Sid Meier's Civilization VI

Sid Meier's Civilization VI

Saph's Maps: Fresh Water Navigable Rivers
18 Comments
shiv 21 May, 2024 @ 1:22am 
Do you have any plans on updating this for some of your other maps with navigable rivers?
Skylar Saphyr  [author] 6 Mar, 2024 @ 10:21pm 
@Profile Name: No. This mod implements Real Rivers for Random Maps on some of my maps. Please direct your questions there.
Profile Name 6 Mar, 2024 @ 2:43pm 
have you looked into the code for canals to see if it can be adapted at all to make these river terrains more convincing?

Also have you considered including a custom model for the river terrain to add river banks to the edges and make it less wide?
NGX.Smile 21 Sep, 2023 @ 2:16pm 
Big Thanks to you, Saph! This Mod is so much fun. Hoping to see even more Maps with navigable Rivers in the future, maybe even a Giant Earth Map or so?
Anyways, you made my last Month of Holidays with this Mod, love it!!!
Rogueduck526529 26 Aug, 2023 @ 6:32am 
saph thanks for responding i fixed it turns out it was a bug caused by a different mod. thanks for always making the best map mods :)
fsupple1 20 Aug, 2023 @ 6:09am 
Saphyr, Thanks for all your work and the answers you have provided for my questions over on the Real Rivers for Random Maps site. I have used the Real Rivers Mod with the two related maps on that site and they have worked well with no problems with over 100 other mods at the same time. I am now starting a game with the 4 mods you stated are needed and expect no problems. Will let you know the results as soon as I can. I will be playing multiplayer hot seat mode. Thanks again for all your work. They call it Sid Meier's Civilization 6, but it should be renamed Modder's and Sid Meier's Civilization 6 at this point.
hedrick24 19 Aug, 2023 @ 5:00pm 
Thank you for your quick response. Unfortunately, I have verified that I have all four mods active. I found it odd that I could use your mod to play your maps and then use the "Real Rivers for Random Maps" mod to play the author's maps but that when both mods were active, the game had a conflict. I was hoping that there was an easy solution. Unfortunately for me, I have over a hundred mods that could be causing an issue. Thank you for your time.
Skylar Saphyr  [author] 19 Aug, 2023 @ 3:48pm 
@hedrick24: To play one of the maps listed above with fresh water navigable rivers, you will need:

#1. Real Rivers for Random Maps
#2. This mod (which depends on #1)
#3. Yet (not) Another Map Pack
#4. One of the maps listed above (which depends on #3)

These four mods work together from my testing and playing. Given the lack of details I am unable to reproduce your situation as you may have other conflicts.
hedrick24 19 Aug, 2023 @ 11:42am 
Unfortunately, I was unable to get your mod to work with "Real Rivers for Random Maps". I tried both the Americas and Atlantic: A Clash of Worlds maps and in both cases the game would fail to load. The game would work if I deactivated the "Real Rivers..." mod.

I have been able to use "Real Rivers" mod with the author's standard maps. Any suggestions on resolving this issue. Thank you.
Skylar Saphyr  [author] 19 Aug, 2023 @ 5:55am 
@Stahlseele: Please read the description above as to what this mod does. As to how the "great river" tiles work, please direct the questions to Real Rivers for Random Maps .
Stahlseele 19 Aug, 2023 @ 5:49am 
Did the maps not allready have the toggleable navigable rivers? O.o
Stahlseele 19 Aug, 2023 @ 5:48am 
And them actually giving the normal river adjacency to commercial hub and the such?
Holy Sites for River Goddes Pantheon?
Or would that need to do with actual normal rivers just running parallel in the same tile as the water tile as sometimes happens on random maps on the coast?
If so it would probably also only work on one side not on both?
Stahlseele 19 Aug, 2023 @ 5:47am 
i guess making it so that one can build water mills on those is not really possible?
Skylar Saphyr  [author] 16 Aug, 2023 @ 9:46pm 
@maxkirk2019 what advanced function?
Rogueduck526529 16 Aug, 2023 @ 12:00pm 
great job just checking do i need to disable advanced function mode for it to work
the21er.power.cat 15 Aug, 2023 @ 2:48am 
This is really awesome, these tiles will really give other map designers a lot more to work with as well
HIGHGROUNDFOREVER 14 Aug, 2023 @ 5:31pm 
I wanted to ask you to do this, but looks like its already done!
tysm
HIGHGROUNDFOREVER 14 Aug, 2023 @ 5:31pm 
OMG U really did it saph!