Total War: WARHAMMER III

Total War: WARHAMMER III

Trajann's Sentinels Compilation
156 Comments
Zync 18 Jun @ 11:57pm 
No idea why but using the "Dwarf Lord & Thane Rune Golem" mod with this one causes Rhakaan and Barthuum to spawn completely invisible on the campaign map regardless of load order. They still move and function properly, however.

Mod in question: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964825588
galberg3 21 May @ 6:44pm 
I wonder if it works with SFO
Trajann V  [author] 14 Apr @ 2:01am 
@Hérault Gabriel
As far as I'm aware, yes.
Hérault Gabriel 12 Apr @ 4:44am 
work for 6.1 ?
Barrain 23 Mar @ 7:27am 
Great idea, @god_of_gaming - thanks for reminding me of that feature!

@Trajann V - no worries and no expectation; you make awesome mods and I'm just always looking for workarounds with others out there.
god_of_gaming 11 Mar @ 8:33am 
i found a way to work around the incompatibility with Legendary Characters u can save the heroes and recruit them as a saved hero when u enable Legendary Characters they just dont have recruitment i cons but when recruited they work fine
Modern Spartan 11 Mar @ 5:10am 
Its SUCH a shame that these guys arent all lords...it would be amazing having them all leading armies!
Trajann V  [author] 10 Mar @ 5:51pm 
@Barrain / @paliopliosaur
Yes, I'm aware of the incompatibility. However, I don't make submods myself, so either someone else in the community would have to do it, or you just have to pick which mod you prefer to use.
Barrain 22 Feb @ 4:31pm 
Can confirm the compatibility issues with Legendary Characters. I tried re-ordering, and that didn't resolve it, either. At this point, it's an either/or (I believe Legendary Characters gives only two heroes to Tomb Kings).
paliopliosaur 14 Feb @ 11:36am 
Hello there seems to be an issue with this mod and and the Legendary Characters mod where these heroes are placed in the legendary hero section of that mods hero and you cannot recruit them is there any known work around like a sub mod if not i can just play without that mod when playing tomb kings. thanks.
Trajann V  [author] 13 Jan @ 5:39pm 
@Sin
I believe so
Sin 13 Jan @ 5:25pm 
is this save game Compatible?
Daemon Trooper 3 Dec, 2024 @ 9:59am 
It seems to mainly just be a loop issue . Because the character should not move on Z, his main controller should keep its position while his body parts will move. But I didn"t know you made it yourself.
Isn't it possible for you to import his walk-cycle from battles and remove the main controller's changes in XYZ pos ?
Trajann V  [author] 2 Dec, 2024 @ 6:50pm 
@Daemon Trooper
It looks janky cuz I had to set the animations myself, as there's no built-in campaign animation for the heirotitan. I am not skilled enough to make it any better.
Daemon Trooper 28 Nov, 2024 @ 4:12am 
There's a huge issue with Rhakaan walking cycle on the campaign map.
demon xenomorph1987 9 Nov, 2024 @ 12:18pm 
k
Trajann V  [author] 6 Nov, 2024 @ 6:02pm 
@kira.m1089 / @demon xenomorph1987
The mod works fine
kira.m1089 2 Nov, 2024 @ 9:05am 
Doesn't appear to be working after latest update
demon xenomorph1987 1 Nov, 2024 @ 4:22am 
and it will probably need an update again
giuseppepetrillo697 10 Oct, 2024 @ 3:58pm 
Ecco la traduzione in inglese:

"With the Tomb King Extended mod, I can't recruit even if I unlock the branch in the research."
Trajann V  [author] 28 Aug, 2024 @ 3:09pm 
@demon xenomorph1987
Mod works fine for the most recent version. If you are encountering issues, you either don't have the updated version of the mod, or another mod is causing conflict.
demon xenomorph1987 28 Aug, 2024 @ 4:14am 
/for what version my game crasches in 5.1.3
demon xenomorph1987 28 Aug, 2024 @ 4:08am 
for what version is this mod
Skrephog 22 Aug, 2024 @ 12:08am 
Thank you so much from the bottom of my heart
Trajann V  [author] 21 Aug, 2024 @ 5:54pm 
Compilation has been updated
Skrephog 20 Aug, 2024 @ 10:38pm 
i think this mod needs an update since every time i try to start up the game, the game crashes despite this being the only mod i use.
nerfmyexistence 11 May, 2024 @ 8:44am 
dude youre the goat
Trajann V  [author] 10 May, 2024 @ 11:37pm 
Apologies, there was an issue that appeared with the 5.0 update. Everything should function normally now!
nerfmyexistence 10 May, 2024 @ 11:24pm 
with my normal mod list im only getting rhakaans weapon but with all other mods disabled besides this one the only thing i can get to appear naturally through leveling is the armor. I tried editing the pack file so i could make the items transferrable so i could just force spawn them but im obviously doing something wrong because i still cant equip them if i spawn them with console commands.
nerfmyexistence 10 May, 2024 @ 9:36pm 
im having trouble getting some of the heroes and legendary lords ancillaries to spawn when reaching the required rank
Invincible under the Heavens 4 May, 2024 @ 1:08pm 
is anybody else not getting some sentinels unique items?
Trajann V  [author] 2 May, 2024 @ 12:06am 
The compilation has been updated to 5.0!
Retifox 1 May, 2024 @ 10:07am 
Will you update this mod to 5.0?
Trajann V  [author] 24 Mar, 2024 @ 5:10pm 
@]UniformProcess]]
The creators of the skill dump mods need to manually add my characters to theirs for compatibility, nothing I can do about it on my end.
]UniformProcess]] 24 Mar, 2024 @ 4:59pm 
None of these characters get any skill dumps from any other mods (like infinite training +1% hp/lvl, is this mendable somehow?
Zaitro ︻デ 一 13 Mar, 2024 @ 6:23am 
Hey, i just wanted to let everybody know that this mod is indeed compatible with Tomb kings: Extended. It's just kinda buggy so i think with just a little tweak, you don't have to do this bug in order to recruit all the sentinels.

You need to empty all the recruitable Tomb Princes you have available to recruit, then you need to change the hero page to necrotects or liche priests, both works just fine. Then go to the Tomb Princes page again and all the sentinels become available to be recruited. I already recruited all of them already and its working just fine without any bugs.
yaksirius 2 Mar, 2024 @ 7:55am 
THX A LOTS
Trajann V  [author] 29 Feb, 2024 @ 4:10pm 
@yaksirius
I could spawn him in with no issue. You probably have a mod conflict.

@Gingusa
I don't see why my mods would be incompatible with each other, but I've never tested every single one enabled at once. And I don't know, I don't use TKE, but this mod isn't made with it in mind. So an incompatibility wouldn't surprise me.
Gingusa 29 Feb, 2024 @ 4:07pm 
i put his below yours and it seems to not be crashing now.
Gingusa 29 Feb, 2024 @ 3:10pm 
maybe its this mod? is yours compatible with Agemouk's TOMB KINGS: Extended?
Gingusa 29 Feb, 2024 @ 2:41pm 
do any of your mods conflict with themselves?
yaksirius 29 Feb, 2024 @ 6:23am 
@Trajann V when I spawn him in via console commands
Trajann V  [author] 29 Feb, 2024 @ 3:22am 
@Gingusa
I'm encountering no issues of any kind. You likely have a mod conflict, or you can try resubscribing.
Gingusa 29 Feb, 2024 @ 2:50am 
soon as i tried to hire one of your lords the game crashed, also idk if it's one of your mods but, if i even think of looking at the unit rosters menu the game crashes
Trajann V  [author] 28 Feb, 2024 @ 3:51pm 
@yaksirius
What exactly is causing the crash? When you recruit him, when he levels up, when you spawn him in via console commands?
yaksirius 28 Feb, 2024 @ 6:44am 
so great.There is a strange thing, agent champion traj_gurrash will CTD. Everything else is normal
Trajann V  [author] 26 Feb, 2024 @ 8:32pm 
Updated to 4.2
yaksirius 25 Feb, 2024 @ 5:31am 
Pleases up to 4.2
Trajann V  [author] 1 Feb, 2024 @ 6:40pm 
@AI-Man
I don't make patches/sub-mods. If you want something like that then someone else in the community would have to make it.
AI-Man 25 Jan, 2024 @ 8:35am 
i just tested it and its true, they are incompatible with each other, maybe there can be a compatibility patch or i should mess with the mods load order