Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
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Update: 27 Mar @ 9:35am

Fixed the crash preventing the mod to work on Mac M1 (Thanks Edwin Smith!)

Update: 12 Nov, 2024 @ 12:22pm

Minor savegame compatible update
- Added machine translated Chinese localisation
- Fixed missing recruitment of bodyguard units for Carthage, Numidia, Germans, Baktria, Pontus
- Fixed clipping with scabbard for rebel lesser general
- Replaced carnyx model for barbarian musician officer
- Replaced generic rebel named character model
- Replaced animation for rebel lesser general and rebel general
- Fixed too dark shield for variation of Roman Hastati for rebels
- Fixed flickering helmet issue with Italic Light Cavalry
- Fixed wrong UVW for greek musician officer

Update: 10 Nov, 2024 @ 6:26am

Minor savegame compatible update
- Fixed the scroll item on large info card of diplomat for Picts, Libyans, Burgundii, Sarmatians and Huns
- Fixed wrong eventpics showing up for Burgundii, Sarmatians, Huns, Carthaginians
- Fixed wrong portrait set for Nomadic characters, they now use BI nomad portrait set

Update: 10 Nov, 2024 @ 5:35am

Minor savegame compatible update
- Changed the order of lines in descr_names_lookup.txt to avoid the names messed up in the old savegames
- Enabled the recruitment of Chosen Skirmishers in wider area (Eastern Europe, Thrace and Central Europe) for Scythia, Germans, Dacia
- Enabled the recruitment of Chosen Skirmishers for Thrace in regional missile buildings
- Enabled the recruitment of Greek Machairophoroi for Macedon in regional barracks lvl 3
- Enabled the recruitment of Phalangitai and Pezhetairoi for Greeks in regional barracks lvl 4
- Enabled the recruitment of Royal Pikemen for Greeks in regional barracks lvl 5
- Balancing: reverted the defence of Psiloi to the old values and removed the shield sounds (they have no shield)

Update: 10 Nov, 2024 @ 2:42am

Minor savegame compatible update
- Added proper shield hit sounds for units depending on the shield size and material: leather, wooden, metal
- Added 20 new shield hit sounds to increase variety of vanilla RR shield hit sounds
- Decreased upkeep of Mercenary Thorakitai Machairophoroi
- Balancing: increased shield value of some units
- Fixed missing banner texture for rebel Pictish tribes factions

Update: 9 Nov, 2024 @ 2:06pm

Major savegame compatible update
- Added 18 new Celtiberian units as regional units for Carthage, Gauls and Iberians. Those will be their very own faction in the future
- Added 7 new Dacian units to spice up their campaign and make the faction stand out better
- Improved models and textures for vast majority of old Iberian units and officers
- Improved models and textures for Celtic Veteran Swordsmen, Chosen Spearmen, Libyan Cavalry, Libyan Infantry
- Balancing: Increased the recruitment costs of all units (upkeep is the same) to reduce overall army stacks on the map
- Balancing: Fixed autoresolving issues with many units in campaign, especially the units of the new factions
- Balancing: Increased stats of wardog units
- Balancing: Rebalanced stats, collision masses and classes of many units
- Balancing: Moved Sparabara one tier up for Eastern factions
- Balancing: Rebalanced Stables and Archery ranges. Cost more but build faster (Chaz)
- Balancing: Made it cheaper for the AI to build military buildings (Chaz)
- Balancing: Increased starting fleet of Carthage
- Balancing: Added Balearic Isles to Carthage at start of the campaign
- Added trade bonus for Blacksmith and Farming lines of buildings
- Created new stratmap and battlemap models for general and lesser general for Carthage and Iberians
- Created new stratmap and battlemap model for rebel lesser general
- Created new selection marker for armies and settlements on the stratmap
- Added new unit, Median Takabara to eastern AOR (regional for Seleucids, Pontus, Armenia and Parthia)
- Added new unit, Mercenary Median Takabara to eastern AOR, Medes rebel faction and mercenary pool
- Added new names, surnames and female names for the Iberians provided by Solon de Atenas
- Removed small flags from Eastern and Roman watchtowers on the stratmap
- Improved descriptions of some units
- Renamed Caetrati Skirmisher Cavalry to Scutarii Skirmisher Cavalry and fixed description
- Merged BE Provincial Campaigns special hidden resources into the main mod EDB for compatibility with the submod (Chaz)
- Enabled rebels in custom battles
- Improved battle music selection for Carthage
- Added some new music tracks for Barbarians and Nomads
- Added new loading screen
- Fixed missing mercenaries in Steppes, Sarmatia and Eastern Steppes mercenary pools
- Fixed missing recruitment of new mercenaries from the mercenary center
- Fixed Mercenary Libyan Spearmen available too early in mercenary center
- Fixed wrong pixels on map_features.tga
- Fixed mercenary pools overlap in Northern Europe
- Fixed new cultures missing from ExcludeCultures Traits blocks
- Fixed invalid lines from shared.txt, strat.txt localisation files
- Fixed missing egyptian building UIs: egyptian_city_plumbing, egyptian_hospital, egyptian_sewers, egyptian_baths, egyptian_medical_school
- Fixed duplicate Medes rebel faction in descr_rebel_factions.txt
- Fixed typos in descr_strat for rebel sub_faction characters
- Fixed duplicate character names in descr_strat within Ptolemaic Egypt faction
- Fixed missing surname for Eupolemos Hippostratid (Ptolemaic Egypt)
- Fixed some Roman surnames having missing localisation strings
- Fixed flickering LODs for Barbarian Infantry, Barbarian Cavalry, eastern light officer, eastern light standard
- Fixed bug with the model of Steppe Spearman (duplicate surfaces issue)
- Fixed invalid chunk issue with mount_NL_horse_half_cataphract_steppes_high.cas model
- Fixed duplicate settlement in a region of the campaign map (Edwin)
- Fixed river with a 4 way crossing (Edwin)
- Fixed an incorrectly setup model_strat unit with "default" as their faction name (Edwin)
- Fixed LF/CRLF issue (MacOS / Linux line ending). Converted the text files to CRLF ending from LF (Edwin)
- Fixed two duplicate string labels: dockyard_egyptian_desc, theatres_name (Edwin)
- Fixed bug with texture for Egyptian general

Update: 2 Aug, 2024 @ 1:34am

Minor savegame compatible update
- Experimental fix, attempt to solve the compatibility with MacOS

Update: 12 Jul, 2024 @ 5:30pm

Minor savegame compatible update
- Added Forest Elephants and Towered Forest Elephants for greek_cities, egypt, seleucid, macedon, baktria, epirus, bosporan_kingdom, romans_julii, romans_brutii, romans_scipii, romans_senate, libya, gaetulii
- Fixed Greek Hippotoxotai unit size, was too small compared to other light cavalry (Chaz)
- Added AI only economy buff for the last Crisis stage for Germans, Picts, Imazighen, Sarmatians, Dacia and Xiongnu (Chaz)
- Fixed wrong settlement name in the startup unit spawn script for Armenia (Chaz)
- Fixed Forest Elephants recruitment for Numidia
- Fixed recruitment for Italic Hastati for Carthage and Epirus
- Adjusted prices and stats for Liby-Phoenician Spearmen, Libyan Spearmen, Civic Light Infantry, Libyan Light Infantry, Liby-Phoenician Ekdromoi (as suggested by Augustus)

Update: 9 May, 2024 @ 7:25am

Minor savegame compatible update
- Added new unit, Gaetulian Lancers. Old Gaetulian Lancers renamed to Gaetulian Riders
- Fixed crash when fighting with roman rebels
- Fixed "No agents in this settlement" text position on campaign UI
- Placed new rebel Pictish, Gaetulii, Burgundii, Libya, Xiongnu and Sarmatia units on stratmap (will take effect in new campaigns)
- Changed multiple starting rebel sub_factions for some rebel settlements (will take effect in new campaigns)
- Changed Wolf Berserkers basic formation to square from horde
- Fixed missing descriptions for roman Gardens
- Renamed Slingers to Egyptian Slingers for Egypt and added rebel version
- Added rebel version for Meroitic Spearmen
- Added rebel captain cards and portraits for rebel Romans Senate and Romans Brutii armies
- Fixed swap of Roman bodyguard units for Late Imperial reforms (Chaz)
- Fixed Aqueduct UI for Egypt (Chaz)
- Decreased cost of high tier core buildings (Chaz)
- Added bonuses for AI for core buildings (Chaz)
- Decreased upkeep for walls to encourage AI upgrading it (Chaz)
- Fixed Gaetulian light officer shield position on the model
- Fixed duplicate banner surface issue with roman vexillarius officer model
- Decreased saturation for the Gaetulian chieftain horse
- Fixed missing rebel version assets for the Armoured Somatophilakes unit

Update: 3 May, 2024 @ 3:01pm

Minor savegame compatible update
- Fixed projectile types for multiple units (mainly Sarmatian and Hun)