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Before that I say that I LOVE this mod, it is spectacular and very fun, but there are some things that are missing.
Errors that I found:
1. When you break the forge, it is duplicated for some reason (I have some other mods, maybe it's for compatibility, even so, it's a bug)
2. When you use the Exchange option, and specify prefix or sufix it doesn't work, anything changes.
Something that I would really like, that although it is funny that the improvements are all random, it would be quite nice if at the end of the game, there was a new table or something to be able to choose modifiers to taste, to try things without wasting a lot of time xd .
and maybe put a weapon skill tree as an alternative to modifiers, it could be curious.
That's it, I liked this mod enough to write this, it's amazing.
- Compatible with Magic Storage.(crafted via MS works)
- Effects are well made visually and very fun to use.
- Needs nerfing hard. Suggested to use a mod to scale up enemy hp/damage until it doesn't feel like cheating.
- Needs a config file and ability to set balance numbers individually.
- Your active weapon applies to all your and your minions' attacks, instead of the attack's originating source. This is especially noticeable as a summoner, where your minions will disregard their own weapon's reforges and instead use the reforge on whatever is in your hand. So no need to get 10 different godly rolls for your minion army playthrough - just get 1 roll for combat and you're done. Although easier, its less control over things - thats bad.
There is no distinction between weapons and building items (pickaxe etc) and no distinction between weapon types. I understand it could be a lot of extra work to fix that, but it's enough that I won't use it.
I upgraded the tier 1 prefix value atleast 80 times with no luck. Hovering over the value says 2-3.
I think the drop rates on the fragments needs to go up for some bosses though. A measly 100 from the Mech bosses is pretty silly considering 4k can drop from a little babby mimic.
Because I can't seem to find any concrete reliable results by using "worst" and "best" options in the modifier forge.
That would be EXTRA cool
Imagine a copper sword with a simple mod: "Pain Attunement" or a body armor with Chaos Inoculation
I'm already used to the system, but it's still just something I find really weird that it's in reverse
Also, I find it weird that the higher a modifier's number, the lower tier it is. So a [1/6] Modifier is actually the best and [6/6] would be the worst. I just find it so counter-intuitive.
If the mod could be improved, I would suggest making it more intuitive and user-friendly, or at least giving us a documentation of how everything works and how the modifers truly function. I've wasted thousands on thousands of Fragments just to figure out the system for myself. I love the mod, though, but I wanted to give points of improvement
Only question, is it fine, that minion modifiers get boost from main weapon? In this way it is kinda pointless to roll minion weapons at all, as they doesn't look like picking their own affixes.
Eater of Worlds can be farmed for Modifiers as well, giving about 400-700 per kill.