RimWorld

RimWorld

Vanilla Modular Weapons
21 Comments
Space_Engineers 29 Sep, 2024 @ 7:11pm 
For other users like me:Not CE compatible, don't tire the modder by asking
CTH2004 20 Sep, 2024 @ 5:52am 
Ah. And I’m assuming those weapons will become modular eventually?

Also, any plans for some sort of laser weapon?
Friend Computer  [author] 17 Sep, 2024 @ 5:32pm 
@CTH2004
The patch that was originally included to prevent customization on crafting a modular weapon is now integrated into the base mod as a config option. The option to create and save presets was also added to the base mod, which makes the Chain Shotgun, Charge Lance, Heavy SMG, etc. from this mod kind of redundant.
Essentially, the main reason to use the mod now would just be for the modular versions of uncovered vanilla weapons: the Bow, Pila, Launchers, and Miniguns.
CTH2004 13 Sep, 2024 @ 10:07am 
why is it depracated-ish?
Narlindir 27 Aug, 2024 @ 9:08am 
okay somehow its fixed now
so weird
Narlindir 27 Aug, 2024 @ 6:58am 
BUG CQC stock states +5% acc on touch but on the readout its actually a -5% one of these has to be incorrect
Friend Computer  [author] 5 May, 2024 @ 5:20pm 
@Nam No, there was a typo in the def. Uploading an update that should fix the issue now.
Nam 5 May, 2024 @ 1:27pm 
Is it intended that the gold material modification for the pila does 200+ damage?
Caatalyst 20 Apr, 2024 @ 1:46am 
A 1.5 update would be amazing if possible! Thanks for the great mod.
Reaper 16 Apr, 2024 @ 4:06am 
please upgrade to 1.5
Friend Computer  [author] 26 Aug, 2023 @ 8:15pm 
The modular pila was inheriting Gunsmithing as a prerequisite from the base modular weapon def, it should be fixed to require Smithing instead now.
I managed to get the Tinkering Spot working, it's a little wonky because the Gun Customization window is set up in such a way that it throws errors if the building doesn't require power.
The main issue I had was trying to set up a config option to enable it. I got the config window working, but ran into issues trying to make a custom PatchOperation to enable/disable the building, and there is barely any documentation on how to make custom PatchOperations.
After struggling with it for a while, I just decided to split it off into a separate mod for users to enable/disable as they see fit. It's available now under the name "Modular Weapons Tinkering Spot."
ASHHPD 23 Aug, 2023 @ 10:37am 
The precept stuff seems to be working now, just noticed that I can't craft the modular pila on neither the crafting spot nor the fueled smithy.
Another thing, if the weapon customization isn't easily implementable on crafting spot or smithy, you could copy the gun custumization table and create a medival version.
Once again thank you for the amazing work!
ASHHPD 18 Aug, 2023 @ 2:49pm 
Awesome, I'll try it out tomorrow, thank you very much!
Friend Computer  [author] 18 Aug, 2023 @ 1:50pm 
The most recent update I just uploaded should fix the issue with bows not being neolithic, as well as other issues arising from some weapons not inheriting from specific defs.
Unfortunately, with regards to the pre-industrial customization issue, I couldn't find a way to restrict what guns are customizable at a table without it being very destructive and causing a multitude of other problems. I'll look into adding a config option that just allows customizing all modular weapons at a smithy or crafting spot.
ASHHPD 17 Aug, 2023 @ 10:47am 
Another thing I have noticed is that the bows don't seem to count towards the noble: neolithic precept, might be the case for all the other weapons too.
Vortex Rikers 13 Aug, 2023 @ 5:39pm 
wicked mod
Friend Computer  [author] 13 Aug, 2023 @ 1:20pm 
That's a function of the base mod. I looked into adding an early way to modify pilas and bows, but couldn't find a way to do it that was exclusive to just those weapons. I'll take another pass looking into implementation of something along those lines, but I'm not confident it'll be possible.
ASHHPD 13 Aug, 2023 @ 9:07am 
Am I doing something wrong or is it intended that you need the Gunsmith Station from the main mod to modify bows and pilas?
Neither the Crafting Spot nor the Smithy allow me to modify bows.
Scout Gaming 6 Aug, 2023 @ 4:09am 
Nah I just say that these MODULAR weapons look good, because usually they have subpar sprites. A shame that CE doesn't play nice with this mod :(
Friend Computer  [author] 6 Aug, 2023 @ 3:40am 
The textures are all from Krazy4Games's Vanilla Weapons Retextures, there's a link to it in the description if you just want the textures for vanilla guns.
Scout Gaming 6 Aug, 2023 @ 3:06am 
The sprites looks insanely clean! A shame that I'll never get to use this mod :(