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Joemama1512's Expansion for Adjustable Fighters and Components
Link above in the mod description ...
.. are you on the beta/test branch? Because I can't update the mod for that until the beta/test branch becomes the stable release ...
The issues appeared after the main game updates to a)MRT's and b)dynamo thrusters
.. I'm not 100% sure what the game changed to do with thrusters but I'm now comparing the fighter thrusters to base game, and there is a few new/changed things
nevertheless, this makes fighter building SOOO much easier and thank you again :D
BUT if you wish to do so you can use This Mod Here to do exactly that :)
can you add a feture to remove the balancing of 4 reactors?
I did this (no doors) so the fighter-shields are limited/linked to the fighter reactors, and the fighter reactors are limited to 4 per ship. This is to encourage players to not "spam" their ships with fighter-shields (especially the bubble kind), which is quite unbalanced.
Why are the fighter lasers not restricted like this as well? This is because they are roughly the same power level as standard point defence, so I felt those should have a door/access and the option of a normal battery.
Are shields not intended to work with larger reactors?
Specifically for the Arc and Radial shields.
it no longer works because of the update so i was wondering if i changed to this version whether i could still use my ships i had made with the old one in my career
Although the fighter components won't actually benefit from normal cable age reactors.. as they run either from fighter-reactor-proximity or normal batteries
What is your new error message and are you sure it's from this mod?
Also, I couldn't replicate your issue from June - sorry :( I forgot to report this.
I would suggest you look at the latest patch notes and maybe buff your basic laser as well and I will follow suit.
Firstly, great mod and I really appreciate your work!
Unfortunately, I still seem to be having issues with 0.25.0 - Cosmoteer crashes at launch because it is unable to find the hyperiumX_Y.png files.
I seem to have fixed it by pasting all the hyperiumX_Y.png files from an old Cosmoteer version into the "SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\hyperdrive_small\" folder.
Not sure whether this is an issue on my end or not but thought I should let you know!
Cheers!
Should be all working with 0.25.0 now.... sorry for the delay