add Sun, Mercrury, Venus and Earth game doesn't show me orbits of bodies and Lagrange points. They just fly in space; also in some cases ships change trajectrory (leave orbit) when I change coordinate system and run time step. For example, consider Solar System with Sun, Venus, Mercury, Earth and Moon, ship aroung the Moon. I select ship, run time step -- it fly around Moon as intended. I change coord system to Sol -- ship catapultes to open spac, leaving Moon orbit.
I will appreciate so much if you can help me.
encr  [author] 17 Dec, 2023 @ 8:13am 
could you provide more details? I'm unsure what your problem is
MticiansRed 15 Dec, 2023 @ 9:45am 
How have you solved orbits question? I can't force game to make orbits of bodies in level editor.
encr  [author] 21 Nov, 2023 @ 1:43pm 
oh yeah my apologies i forgot to warn people that finishing it will give you the gold achievement. And for the difficulty, I'm planning to add harder missions once i finish the campaign :)
PanJan 21 Nov, 2023 @ 1:06pm 
Also try to have some more difficult combat in the last missions? I didn't really feel threatend, especially when I could use my main combat (vanilla materials) design.
PanJan 21 Nov, 2023 @ 1:02pm 
Just completed it, very nice, I hope you finish it. Finishing it did give me the "gold" achievement despite still only having silver in a few main campaign missions though. I don't know how to feel about it but I guess I have to get them golden as well so that the achievement is fully earned or something...
SkySoft945 26 Aug, 2023 @ 10:47am 
LMAO- yeah... Half my ships are mostly boron and a few various carbides and such lol
Alpharius3568 20 Aug, 2023 @ 10:08am 
Wow, you guys keep game alive!
encr  [author] 10 Aug, 2023 @ 9:53am 
fairly vanilla is one way to put my shipbuilding skills lmao
SkySoft945 10 Aug, 2023 @ 9:31am 
ohhhhhh, got it. i do like the way you kept the ships... fairly vanilla? though id love to see a campaign with super difficult to fight ships.
encr  [author] 5 Aug, 2023 @ 3:31pm 
I'm pretty sure it used these supermegaradiators from a different mod. They were supposed to be armored i believe. Also the enemies in that mission were ships i had previously made as a sort of joke, the 10 mt nuke cannon and huge laser ship. The ciwz ship was added so the mission had some challenge
SkySoft945 3 Aug, 2023 @ 7:32pm 
quick question? why does the oblivion laserstar have Diamond Radiators?
Its almost 75% of the cost of it.

Id very much suggest using Graphite or a Boron
Carson 1 Aug, 2023 @ 3:43pm 
pog
encr  [author] 1 Aug, 2023 @ 5:48am 
in level editor, you can add a new faction in the bottom left i believe
commissaire lachance🇫🇷 1 Aug, 2023 @ 4:05am 
how did you added factions?