tModLoader

tModLoader

Path Of Modifiers
112 Comments
INFECTIONRELEASE 14 May @ 2:08pm 
it breaks the wizard npc's shop
busterdemon 5 May @ 5:06am 
pleaseee add configs for this mod so we can edit modifers, modifier slots, ect
smaboo 22 Mar @ 9:05pm 
POM and calamity: wrath of the gods has an incompatibility when the solyn camp is being spawned, right now an easy fix you (player) can do is to disable it, wait for the camp to spawn, then reenable it
Horo 15 Aug, 2024 @ 4:59am 
I'm just here to make some recommendations that probably no one will dislike.
Before that I say that I LOVE this mod, it is spectacular and very fun, but there are some things that are missing.
Errors that I found:
1. When you break the forge, it is duplicated for some reason (I have some other mods, maybe it's for compatibility, even so, it's a bug)
2. When you use the Exchange option, and specify prefix or sufix it doesn't work, anything changes.
Something that I would really like, that although it is funny that the improvements are all random, it would be quite nice if at the end of the game, there was a new table or something to be able to choose modifiers to taste, to try things without wasting a lot of time xd .
and maybe put a weapon skill tree as an alternative to modifiers, it could be curious.
That's it, I liked this mod enough to write this, it's amazing.
DisKorruptd 28 Jul, 2024 @ 1:41am 
important question... How do the numbers apply in regards to the Zapinators? Do the suffix numbers use your weapon's base numbers? Or does it apply from the damage of an individual hit? because like... have you SEEN the Zapinator numbers?!
codyfun 19 Jul, 2024 @ 1:35pm 
Minus heal from items is bugged and often just zeroes out the value instead of reducing it
truesmoore 13 Jun, 2024 @ 3:00am 
Yeah just had to remove this from my list due to a bug with the item browser of cheat sheet. The bug will cause you to have to task manager or alt f4 to get out of it. Really hope this gets fixed because I really enjoy the mod otherwise.
Skavau 17 May, 2024 @ 4:49pm 
I want to like this a lot, but the fact that my wooden pickaxe can spawn meteors when hitting things just seems wrong. Some of the environmental stuff should be handled differently imo
Hiroko 13 May, 2024 @ 2:48pm 
Opinions after 30 minutes playing during a mod-mashup playtest:
- Compatible with Magic Storage.(crafted via MS works)
- Effects are well made visually and very fun to use.
- Needs nerfing hard. Suggested to use a mod to scale up enemy hp/damage until it doesn't feel like cheating.
- Needs a config file and ability to set balance numbers individually.
- Your active weapon applies to all your and your minions' attacks, instead of the attack's originating source. This is especially noticeable as a summoner, where your minions will disregard their own weapon's reforges and instead use the reforge on whatever is in your hand. So no need to get 10 different godly rolls for your minion army playthrough - just get 1 roll for combat and you're done. Although easier, its less control over things - thats bad.
Redemption 4 May, 2024 @ 9:40pm 
This mod needs WAY more info in the description. I thought it was just going to be more weapon prexifes at the goblin tinkerer, but instead it's a whole crafting station with a custom catalyst item that you need to collect a shocking amount of. Like, the max stack is 99'999. That's absurd. The only way you'd even have a clue about what this mod is is through the very last image in the list, tucked all the way at the back where few people ever look.
Count Cake 20 Apr, 2024 @ 12:40am 
As a whole I like this mod. But I can't use it because of one thing that just really bugs me.
There is no distinction between weapons and building items (pickaxe etc) and no distinction between weapon types. I understand it could be a lot of extra work to fix that, but it's enough that I won't use it.
Xredo 29 Mar, 2024 @ 8:29am 
Is it actually possible to get +3 minion slots to accessories?
I upgraded the tier 1 prefix value atleast 80 times with no luck. Hovering over the value says 2-3.
Vergial 4 Mar, 2024 @ 6:52am 
Is it possible to raise the cap on the number of fragments? Or to treat them as a currency so you don't have to put them into the interface? Otherwise it's certainly an interesting mod.

I think the drop rates on the fragments needs to go up for some bosses though. A measly 100 from the Mech bosses is pretty silly considering 4k can drop from a little babby mimic.
Mayor Bear 12 Feb, 2024 @ 8:02pm 
I love this mod. I have a nit to pick. I finally get the tier 1 melee damage roll. Add Prefix. Dang, T6 bait prefix. Roll Prefix Worst. Most of the time it just rolls both of them. It works *sometimes*. Is this only a me problem?
JimmuTenken29 7 Feb, 2024 @ 4:24pm 
I hate to say this, but this mod really does need updating. Especially due to one item completely locking the game controls if it's on the screen for even a second. It appears to look like a black sphere of sorts.
GodSlayer 6 Feb, 2024 @ 4:42pm 
the value of fragments needed for an upgrade costs 250,000 .... you cant even hold more than 9999 in the forge
Litwick! 22 Jan, 2024 @ 9:07pm 
Very unbalanced, but also very fun
ParaKeetGaming 3 Jan, 2024 @ 10:27am 
Issues have arisen. Wizard shop doesn't sell anything other than the Crystal ball and (potentially?) the painter doesn't sell his biome paintings.
ZenithDramill 17 Dec, 2023 @ 8:14pm 
When using cheat sheet, the item spawn menu for this mod is bugged and freezes the menu on screen without any buttons and the mouse disappears. I am on 1.4.4 and have no other mods enabled besides jopojelly's cheat sheet.
pacomesoual 15 Dec, 2023 @ 5:13am 
Which tier is considered "higher", 5 or 2 ?
Because I can't seem to find any concrete reliable results by using "worst" and "best" options in the modifier forge.
Jacques Ohff 5 Dec, 2023 @ 10:08am 
I enabled only this mod and did some testing, and the wizard's shop is still bugged out and isn't displaying items properly. I wish I could help more in identifying what the problem is but it's something with this mod even on it's own.
Jacques Ohff 5 Dec, 2023 @ 9:58am 
I'm having issues singling out what mod has a conflict with this. It's not a 'hard' conflict (Ie: crashes), but for some reason, the Wizard's shop is entirely empty while this mod is enabled. I'll continue doing testing and I'll post my findings. I did find out that it's something in this mod not playing well with another or vice versa, because path of modifiers specifically throws up an error when I open the wizard's shop but there's no mention of another mod in the logs.
Dusk Holloway 14 Nov, 2023 @ 2:43pm 
Man I remember playing with this ages ago! before 1.4 loved it then.
Turtle Zen 13 Nov, 2023 @ 6:32am 
is this compatible with calamity?
Positive Mental Attitude 10 Nov, 2023 @ 7:42am 
Duuude you should add the Keystones as well
That would be EXTRA cool

Imagine a copper sword with a simple mod: "Pain Attunement" or a body armor with Chaos Inoculation
Reitersul 29 Oct, 2023 @ 9:07pm 
Sounds like Path of Exile alright. Seems like this mod is quite faithful.
Asgavin 29 Oct, 2023 @ 4:11pm 
Fun mod but it is completely unbalanced, you can easily farm enough fragments to get +2 minions on all equipment and weapons that have +300% of summon damage while procing a lot of extra damage effects
Adamiya 26 Oct, 2023 @ 7:46am 
So heads up, the mod doesn't seem to work with calamity gear
fe_niks 20 Oct, 2023 @ 7:17am 
again because mods can have vastly different tier ragne new player would be confused when trying to get T4 mod that never existed in first place
Willy Wanker 17 Oct, 2023 @ 1:41pm 
I'm aware they've all different level ranges depending on the tier, what doesn't make sense to me is that the value range is worse the higher the tier is. So a [6/6], in other games, you'd assume it to have the best value range being the highest tier, but is actually the lowest. Played PoE myself, and found it counter-intuitive there as well. [1/1] Would still mean the same thing even if tier values were reversed to have 1 being the lowest.

I'm already used to the system, but it's still just something I find really weird that it's in reverse
fe_niks 17 Oct, 2023 @ 7:51am 
To reply comment below. In Path of Exile (hence the name of the mod) the modifiers get stronger with lower tiers because different mods get a different level range, so +x live can have 10T where +%X live only has 3T, so if an item has only T1, it may be completely busted
Willy Wanker 14 Oct, 2023 @ 4:30am 
There's currently some jank I noticed with the "+ x% Life heal from items" modifiers. It seems to work in reverse, so if it says "+ 10% Life heal from items" and I use a Health Potion that heals me for 100, it'll only heal 90, instead of 110.

Also, I find it weird that the higher a modifier's number, the lower tier it is. So a [1/6] Modifier is actually the best and [6/6] would be the worst. I just find it so counter-intuitive.

If the mod could be improved, I would suggest making it more intuitive and user-friendly, or at least giving us a documentation of how everything works and how the modifers truly function. I've wasted thousands on thousands of Fragments just to figure out the system for myself. I love the mod, though, but I wanted to give points of improvement
九九六牛馬(歷戰個體) 11 Oct, 2023 @ 12:55am 
Does anyone know how to translate this mod?
Denver 7 Oct, 2023 @ 12:39pm 
Where would I put suggestions for new modifiers, here? Also, how hard would it be to make a mod to add more PoModifiers as an addon?
qunas 24 Sep, 2023 @ 6:14pm 
I'm so glad it exists. I was playing PoE and was like "Imagine if they had this in terraria, players would try to craft the best of items and even trade"
bifrostrn 24 Sep, 2023 @ 1:35pm 
The name of the mod is reference to Path of Exile?
Oblachko_O 23 Sep, 2023 @ 11:11am 
This is a nice mod, which is pretty decent and logical in crafting, If you want more modifiers - do EoW, each segment drops them, so you spend less time to roll better items. For items themselves, I guess that original idea was taken from Path of Exile craft, which is very RNG based, but here it is really determenistic. Try to get the lowest (or the highest) roll for useless staff and exchange will help a lot.

Only question, is it fine, that minion modifiers get boost from main weapon? In this way it is kinda pointless to roll minion weapons at all, as they doesn't look like picking their own affixes.
MercuryDoll 20 Sep, 2023 @ 9:45am 
Can confirm that the map item breaks the UI. I wonder if that is related to the wizard's shop being broken as well. here's the snippets from the client.log https://pastes.io/fmilnuecju
Denver 15 Sep, 2023 @ 11:32pm 
If you search the map item or look at the map item in recipe browser, recipe browser has a stroke and dies
Sunshine 8 Sep, 2023 @ 6:32am 
BUG REPORT: I'm not actually sure if it is this mod or not but it only happens when the mod is in random effects happen and spawn ghost? and some mobs makes you drop you held item when they hit you.
Khepri 5 Sep, 2023 @ 5:02pm 
BUG REPORT: I'm not actually sure if it is this mod or not, but the extra projectiles spawned by modifiers can hurt all non-friendly npcs, including critters otherwise protected by the critter book, bound/unconscious town npcs before you talk to them, and most importantly, the Eternia Crystal. I lost The Old One's Army event not due to the enemies, but my own projectiles spawned by the modifiers. I just wanted to let you know.
shogun192 1 Sep, 2023 @ 12:11pm 
yeah that minion thing is insane lol, i have the mod on my sword for shooting 6 icicles , 20% chance, and i recently got some minion items so now i have 8 of those guys, i lagged my game out baaaaaad, the entire screen was ice
sort337 30 Aug, 2023 @ 3:06pm 
idk if this is intended but if u have minions and u hold another weapon the minions will activate the effects of the weapon ur helding (sry for the bad english)
shogun192 30 Aug, 2023 @ 2:55pm 
hey i was wondering if its at all possible to split the damage taken and dealt values into two seperate ones for plus and minus, i play with alot of very rough modifiers in my games and i love rolling the -damage taken and recieved vs taking more damage and dealing more, right now im trying to decrease instead of being a glass cannon haha, mainly because if i upgrade the modifier it sends it into plus damage vs minus which is what im aiming for
Walter Hyuuga 27 Aug, 2023 @ 3:06pm 
what dimensions to use with Map border
Litwick! 26 Aug, 2023 @ 1:49pm 
I feel like there should be an option to only reroll 1 specific affix. Maybe make it late game though.
countlessCritters 21 Aug, 2023 @ 3:47pm 
Can confirm what Gamezz said, the wizard shop is seriously broken. It only shows what would be in the left-most column of his shop, and there aren't even any empty slots below or to the right of the full ones.
nightquaker 21 Aug, 2023 @ 7:26am 
That's fairly normal, Wrecki. Piggies are tanky, so they give lots of modifiers.
Eater of Worlds can be farmed for Modifiers as well, giving about 400-700 per kill.
Wrecki 21 Aug, 2023 @ 6:28am 
I've, at multiple times, randomly picked up HUGE amounts of modifier fragments in one go. I know it scales to dropped Coin value, but I killed a single Piggy, and somehow got 600+ Modifier fragments from it 😂 and another time, I randomly checked my inventory and had over 5k, when just 5 minutes prior I only had like, 50 or so
nightquaker 21 Aug, 2023 @ 4:59am 
It seems that the Old One's Army event is bugged with his mod. I get the modifier fragments, but they disappear instead of appearing in my inventory. When I pick them up, the number also doesn't go up, indicating that they don't end up in the inventory.