Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
642 Comments
i c wiener 25 Jul @ 5:36am 
@Lanjane thanks for clarification. I started my civil war by sending assassins at SPQR until all their family members were killed and the faction went extinct. Will bear the criteria in mind next time I do a Romans game.
希拉克略帝 24 Jul @ 7:45pm 
@Nigel Delajungle I also want to know the names of the music folder and music in this MOD. But I can't find the music folder.
Nigel Delajungle 24 Jul @ 7:24pm 
@Lanjane
Thank you very much for your answer.
I'm a bit embarassed but the problem is idk how to have access to the music files in the mod folder. I could tell you the file name after I can find out how to have access to it.
希拉克略帝 24 Jul @ 6:55pm 
By the way, will we have new factions in the future, such as the Odrysian Kingdom or Sparta?
希拉克略帝 24 Jul @ 6:53pm 
Also, Chariot Archer, let me put it this way. What I mean is that some classic units were lost in the original version. I want to know how they are doing in this MOD, or if they will be added back?
希拉克略帝 24 Jul @ 6:51pm 
@Lanjane What I'm talking about is the original version of the Roman Total War, which had a country called Pontus. This country has a cavalry unit called Cappadocia, but it's gone. I'm wondering why Pontus doesn't have Cappadocia.
Lanjane  [author] 24 Jul @ 4:53pm 
@i c wiener
Sorry for the late reply about the Civil War conditions.
Civil War may start normally, during the regular province conquest, but that takes longer than vanilla game.
For AI, the Civil War starts automatically if none of the "normal" conditions of Civil War were met till turn 270.
For player, the condition is for Roman culture in the world controlling minimum 30 huge cities (player and AI romans combined)
Lanjane  [author] 24 Jul @ 4:49pm 
@希拉克略帝
Sorry I don't understand what you are saying. What is Bendu? A city? A region? I can't find it in my files. And what's wrong with the Cappadocians? You mean Cappadocian Cavalry? But it's available for recruitment in the mod, as well as classic Pontic Light Chariots and Scythed Chariots... I don't understand what you have to say.
Lanjane  [author] 24 Jul @ 4:47pm 
@Nigel Delajungle
I'm sorry it may be difficult, as the music was collected throughout the years and I didn't log the music track names properly. Althoug some of them I may remember. Could you please tell me the file names so I will see if I remember them or not? The music of the mod is not packed, it is easily available in the mod folder to listen to, in any regular player like Foobar2000, Dopamine or Winamp.
希拉克略帝 24 Jul @ 4:40pm 
@Lanjane That guy, I found something. Why is Cappadocia no longer available in Bendu? Including bow and arrow chariots. Of course, it may not be very good for me to say this. Although the MOD is very fun, the classic units in the original version, such as the Cappadocia in Bendu, are no longer available. Can we add Cappadocia back to Bendu in the future? There are also archery chariots.
Nigel Delajungle 23 Jul @ 4:36pm 
Hi.
Thank you for the great mod.
I'd wanna ask where could I find the music tracks of the mod, please ? There are some I really like and would like to know where they come from.
Thank you in advance and sorry if the answer is obvious, for me it's not.
i c wiener 19 Jul @ 8:00am 
Thanks, I found the file. Might need some help interpreting it though since the vanilla game has no equivalent file.

From my reading of it, seems like civil war needs 30 Huge Cities owned by Romans and at least 9 on the scale of popularity with the people? Could you help me have a glance and confirm/correct this, please?

Just want to have some clear criteria to aim for in my game! Thanks
Lanjane  [author] 18 Jul @ 1:37pm 
@i c wiener
The triggers are in major_events folder script files.
Chaz says the Civil War should be after Marian reform, but before Imperial reform
i c wiener 16 Jul @ 6:54am 
To add on: something odd also did happen. I was training my assassins using Julii merchants as fodder, and they got pissed enough to break the alliance with me. We made up and re-allied a few turns later but without military access etc. Did I break anything?
i c wiener 16 Jul @ 6:51am 
Can I check the Roman civil war triggers? Vanilla it's about 30 settlements owned if I remember right, but obviously with a much larger map 30 wasn't enough to trigger it. I expected that.

Currently I have 122 settlements but only 5 on the popularity with the people scale. The Senate loathes my guts (with some help from me) but still not enough popular support. And it seems to be taking a while for the masses popularity meter to go up though I'm still expanding.

So can I check if any triggers for the civil war were changed for this mod? Any advice on how to get it started a little sooner? Thanks
Lanjane  [author] 16 Jul @ 5:04am 
@Lost_in_The_Abyss_1992
Yes, the work slowly goes on, although no promises, no release dates etc.
Lost_in_The_Abyss_1992 15 Jul @ 12:01pm 
Would you be willing to continue to update the unit rosters (and especially the regional units) even if you decide against adding in new factions?
s.noel15 15 Jul @ 2:53am 
I think it is normal for the romans faction to start with a harder situation because indeed they have the best roster. Facing gauls and carthage at the begining of the game, once you get principes you have clearly an infantry advantage. And I think that one of the goal for the developers is to make yourself proud of you when you manage to secure your faction.
Fridericus 13 Jul @ 5:34pm 
1. I am a avid H/H Rome player and recently M/H player.
My take on the Rome situation is as follows:
The easiest for the player are the Julii followed by the Brutii and than the "poor" Claudii. The Julii are fine easy to play, nice profitable rebel cities to conquer with immediate income. Making peace with the Gauls guaranties a long friendly relationship. The Brutii are OK, but with the lack of initial money have a hard time to advance and fight the Invader. I have seen them attacking base cities of the Brutii. The Claudii are not in favor of "God Lanjane". Their 2 starting cities are very far apart. Their second city is too close to Messana/Sicily. Moving their city would help, since the player could put a fort there to buy some time.
Fridericus 13 Jul @ 5:33pm 
2. Initial waiting for the finance to come along is tedious and frustrating - I reduced the upkeep cost for my own play, which shortens the wait and has no negative effect on the AI.
Less rebel cities around Italy would make this a very, very interesting mod.
Lanjane  [author] 13 Jul @ 4:41am 
@Jupiter
Thank you for the compliment!
Jupiter 13 Jul @ 4:37am 
This remains the best mod for this game.
Lanjane  [author] 13 Jul @ 4:33am 
@Germanick
Rome is the strongest faction in the game long-term, that's why starting conditions for Rome are just a bit harder than the other factions. But as I said earlier, it is not that hard, please do not exaggerate.
Lanjane  [author] 13 Jul @ 4:30am 
@Radwan
Is it that hard to read the FAQ and the mod description... Or do you think that the mod developers are idiots who don't know how to make unit cards?
Germanick 13 Jul @ 4:05am 
Yes, but when playing for any faction, if I start for a non-Roman one, the Julii will immediately have their own 2 huge armies. If there are no problems when playing for Egypt and the Seleucids, because these are large empires with huge incomes, then for the Roman factions with their small undeveloped possessions this is a problem. When playing for the Scipios and Brutus it is the same, only even more difficult, because there is a strong army of Epirus nearby in Tarentum. Why not give the same initial conditions for all factions and a sufficient amount of money at the start, at least 10,000? Why this overcoming? I just added money to myself using the Artmoney program, so as not to lose access to achievements, and bought up all the settlements around where there are Roman units, to get a large army, otherwise the Gauls will immediately decide me, how am I going to take Felsina from them
Radwan 13 Jul @ 3:18am 
O super mod I will play but no for moment I will not play 90% of the unit cards do not exist..
Lanjane  [author] 11 Jul @ 6:12pm 
@Germanick
The mod starting situation was designed with experienced RTW players in mind, who don't see a big challenge here. In fact, there are plenty of ingame mechanics to quickly gain an upper hand over the AI. Since you play as one of the Roman factions, it means strategically the best army roster long-term, and also the other Roman families are your allies for a decent part of the game, which is itself a major buff on its own.
Germanick 11 Jul @ 9:14am 
И зачем-то при игре за Юлиев, Сенат требует захватить Фелсину, когда полно рядом других поселений, например Анкона
And for some reason, when playing for the Julii, the Senate demands to capture Felsina, when there are plenty of other settlements nearby, for example Ancona
Germanick 11 Jul @ 9:00am 
В этот мод невозможно без читов играть, на старте у римлян крайне мало денег и войск, при этом если играешь за Юлиев, то у Сципионов и Брутов в поселениях по 2 фуллстека войск,а у тебя 0, где справедливость?
It is impossible to play this mod without cheats, at the start the Romans have very little money and troops, and if you play for the Julii, then the Scipios and Brutus have 2 full stacks of troops in the settlements, and you have 0, where is the justice?
Likker_Alpha 10 Jul @ 2:48pm 
@Hibby_Basher
Imperial reforms triggered for me at 39 huge cities controlled by Roman factions (excluding Rome) but with 40 huge cities global (except Rome)
Hannibal 5 Jul @ 3:44am 
Because it is cool:)
Germanick 5 Jul @ 1:35am 
Why this mod uses old models of units from the first Rome TW?
Hannibal 3 Jul @ 3:57am 
Please do not abandon the idea of adding these new factions. Either in the form of an update or a submod, it would be so interesting to try
keithc1987 28 Jun @ 2:03am 
great mod. I played as Bactria against the Seleucids. The Seleucids were too stong. Over 20 near-full stacks roaming around Mesopotamia...
Bagatur Darğa 25 Jun @ 4:38am 
thx. & Hun troops are too weak in this mode. Hun warlord troops are defeated by the maiden scythian woman. In addition, it becomes more logical to use mercenaries such as Sarmat etc. rather than using Hun troops.
Lanjane  [author] 25 Jun @ 3:18am 
@Bagatur Darğa
1. This mod is not for BI. Select Rome tab in the RR launcher
2. Switch the game language to English
Bagatur Darğa 25 Jun @ 1:22am 
error
error in descr file bi data descr_diplomacy_comments.txt line 36::14 nomad is not a valid faction, culture or all
Lost_in_The_Abyss_1992 24 Jun @ 11:21am 
sigh, a shame
still thanks for answering the question.
Lanjane  [author] 24 Jun @ 6:15am 
@Lost_in_The_Abyss_1992
You can spawn army stacks on the map but no, you cannot issue complex orders to them. When AI becomes passive all its stacks become passive as well, including the spawned ones, and also, spawned units affect the AI economy, meaning when AI income is in the red it further contributes to the stuck (there's another issue where AI cannot effectively get out from negative income and stops working). This is broken on so many levels 🥲

And what is the most demotivating of all, is the fact that the game dev from Feral, who usually was welcoming to tech questions and very helpful to us modders during these years (kudos to him), immediately stopped responding when a simple question was asked about this particular bug. He simply vanished and never replied, which means, I guess, that this problem is indeed severe and no adequate workaround exists for now, unfortunately.
Lost_in_The_Abyss_1992 24 Jun @ 5:11am 
I can see why you would be frustrated with that particular bug.
complete programmer/ modder unknown here so I apologise if I say something that is stupid/ impossible but can't you somewhat cheat to get around this bug?
say if a faction is at war with the player they get every five turns an army based upon the town nearest to the player and every 10th turn a capital-based army. these armies are authomatically send against the player's nearest town and or general.
Likewise every faction gets one or more "legendary generals" wiho are programmed to appear at some year (say pyrrhus, Perseus, Scipio, Hannibal, Decaballus) with an army and are programmed to conquer the nearest city and then go against the player. (the player does not for obvious reasons)
addmittedly it is still not ideal even if it works but it would spice things up (and at least give the player a reason to keep the peace and guard your flank)
Hannibal 22 Jun @ 9:56am 
@Claxfather completely agree. Still would be cool to try this work
Claxfather 21 Jun @ 6:36pm 
@Lanjane could you release the 14 new factions as a optional submod maybe? Even with the bug id still love to try them out. this is definitely the best mod out there rn btw
Lanjane  [author] 21 Jun @ 5:01pm 
@alex1994
I have added 14 additional factions in the developer version of the mod, but I don't want to release it because a major game-breaking bug is discovered in the game engine which the devs aren't going to fix for now. The bug basically makes random factions during campaign completely passive. The more factions you have, the stronger the effect. This is extremely frustrating and stupid bug which simply makes the game ultimately unfun to play and strategy layer not working, basically. Unfortunately, this bug triggers even in the current version of the mod, and even in the vanilla unmodded version of the game.
alex1994 21 Jun @ 4:29am 
Good day! Are you planning to add more factions? For such a huge map, the number is very small. Even if they are carbon copies of some existing ones. The same steppe dwellers, Hemans, Britons, Gauls?
希拉克略帝 18 Jun @ 6:21am 
@Noble Korhedron On the contrary, after subscribing to this MOD, it is complete and can run normally for gameplay. I'm talking about finding music files, not running issues with mods.
Noble Korhedron 18 Jun @ 6:15am 
Hi, 希拉克略帝 ; when you say it's not working, do you mean you that you go to where you enable Mods, and find sod-all, i.e no Mods whatsoever?
Cyber Bear 18 Jun @ 5:13am 
How to recruit artillery ?
AnalRun 15 Jun @ 12:42pm 
hi, i found a bug, when im tryin to take Asaak city the game stops in the charge screen b4 battle...annoying
希拉克略帝 15 Jun @ 3:10am 
@Lanjane Actually, I have looked for it before. After opening the Roman Total War Remastered game, a pop-up window or perhaps a game menu will appear, and then there will be an Open Mods Folder. I have actually opened and searched for it, but among those three files, there is no MOD file that I subscribed to in the Creative Workshop.
希拉克略帝 15 Jun @ 3:02am 
@Lanjane I said before that I wanted the music of Gauls, also known as Celts, for this MOD, but you said you can't remember it clearly. Then I was thinking, if this MOD is complete, then there is a music folder in the MOD folder, so I just need to find the music folder. But you also know that before the Roman Total War Remake on Steam, many mods were generally installed in a cover up format, where you only needed to download the original game, copy and paste the mods. So what I'm thinking is, since you don't know the music I want, I'll have to find the music folder myself, but I don't know how to find it because the MOD subscribed to the Roman Total War Remake is after all a Steam creative workshop. So.