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Fantastic looking mod, I'll test it.
Fighters can push ships around and if given an orbit command will literally slam into them and become unable to be hit by the ship's PDTs. I've also had a bizarre case where the strike group entity itself was destroyed and I couldn't command it or assign new fighters to it.
Breakers seem vastly inferior to Remoras because they only have spinal mounts and with how fast and frequently fighters turn and loop around, it makes it nearly impossible to fire their weapons unless you manually line up an attack run with them.
Make your carrier as ya normally would and make sure you add the strike craft to the hangers, just like you would ammo for a missile launcher.
Then at the top add a strike group, just like if you were adding another ship to the fleet.
Now they're in, you can edit them just like you could with a ship.
It took me a little faffing around to find as well.
but I think the Remora should only be able to launch a 'bomb' (unguided /almost unguided torpedo with 1km range), a size 2 missile or 2 size 1 missiles before returning to a carrier for repair and reload. (Ammo is stored in carrier and every Strike Craft takes some)
Strike Craft Types:
Standard: see above
Bomber: slow, big, armored, can carry 2 bombs, 2 size 2 missiles or one size 3 ,(heavy gun)
Fighter: fast, small, fragile, only 1 size 1 missile and/or pd
Guns would be cool too (a heavy gun with one shot for every attack run (with ammo for 3 runs or so) and/or a light gun that fires a salvo and then reloads).
And maybe a lighter, faster and more agile size 1 missile is needed.
Thank you for this mod