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but i do agree with you; the only reason i made this mod is because of how much i love CL and how much i would enjoy exploring it even outside saint's campaign
honestly i wish the mod just reused pebbles's rivulet dialogue tbh, it'd fit well enough
regardless i'd suggest removing the vents layer (cause it's just gonna cause audio clipping and desync due to it being an entirely different tempo and duration from the UD ones) and setting it to only play in the husk and main silent construct in case it starts working again.
try the entrance in shoreline, i just tested it, it shouldnt break
apparently i forgot to assign the correct gate for HI and GW
whenever i warp there, the game shows an error the first time, after the second time, it loads me in, and then it freezes. I just want to play the mod, i was so hyped for it, kshdkagsdkjahsksajhldkdshfksd
thanks
this does not work, as a threat theme text file cannot reference audio files outside of the folder it's in. you'll need to download those music files and package them alongside the mod for the threat theme to work.
also renaming the region to salient construct is really cool but "the dusk" subregion just sounds dumb imo. not a big deal i guess but i think it should be changed back to the husk.
(also for credit do i need to put your name in the authors section or can i just mention you in the description of the mod)
and if so do i need to give credit or not?
(its for a slugcat after rivulet called the aquatic)
have a great day and a merry christmas!
I will say the use of Silent Construct as a base for this is very clever, tho hopefully you may in the future be able to get some custom dialogue in for Pebbles considering he still has all his neuronflies!
also as a name instead of Salient Construct, perhaps use Deteriorating Construct for the main part of the region!