RimWorld
CV90 - A Combat Vehicle Mod
114 comentarios
pipboy834 14 JUL a las 4:14 
frameworks updated and stable
Samael Gray  [autor] 11 JUL a las 11:00 
This mod should work as is in 1.6, I'll double check and update properly once Vehicle Framework is updated for 1.6 too.
can you add a way to make the variants of the CV-90, such as the Mjolnir Self-Propelled Mortar?
Mask of Humble 23 ABR a las 5:12 
This along with the Bradly from Rimthunder are my favorite combat vehicles ^.^
Samael Gray  [autor] 21 MAR a las 23:11 
The HCA is reloaded with 20x105mm, the hyperlink remained 12x72mm by mistake from an older version prior to the update. Sorry for the confusion, it's fixed now.
smileyblacksun 21 MAR a las 10:46 
So upgraded the SD-ROW mount to the heavy charge blaster, but I couldn't get any of the ammo listed in the vehicle information to load into it. Did I miss which one it was? I started with the charged ammo, but while the 40mm loads the 40, the 12x72mm listed doesn't load into the HCA
Samael Gray  [autor] 16 MAR a las 13:37 
The base turret fires 20x42mm and the upgraded turret being the autocannon very much fires 20x82mm Mauser.
Quantum1000 16 MAR a las 6:23 
I like it but I am confused why the "autocannon" on top is chambered in 20x42 instead of 20x82
Sumatris 7 FEB a las 11:43 
Awesome new stuff with the autonomous upgrades. Unfortunately they make it impractical, if now downright impossible for me to use the vehicle outside of my own map. Installing autonomous driving prevents me from leaving other maps because I can't properly reform the caravan. Installing only autonomous shooting somehow results in the driver seat remaining vacant until the vehicle is completely occupied, which prevents me from even forming a caravan in the first place. Is anyone else having this issue?
Samael Gray  [autor] 28 ENE a las 11:16 
You need to build a new vehicle to see the upgrades added in the update if you had a CV90 before the update.
千雫长雨 27 ENE a las 23:04 
改装界面哪里可以升级自动驾驶和自动瞄准?我并没有看到他,我是不是需要订阅mod?
Where is there an upgrade to autonomous driving and automatic aiming? I had didn't see it. Do I need to subscribe to some mod?
Killerkitty641 17 ENE a las 5:36 
I... have not, actually. Thanks for letting me know, I will try that now and see if it fixes it.
Samael Gray  [autor] 16 ENE a las 21:51 
Have you set each turret to be loaded with a certain amount of ammo via the tiny gear icon in the turret gizmo?
Killerkitty641 16 ENE a las 15:25 
Heya, I'm having a weird bug where my pawns constantly load the CV90 up with as much plasteel as it can physically carry in storage. I assume this is for ammo reasons, but its becoming a real problem as all my plasteel ends up loaded in the vehicle and can't be used until I physically empty the cargo hold (and then have to tell them to use it, not just load it back on).

Is there any fix you can suggest? I wasn't getting this issue with the chemfuel or steel required for the smoke or secondary weapons.
Smoke Fumus 11 ENE a las 14:11 
Absolutely love this mod. Fully upgraded - this vehicle completely negates a need for marshall - it's better in every regard but slightly weaker explosive option (recoilless) than mbt. Better cargo, better gunning, better road characteristics, (with plasteel) exquisitely better armor.
potemkinvillager 9 ENE a las 14:53 
Love the update!!
Hamster 2 OCT 2024 a las 18:44 
@Samael Gray , you sir are hero, not only did the CV90 mods are back online , alot of other mods that are broken (like turret mods that said it work with CE but doesn't for some reason) aswell, my thanks
Samael Gray  [autor] 2 OCT 2024 a las 2:23 
Make sure you don't have two CE mods in your RW folder, meaning no local and steam version at the same time otherwise the game goes haywire and messes things up.
Hamster 2 OCT 2024 a las 1:26 
same Issue with Black Adder guy, it wont load Both main gun and Mg ammo, instead it load steel for guns and Chemfuel for smoke nades, and it wont fire just reduce the number of "ammo (in this case steel), hope it get fixed soon,this is one of my fav vehicle mods
Samael Gray  [autor] 4 SEP 2024 a las 22:44 
I'm gonna need you to be more specific than that.
Black Adder 4 SEP 2024 a las 20:30 
Im having issues with the CV90 and Combat Extended. It seems as if it doesnt get a certain ammo set to it and as such wont fire its ammunition. Any idea why?
Sumatris 29 AGO 2024 a las 23:36 
Could you please share the damage stats of the charge weapon upgrades? I tried them out but didn't notice any actual increase in DPS over the steel-fed versions; at least nothing even remotely good enough to justify the insane plasteel consumption it entails.

Also, you might want to clarify in the vehicle capabilities section above that the 3-tube grenade launchers are smoke grenade launchers, not actual weapons.
Sumatris 20 AGO 2024 a las 3:59 
@Samael: Thanks for your reply. I checked out Rimthunder a while ago but didn't find it to my liking. I do like your take on vehicles though, hence my question ^^.
Samael Gray  [autor] 20 AGO 2024 a las 0:40 
Vehicle armor values are kept low on purpose until the AI gets its own vehicles to fight the player with, it's at least the case in CE but for vanilla it's not going to really matter how much armor a vehicle has due to the nonexistence of a proper armor system.

As for the MBT, check out Rimthunder mods, they have some modern vehicle mods that add good MBTs.
Sumatris 19 AGO 2024 a las 23:52 
Just noticed the new upgrades. Great stuff! Finally there's a combat vehicle that isn't armored in tinfoil and can actually deal some damage. I'll never understand why other mod creators insist on giving their tanks and APCs anything less than 200% sharp armor. If a guy in a suit of power armor can easily reach this level of protection, an MBT damn well should have at least that, if not more.

Now would you consider making an actual MBT as a mod? Something with a main gun that can wipe out a platoon of tribals in a single shot? Still missing something like that. VVE's Marshal is nice but ultimately underwhelming in almost every way when compared to my on-foot militia :-(.
LoneMausE50 18 AGO 2024 a las 20:51 
would you consider adding the ability to upgrade to different turrets like the CV90120 and CV9030?
pkrsha 17 AGO 2024 a las 19:09 
Hi! Love the mod <3
Samael Gray  [autor] 17 AGO 2024 a las 11:09 
40x46mm
Mainiack11 17 AGO 2024 a las 9:07 
What caliber are the side grenade launchers? I see 2 different ones listed in the vehicle's info card.
Samael Gray  [autor] 8 AGO 2024 a las 14:41 
Read my latest comments, same issue with having multiple CE installations.
Ax 8 AGO 2024 a las 14:00 
it's using steel for ammo. Only using Framework CE and VEF
Meiseside 26 JUL 2024 a las 1:36 
ok, you are right. it is working my bad. Thank you.
Samael Gray  [autor] 26 JUL 2024 a las 0:25 
When something like that happens, it's means that you've triggered the bug with RW itself. You have two CE installations in your steam and or local mods folder, make sure you only have a single CE folder and the issues will go away.
Meiseside 26 JUL 2024 a las 0:02 
So I install rimworld fresh and only Core, Ideoligy, Biotech, CE, VEF, VF, VVE and CV90
and it using Iron as Ammo
Samael Gray  [autor] 25 JUL 2024 a las 23:21 
The best way to know is to load up the mod in-game and see the stats tbh, the base armor values are pretty much as much armor as the vehicle has irl and the plasteel armor upgrade doubles that.
Octography 25 JUL 2024 a las 19:11 
Hello, what are the stats for the armor when using CE? Also how much armor does the armor upgrade gives?
Jfluffy 24 JUL 2024 a las 19:08 
I love that you included spacer tier upgrades, given the sci-fi setting of Rimworld.
Samael Gray  [autor] 24 JUL 2024 a las 1:42 
Unsub from the mod, delete any remaining local files and resub.
Meiseside 24 JUL 2024 a las 1:07 
I testet ir in a new world.
vicandrei16 24 JUL 2024 a las 0:36 
The charge versions don't have a muzzle flash
Samael Gray  [autor] 23 JUL 2024 a las 14:08 
Have you rebuilt your existing vehicle or made a new one?
If that didn't work, unsub and resub to the mod.
Meiseside 23 JUL 2024 a las 13:20 
It doesn't work for me.I use CE VF and VVE (and a lot others) I test it and it uses Iron (not Ammo) and doesn't make damage. Also I can't do anything with the upgrade tab. Where should I start looking for the error?
_-UT-_ S.W.A.T 9 JUL 2024 a las 15:26 
when the upgrade funtion is added the the vehicle framework, please let us install a fire suppression system into the the cv, i want my additional costs and charges:wololo:
Nic 12 JUN 2024 a las 12:28 
Great mod! Shame though that if your doing a mechinator colony this thing becomes useless and you battle between having just one guy to having multiple just to use this amazing thing.
Samael Gray  [autor] 26 ABR 2024 a las 4:48 
Cheers!
Vantal 26 ABR 2024 a las 3:34 
It works fine now, thanks!
Samael Gray  [autor] 26 ABR 2024 a las 0:57 
The update I pushed seems to not have gone through... it should be fixed now.
Vantal 25 ABR 2024 a las 20:58 
Yeah I made a quick test colony with just this mod + dependencies and I'm getting the same error. I also deleted and redownloaded the mod to no effect.
https://gist.github.com/HugsLibRecordKeeper/f6fdbfdffa4e51e16e057608c0ddb803
Vedrit 22 ABR 2024 a las 15:38 
I only subscribed to the mod for the first time yesterday (April 21st)
It's possible there's some interaction with another mod that's breaking things, but unfortunately I only have access to my laptop at the moment, and it takes 10 minutes to launch the game, so I'm really not inclined to test.
Samael Gray  [autor] 22 ABR 2024 a las 6:47 
@Vedrit Have you tried unsubbing and resubbing to the mod? I've tested the mod myself and everything works as intended.