Jagged Alliance 3

Jagged Alliance 3

AIM: Even More Mercs
178 Comments
Method Man  [author] 19 May @ 8:16am 
Seems to work good on mobile too
Suicide Commando 18 May @ 4:48pm 
Worked fine for me on my desktop, looks interesting.
Kaos  [author] 18 May @ 3:52pm 
@Method Man & SC..

would you all mind taking a lokm at the website and giving em your feedbcak? Keep in mind, it's still very early stages and coding/formatting issues havent been completely streamlined yet. But the foundation is there. Better viewed on PC/desktop. burnedhorizons.com

Should have the Discord with content in a few days.
Method Man  [author] 18 May @ 7:30am 
Thank you Kaos, might have to replay the game once your update hits :VSnake:
Suicide Commando 17 May @ 9:28pm 
Looking forward to the update.
Kaos  [author] 17 May @ 9:15pm 
I will be posting up one of the final updates in the next couple of days that radically changes character portraits (for the better), levels, skills, levels,etc/

After that... it'll be mostly updates to fix major issues or to align with game updates.

I've started work on a squad, turn based tactical sandbox based in realism and survival mechanics and plan to launch it with a kickstarter mid August. Very excited about it. And it is consuming most of my time. I think, hope.... you all will like it too. I'll update here occasionally on it's progress. I spent the past week building the root of the new site for it.

Hope you all are well!

Have an amazing week ahead.
Kaos  [author] 22 Apr @ 11:30am 
Update: 12 of the 30+ Mercs have been re-leveled, balanced, perks/traits added. Added personal items to several for the sake of their backstory. At some point these items may turn into quests/rewards.

Hope to have another 12+ finished by tomorrow.

Note: I've tended to try and create overall 'balanced' characters when it comes to stats. I am open to modifying them further based on feedback/requests.

Added ability to craft First Aid Kits/Medkits from Meds. The default is 24/48 (Meds) but players can adjust this amount up or down in Mod options.

THIS WILL REQUIRE A NEW START. DO NOT do the update if you're still in a game . I've reorganized assets/file names and this will effect/break your current playthorugh.

Hope to be finished with this by Thursday or Friday at the latest.

**After this next update posts I will work on adding more mercs/imps with different gear/tactical appearance, etc. Also working on customizing voices for mercs; that is a ways away thopugh.
The Rach 21 Apr @ 10:33am 
@Kaos Alls well for me lol, its good to hear about the plans for the mod, Once its out again I'll have a reason to pick this game up again
Kaos  [author] 21 Apr @ 9:30am 
@The Rach:

Yeah, It's been awhile. :)

This is almost a complete rework. Bios, levels, stats, perks all changed. Added ability to craft First Aid or Medikit from Meds. Trying to finish up the stats/builds today but that has always been the sticking point for me. I don't want then to be OP but not weak, and it can be a science trying to figure out 30 different builds across 5 levels, 5 Roles, etc. :/ Tried getting some help with figuring out those builds but no luck... so, I'm just going to get it done ad it'll be how it be. This will def. require a new game start.

After that, add new Mercs/Imps with different gear, add a Radio Station, maybe do a submod to transform Vanilla chafracters/profiles to be less cartoonish.

Oi.

hope all is well. :)
The Rach 21 Apr @ 8:35am 
@Kaos My man! You have returned at last lol. Glad to hear you're still going on the mod
Kaos  [author] 20 Apr @ 10:21am 
Update in Progress: Added the ability to right click on Meds and craft a Medkit (48 Meds) or FirstAid Kit (24 Meds).

Rebalancing perks/skills/levels/gear for ALL current mercs.

Should have this update finished in a couple of days,

Then I'll work on adding new mercs with different attire, etc.
Kaos  [author] 17 Apr @ 7:08am 
@TOVOT -well, they all have voices on the tactical maps. I do need t\o look at adding the voices when you hire them though.
TOVOT 17 Apr @ 6:56am 
characters voices... but I not play JA3 anymore, maybe I play it again later
Kaos  [author] 16 Apr @ 11:34pm 
For those stll following this mod: I've started playing JA3 again and will be working over the next few days to finish the last update I was working on before taking a long break.

If there's anything you'd like to see added/changed, etc. let me know.
TOVOT 25 Feb @ 8:26am 
good mod but missing voices :|
Fuzzyballs01 ꦙ 19 Nov, 2024 @ 11:09am 
a lot of these have the perk that makes them more accurate at close range?
The Rach 7 Sep, 2024 @ 8:04am 
Appreciate the dedication! GPU's love to fry at the dumbest time istg lol
Kaos  [author] 7 Sep, 2024 @ 4:15am 
I haven't forgotten this. My laptop has been in the shop to replace the gpu ( two year old Omen 17 whose RTX3070 GPU decided that two years was just long enough.). Insane. Anyway, finishing up with the update today. Will definitely have it up by Sunday night if not before.

Again, apologies for the very long delays in updating. I really had wanted this to be updated nore oftenl just seems like one thing or another has gotten in the way. To those who've enjoyed the mod.. :)
Pulgar 7 Sep, 2024 @ 12:28am 
Definitely one of my favorite mods, congratulations for the work and effort! It's looking great.
I've always been a fan of this saga but in this JA3 I didn't decide to play it because seeing the mercenaries dressed without military attire took me out of the experience. Thanks to mods like yours I've decided to buy it and I'm really enjoying it!
I wanted to make some suggestions. I have seen that your models are very good and keep an aesthetic coherence between them but I miss some more variety of skins, maybe some mercenary with a baseball cap, balaclava, glasses, headphones...
They are very attractive as they are but almost all of them are with bonie or helmet.
I will keep an eye on your new progress because the current result has me fascinated, thank you very much for your work!
The Rach 31 Aug, 2024 @ 12:11pm 
Hey man its all good! Life is always a priority lol. I always come back to check whens the best time for me to start a new play through.
Kaos  [author] 30 Aug, 2024 @ 6:21pm 
I keep meaning to post the next update but I keep tweaking things... and then life gets in the way, Right now I'm dealing with a two year old Omen 17 RTX3070 whose GPU is in the process of dying and HP is trying to charge me $500 to fix it. *&^*&%&*^%&^&

Anyway, apologies for the delays. This mod is a side project for me - something to enhance my own gameplay. I share it and update it just in case others want a bit more realism than what the vanilla game offers. But life gets in the way with me and I work on it when I can.

Apologies for any inconveniences to any of you all for the delays in adding new content/elements to the mod.

I have a final test tomorrow for the update I worked on. If there are no issues it'll post Saturday morning (EST),

Thanks to everyone that has followed, subscribed and endorsed the mod.
The Rach 30 Aug, 2024 @ 9:48am 
Any word?
Suicide Commando 2 Aug, 2024 @ 9:49am 
Cool, thanks for putting in the effort Kaos. :steamthumbsup:
Kaos  [author] 2 Aug, 2024 @ 12:05am 
Almost done with the character updates. Will def. post the update this weekend.
Suicide Commando 30 Jul, 2024 @ 4:23pm 
@Kaos - Try not to overthink things. Keep it simple and vanilla-ish and everything should go pretty smooth.
Kaos  [author] 26 Jul, 2024 @ 8:47am 
Hey... I've been bogged down in the Merc stats/skills/perki/loadout rebuiuld. Was hoping to get some help pn that end but it didn't pan out so... it's been slow trying to make sure everything is balanced. Once I push the update it will effect current playthrough. I didn't want to have players have to restart more than once. :/

Hoping to finish by Sunday.

Anyone that would like to chime in and suggest changes... scroll to the bottom of the spreadsheet (PMC WEST) https://docs.google.com/spreadsheets/d/14pd4C2b11e3872RlrS4fuHl8RKlfC-xUsWw-aoDjzRI/edit?usp=sharing
Suicide Commando 24 Jul, 2024 @ 3:12pm 
hehe, was wondering the same thing myself.
The Rach 24 Jul, 2024 @ 1:16pm 
Sooooo where that update my guy :)
Suicide Commando 27 Jun, 2024 @ 4:15pm 
Thumbs up from me. :steamhappy:
Suicide Commando 27 Jun, 2024 @ 1:29am 
Just upload it here. It'll get too confusing for some having multiple versions of the mod. imho of course.

I'll probably have to start a new game as well but that's cool.
Kaos  [author] 26 Jun, 2024 @ 9:50pm 
The first update will likely drop tomorrow ---- HOWEVER, I'm debating about waiting cause it will effect stats for mercs for hired mercs. This is pretty much an overhail of gear, stats, perks, roles, levels. So, I don't want to effect player's current game... not sure how to handle that.

I have thought about uploading to a new mod. That way player's could switch over when they're ready to start a new playthrough. Hmmm... anyway, not sure how best to handle that.
Suicide Commando 26 Jun, 2024 @ 9:31pm 
Like I said, can't wait for the updates Kaos. There's already some mods that add camo or tactical gear to the AIM mercs that add a much more believable experience. None of them are in multicam like this mod however.
Kaos  [author] 26 Jun, 2024 @ 2:41pm 
PART TWO:

Over the next few weeks I'll add new AIM/IMP characters. I may also add tactically equipped duplicates for main vanilla characters and include old school original JA favorites. For current vanilla characters I had thought about just modifying them but some folks might not want that or use another mod they like to fix this character or that. Hmm.. so, not quite sure what to do on that.

I do also want to add custom voices... that would be a nice touch and add to the immersion.

And in the end, whatever other updates are needed to add to immersion.
Kaos  [author] 26 Jun, 2024 @ 2:41pm 
PART ONE:

This weekend I'll post an update that reworks the stats, levels, perks, levels, loadout of the current PMC West (the mercs I've added) roster. Possibly adjust some clothing, etc. This will allow the player to have visual and tactical cohesion (the visual aspect of the gear, camo, etc. and skills/abilities and levels), provide for similar replacements in case of KIA and allow for upgrades/higher tiered hires as you progress. When I started this mod most were placeholders and I didn't refine those elements as life got in the way, :/
Kargan 26 Jun, 2024 @ 1:10pm 
Greaaaat Work..
Grazieeeee
Kaos  [author] 26 Jun, 2024 @ 10:03am 
@benden - Thank you for the feedback. I had been intending to do that for awhile. It didn't use to be a problem (lenses, etc. weren't included untikl a previous game update broke it)... and I haven't been back to fic it yet. The uipdate coming this weekend will address/incorporate all of your feedback.

Thank you. ;)
benden 26 Jun, 2024 @ 9:32am 
@Kaos

for the next update I suggest some minor adjustments to the mercenaries equipment (including IMP character):

- give Browning Hi-Power instead of Glock 18 as a sidearm for low level mercs (and Beretta 92F for mid level's)
- remove the lens, microchips and steel pipes from inventory and give them instead one or two (for high level merc) mods to their main weapon
- only one special item for specialists: a tool or a med kit, for example, depending on the class

In short, less good equipment at the beginning of the game, let them buy it, find it on the field or take it from enemies!
Suicide Commando 25 Jun, 2024 @ 8:47pm 
@Kaos - Well I hope things go better for you in the future. And thanks for taking my $.02 with a grain of salt. Can't wait for the update.
Kaos  [author] 25 Jun, 2024 @ 6:08pm 
@Suicide - gotcha. I kept planning to go back and adjust them (they were mostly placeholder stats) but life got in the way and something always come up. Been a rough year.

Anyway, will make those changes. Thanks for the feedback.
Suicide Commando 25 Jun, 2024 @ 5:09pm 
@Kaos

I don't have anything specific. Last time I used a merc from the mod though he had low action points due to low agility (I think that's the stat that influences AP anyway) so just keep in mind that when redistributing skill points. He was also an explosives expert but couldn't walk as far as other AIM mercs.
And for me personally I always have a dedicated explosives expert, mechanical expert and a dedicated medic. The three others tend to be all a rounders. So I guess I'm saying that stats are pretty important and need to be pretty high depending on what job they have. Just compare the mods mercs to vanilla AIM ones and keep things fairly consistent.
Kaos  [author] 25 Jun, 2024 @ 6:13am 
@suicide commando

If you'd like to suggest the perks and stats you'd like to see, I'll incorporate those changes into the next update. Very glad you like the mod. :)
Suicide Commando 24 Jun, 2024 @ 10:50pm 
Oh so as for suggestions please make sure that demo and mechanical experts have the correct perks, ie disarm explosive traps and whatnot, auto weapon skills for machine gunners, etc. And stat changes so they're not real low which'll make the mercs useless.
Suicide Commando 24 Jun, 2024 @ 5:45pm 
Awesome, thanks Kaos, love this mod.
Kaos  [author] 24 Jun, 2024 @ 3:36pm 
So, I just updated for 1.5 Here's my plan for the next update which I hope to have uploaded before Sunday.

1. Fix the non-critical error messages (backend) related to changes in models, etc. This shouldn't be an issue for you all either way.

2. Edit current Mercs and IMP characters to fix voice selections, minor stats, etc.

3. Add in a few additional mercs, IMP characters. A few with sleeves versions (if possible), additional female characters.



I hope to have another update the following weekend with additional characters. May be adding vanilla characters as PMC versions in coming updates. Anything you'd like to see, lmk.
Kaos  [author] 23 Jun, 2024 @ 10:09am 
@the rach: I will add that to my list of to do's.

One thing that has stifled my desire to update is having to learn the new tools. Going through that now. If I can do it, I will. I'll get back to you later in the week and let you know if I can do it.
The Rach 23 Jun, 2024 @ 8:49am 
@Kaos Any chance at making some that have full sleeve's?
Kaos  [author] 23 Jun, 2024 @ 5:58am 
WORKING ON AN UPDATE:

Any special requests?
TexMcQuade 16 Jun, 2024 @ 8:46am 
@Kaos - great news you are picking this back up, looking forward to the updates!

Can we request Chevy merc model in IMP? And would be great to have some more IMP options.

Thanks again for this great mod!
The Rach 9 Jun, 2024 @ 3:12pm 
Is this still being developed?
Kaos  [author] 10 Jan, 2024 @ 3:51pm 
@williamalvarez80 - No. At this point the mod only adds IMP and AIM characters and doesn't modify vanilla characters.