Hearts of Iron IV

Hearts of Iron IV

OWB: Salvage Reworked
75 Comments
Zam138 24 May @ 5:34pm 
I mean hey, if it works it works, and if you didn't even notice any issues at *all* even after they updated the code then it's probably a good sign that things as they are work still
Krahe  [author] 24 May @ 5:26pm 
Honestly, didn't know that vanilla scavenging was changed in the latest update, since I just use my mod all the time. Will look at the changes and work from there
Zam138 24 May @ 11:05am 
So, now that Salvaging got a major overhaul by allowing people to prioritize a scavenging focus and acting as a "continuous mission", will this mod be updated accordingly or is this going to be a "Sideways upgrade" to OWB?
Soviet The Cat Thing 30 Apr @ 6:29am 
TY!
Krahe  [author] 29 Apr @ 11:32pm 
@Soviet The Cat Thing, The only thing it touches in OWB is it disable salvaging as decision category, so no. Honestly, the only way it would be affected by an update would be if OWB devs rework salvage rewards, as my rework still use them
Soviet The Cat Thing 29 Apr @ 6:17am 
Are there any bugs I should know of due to updates?
Krahe  [author] 26 Apr @ 4:20pm 
@Ikarian , https://imgur.com/a/1W2zQ2G
If I had a a bottle cap for every time I posted this "tutorial", I'd have three bottle caps. Which isn't a lot, but it's weird that it happened thrice
Ikarian 26 Apr @ 11:46am 
Where I can find timer for creating team? Or how long it will take to create? I am clicking on button, but nothing happening. Are there some conflicting mods?
Krahe  [author] 11 Apr @ 7:16pm 
Screenshot would be nice, tbh. How high was the level of motorized salvagers? The only thing I from the head that could made this bug is that something stopped the countdown event on the background
wbrusch 10 Apr @ 7:40am 
I have a bug where the timer for this is stuck for the salvage team at 60 for the with vehicles salvage.
Krahe  [author] 21 Mar @ 3:43pm 
No, actually. But to be fair, AI weren't really original vanilla's version all that much
retarded fish 2 21 Mar @ 1:35pm 
does ai use this
|_| Clyax 15 Mar @ 12:55pm 
Soviet The Cat Thing You can only send one out at a time, but you can send out a second one while the first is preparing for the next one. For example, I have maxed vehicles going, and when they come back and prepare for a month I have maxed out leg scavengers start a prospect.
Soviet The Cat Thing 15 Mar @ 4:58am 
What is the max amount of prospector teams? What is the max amount of teams that can be sent out at the same time?
Krahe  [author] 24 Jan @ 4:21am 
https://imgur.com/a/1W2zQ2G
If I had a a bottle cap for every time I posted this "tutorial", I'd have two bottle caps. Which isn't a lot, but it's weird that it happened twice
chrisyerington 24 Jan @ 12:36am 
im having an issue where i dont see any choice to found/start a salvaging program, how do i initiate that
cosington 26 Nov, 2024 @ 1:29pm 
Thank you krahe, i am stupid
Krahe  [author] 24 Nov, 2024 @ 3:25am 
Thanks are apreciated. It probably would be nice to rework or, at very least, tweak the reward system, but it'll be best to do it as a seperate mod. Or maybe as a game start timed decision, to not litter starting screen with events
|_| Clyax 24 Nov, 2024 @ 3:00am 
I love this mod. I also appreciate how you can send a scavenging party while the other party has returned but not ready yet. Excellent if you can build vehicles to switch between the first two. Eventually, I'll get Power Armor so I can switch between that and vehicles.

I honestly don't know what to suggest for this mod as it works perfectly. Thank you.
büdösfing 24 Nov, 2024 @ 2:58am 
Could you add more arrow to that visualization? I still can't see exactly what I need to look at.
Krahe  [author] 23 Nov, 2024 @ 9:20pm 
@cosington, Here is a visualization of the process: https://imgur.com/a/1W2zQ2G
cosington 23 Nov, 2024 @ 4:56pm 
how to you form prospector teams? the box isnt checked and idk how to check it
Krahe  [author] 17 Nov, 2024 @ 3:45am 
@Angelblue1032, @Minermax2000, Will be honest, forgot. Fixed problem with Itza and BoS focuses, and fixed a few found small bugs
Krahe  [author] 19 Oct, 2024 @ 5:33pm 
@Cpt. James T. Kirk, Well, the problem is not on my end. Checked it with Enclave Reborn Redux, salavge activated, timer fully worked, for completion send salvage team, also worked fine. So problem is somewhere in a weird mods conflict
Cpt. James T. Kirk 18 Oct, 2024 @ 7:24am 
Suppose too, it could be my load order. I'll try moving the mod around.
Cpt. James T. Kirk 18 Oct, 2024 @ 7:24am 
Krahe  [author] 18 Oct, 2024 @ 1:39am 
That's weird. There shouldn't be a reason for it to stop the timer. Post here the link of submod, I'll look into it
Cpt. James T. Kirk 17 Oct, 2024 @ 5:22am 
Is this compatible with the Enclave submod? The button shows up, but the timer never progresses below 89 days.
|_| Clyax 1 Sep, 2024 @ 11:23pm 
I too also thought *anyone* could found a scavenging program regardless of country. The more you learn about this game.
Krahe  [author] 1 Sep, 2024 @ 11:00pm 
Weird how this mod have been up for a year and some at this point, and it's the first time I hear about this issues. Will look into it too
Angelblue1032 1 Sep, 2024 @ 8:10am 
Now that you've said that, the Brotherhood has to take a focus to actually FORM a scavenging program.
Krahe  [author] 31 Aug, 2024 @ 2:36pm 
Thanks, will look into it
Minermax2000 31 Aug, 2024 @ 12:54pm 
BUG: Chichen Itza needs to have done the start a Scavenging program decision to progress there tree
Angelblue1032 7 Aug, 2024 @ 9:08am 
Okay. :)
Krahe  [author] 7 Aug, 2024 @ 2:32am 
I don't mind
Angelblue1032 6 Aug, 2024 @ 7:12pm 
Can I potentially add this to OWBE+ later?
Orange Niko 4 Aug, 2024 @ 9:45pm 
this should be part of the main mod tbh
|_| Clyax 13 Jul, 2024 @ 2:01am 
I agree with @Zam138. This is great!

Also, the scavenging description about planes is a lie. Normal, vehicle, and power armor are the only ways.
Zam138 13 Jul, 2024 @ 1:11am 
ngl this mod is a godsend for me, if only for the bell dinging letting me know when the next scavenging decision for the specific type is active, since it's both separated from the generic Decision Notification alert and is starkly different from most other noises in various mods, so it really helps me focus on scavenging. Thank you!
|_| Clyax 3 Jul, 2024 @ 11:21pm 
@Krahe No, I was asking about scavenging by planes. The only reason I wouldn't play with this mod is because I like the safety plane scavenging gives. Thanks for letting me know, though.

I didn't know getting unique plane tech was possible with scavenging. Nice. No comments about what you can find scavenging from me as I haven't seen most of the rare ones. I'm pretty content with the rewards currently.
Krahe  [author] 3 Jul, 2024 @ 10:55pm 
I actually was thinking about tweaking and balancing vanilla salvage reward in a separate submod, but honestly don't really have time so far
Krahe  [author] 3 Jul, 2024 @ 10:53pm 
@Clyax If you mean scavenging by planes? No. If you mean how in vanilla you can luck out for unique plane tech,, than yes
|_| Clyax 3 Jul, 2024 @ 6:55am 
@Krahe Thank you for responding. What about plane scavenging? Is that in this mod?
Krahe  [author] 3 Jul, 2024 @ 2:07am 
Nah, Clyax has a point there about dependency. Also to Clyax, no, it doesn't touch reward part of the salvaging, this part is still vanilla
ImperiumViking 2 Jul, 2024 @ 7:45pm 
There is not point making a "Dependency" when there it works for OWB also it says it the title:
OWB: Salvage Reworked
|_| Clyax 2 Jul, 2024 @ 5:57pm 
Also, you forgot to make OWB a dependency for this mod (not that most people will forget that or not understand that, but it helps).
|_| Clyax 2 Jul, 2024 @ 5:56pm 
Are any of the things you could possibly find change from the base mod's list? Is plane scavenging in this mod like it is in the base mod?
Krahe  [author] 30 Jun, 2024 @ 11:47pm 
That's a good point, actually, will look into a way to fix this. The leaziest way would be to just grab vanilla salavage decisions and make it ai only
1956Vasily 30 Jun, 2024 @ 1:30pm 
The mod works well: for players only. The AI stops investing in looting scavenging when this mod is enabled.
SUPPLE GENIUS 26 Apr, 2024 @ 7:41am 
@ Krahe,yeah LOL it's working perfectly, I'm just an impatient lil goblin. I wouldn't even notice that this isn't part of the vanilla mod, the UI fits right in. You're a legend brotha!