Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
3.11 seems to be updated today, I will try again later
Also my mod still works? Wonderful.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164205817
There should be a custom description for pacifists and it shouldn't require fanatic government. I'll look in to it. There's a weighting system behind how the game chooses the name so it's possible I messed up a number and gave pacifist too low a weight
I've also got the random names implemented with some unique names for each ethic.
I'm thinking that your nations ethics alter waht nations spawn on the surface but I'm having trouble picking between two options. Either nations emerge that align with your ethics, or nations for each ethic EXCEPT those that directly oppose your current ethics will spawn.
and then each deposit for each ideological nation should have different benefits and drawbacks. Maybe a benefit and a drawback. Like materialist adding trade value but reduced consumer good production to represent excessive consumption.
Thanks for your suggestions! I'm glad you see some potential here.
Unfortunately it's been many years since I've made mods for this game and I've lost a lot of skill. So this is sort of my comeback warmup as well as being made for own use so I don't have the capability to do things that are super complex quite yet.
I could look into tile blockers and I'm gonna try and get the names. The fleets thing is likely beyond me for the foreseeable future.
If you're taking suggestions, then I have a few you can use. I believe that in order to simulate the fact that you are playing as a group of nations with their own conflicts and interests is a few events that can pop up. For example, your homeworld should have a few unclearable tile blockers, that represent the sovereign nations. Not only that, these nation blockers could also over time appear on your colonies as well. As the time goes on, your nations will also build their own military fleets. They would be allied to you, patrol planets and act independently. However, in case of war, they will follow your own fleets and aid you in combat. The tile blocker mechanic is used in the mod called ZT's Earth 21, so you can have a look at the code there if you want