RimWorld

RimWorld

Godly Traits
54 Comments
Torodo  [author] 20 Nov, 2024 @ 6:22am 
thanks shotlov for the info, made a notice on the description for it (Sadly i am too lazy to re-learn how to make mods in rimworld and play at 1.3 / 1.4 because of other Mods which arent updated either so theres no likelyhood for me to update it - if anyone else wishes to take this idea / code and update it then youre free to do so)
Shotlov 19 Nov, 2024 @ 11:54pm 
Unfortunately this mod doesnt work in 1.5. When using with the character editor mod, the godly trait menu appears but when adding one trait it just break the pawns stats, making it all at 0
CTH2004 4 May, 2024 @ 2:12am 
very long term, but there is a port over here
blitz260819 3 May, 2024 @ 7:25pm 
Any plans of updating this awesome mod to 1.5??
CTH2004 25 Mar, 2024 @ 1:56pm 
fair enough (:
Torodo  [author] 25 Mar, 2024 @ 1:18pm 
Youre thinking too highly of me xD (I take this as a compliment) I dont have a Github, though i should maybe make one one day, but for now coding is too much big brain work for me so i doubt ill make one.. (maybe)
CTH2004 25 Mar, 2024 @ 10:19am 
quick question: do you have a github? if so, could you link it? (either account or the repositories of these mods)
Torodo  [author] 25 Mar, 2024 @ 9:30am 
Yeah i feel like combining them is better since its generally in the "aesthethic" of "Overpowered things" overall which dont suit the normal feel of the game - so its like a "OP Thingamajing Mod" Pack

Also yeye, usually Fanmade things are the best anyway - anything made so you can Enjoy the game better and such without Ulterior moves (like popularity, making money, stuff like that)
CTH2004 25 Mar, 2024 @ 8:48am 
great!

and, i've found, often the "made for me personall, published because why not" often become the best, as those mods are almost always a labor/ creation of love.

Also, just as a question, do you think it's better if I combine the mods (what I'm leaning towards), or keep them seperate. I think by combining them, it will be easier to integrate the stats with the weapons and traits
Torodo  [author] 25 Mar, 2024 @ 8:22am 
yeye, any Mods I would make would most likely not be updated but youre free to do whatever with them - you have my permission
Again they were just made for me personally because i wanted this stuff but didnt find anything fitting for me so its more of a "meh here we go" thing
CTH2004 25 Mar, 2024 @ 7:28am 
yeah, same. That's why my mods spent so long with almost no update...

As the change is bareley anything, I'll make a fork (and mark you as a contripututer)

P.S. I'm assuming it's the same with Godly Weapons, so I'll do the same (might merge them though? hmm...)
Torodo  [author] 25 Mar, 2024 @ 6:35am 
Sadly due to the Important Problem of -Lazyness- I most likely wont update it until the next time I am actively playing Rimworld again :( Youre 100% Free to copy the code though obviously or do the same kind of Mod
(I sometimes have like this Motivation/Obsession where I only play rimworld for like a week or two and then drop it again and obsess another game, rotates usually sometimes)
CTH2004 24 Mar, 2024 @ 4:26pm 
Just want to check, when 1.5 comes out, this mod will be updated, right? And if so, you plan on keeping the ID’s the same? (I plan doing my next update when 1.5 comes out. (And my requirements get updated. Most of them have already),if the ids are the same I can make it in 1.4, then just put it in the 1.5 folder)
unamed 15 Mar, 2024 @ 3:38pm 
nice keep up the good mods
Torodo  [author] 4 Mar, 2024 @ 4:36am 
ver nice, take your time as modding can be a arduous trial and error process - i am far too lazy sadly to learn how to code and do stuff since i barely play rimworld, but for small things its fun to try and learn it so i am happy others seem to be enjoying this concept (as i have only seen 1 or 2 other mods for this "OP" Trait type of thing and i really wanted it)
Also as @CTH2004 and @Delta7777777 said - i use both of them and its perfect to apply the traits i made onto the pawns - shoutout to them
CTH2004 3 Mar, 2024 @ 6:36pm 
Few things:

1. There’s a mod (if I find it will link) that lets you alter trait probabilities, perhaps combining that with some other stuff you could make it dynamic with other sources?
2. On a similar note to @Delta7777777, prepare carefully is also a good choice!
3. Been doing other stuff, but in a few weeks I should finish the next update to my gene mod, which will contain the genes for your mods traits (as well as integrating 2 mods into one, maybe). Just about 6 months after I nearly finished the initial one that I broke…
Delta7777777 3 Mar, 2024 @ 2:26pm 
Character Editor works well with this mod. Thank for making it, Torodo. You're awesome!
Torodo  [author] 1 Mar, 2024 @ 4:52pm 
Sadly this Mod is based on my very beginner Knowledge so its very scuffy/barebones - besides that i have not found of any way where a Mod's variables (rarity/amount of something) can be changed ingame or so. You would probably have to adjust it in the files itself

On that note (i dont remember if i wrote it anywhere) its fine to edit, copy or take inspiration of the code so dont worry about that - I just made it quickly for myself for fun and not something thats like "MY MOD NO STEAL >:(" so if you wanna temper with the values then go ahead
󠀡󠀡 24 Feb, 2024 @ 11:14am 
is it possible for it to be changed and tweaked settings so I can choose how rare it will be that pawns spawn with it?
Alexthefox133 25 Dec, 2023 @ 9:54am 
Nevermind! I found one
Alexthefox133 25 Dec, 2023 @ 9:49am 
Could anybody recommend a good mod that I can use to edit a pawn's traits? Thanks
Torodo  [author] 19 Nov, 2023 @ 9:28am 
in the GodlyWeapons Mod under >1.4>Defs>ThingDefs_Weapons>Weapons>Melee_DaggerOfDeath.xml for example:

I added alot of Comments based on my Knowledge to remember later on and maybe help others about the tags

As far as I remember, the Tag <generateCommonality> is the chance how common it is for enemies to spawn with it or trade with it. I put it at 0.001 and havent seen any enemies in my testing

The tag <tradeability> with value "None" should disable you being able to buy/sell the Weapons or at least Buy it from any Faction... I could still sell it i think so i guess its just so other factions dont have a chance to sell it?


These two tags should do the trick, other than that just look around in the XML Files, i commented what each does and you can adjust the values if you wish
MrVictor 19 Nov, 2023 @ 2:10am 
Ok, I will try to mess around with new weapons. Does the enemy potentially spawn with these OP weapons? What value do you change so they dont spawn with them? Thank you
CTH2004 18 Nov, 2023 @ 9:41am 
probaly would require a new stat, which would require some C# code
Torodo  [author] 18 Nov, 2023 @ 4:46am 
Sadly I have not found any way to increase Weapon Damage per Trait

The only way I found it possible to Increase Damage is to add a new Weapon which does more Damage - which my other Mod does (adds OP Weapons)
but I have not found any way to increase weapon Damage based on the Traits themselves
MrVictor 17 Nov, 2023 @ 11:01am 
Is there a way to increase damage? From my guns i mean
CTH2004 16 Nov, 2023 @ 5:45pm 
Fair enough. I’m sure you’ll come up with something eventually!

I’m currently learning how VE frameworks building export system works, so that I can make some special, neat scenarios!
Torodo  [author] 16 Nov, 2023 @ 1:48pm 
Ah hmm.. tbh sadly not really xD i have my phases when i play Rimworld and then i dont for some time and like... i dont have any other ideas for now sadly besides adding more animals or maybe other stuff
CTH2004 14 Nov, 2023 @ 12:17pm 
Exactly! And thanks!

P.S. do you have any new plans for mods? Just wondering!
Torodo  [author] 12 Nov, 2023 @ 4:49pm 
Take your time and maybe take breaks when coding or trying to do these things, I rushed the Mod because after this one i started the "OP Weapons" and I quickly lost motivation as it was a bit annoying in some aspects - so im lucky i "finalized" both for the most of it so ye

tl;dr - Take your time, take breaks, its easier to start from Scratch and try again, trial and error is important, try to keep your workspace clean from the beginning on so you wont have to deal with that
Torodo  [author] 12 Nov, 2023 @ 4:48pm 
Man xD You remind me of my Adventures in Unity, i wanted to learn it because of VRChat to add my own Worlds and Avatars and welp... Same kinda issues xD (Also i really just dislike unity lol) but it was chaos, the logistifcs, the codes, the learning etc so i also had some rules - one of which was "if in doubt - restart from scratch" because man trying to repair something broken - yeah nah
CTH2004 12 Nov, 2023 @ 1:06pm 
well, this is fun...

managed to completely break it!

First I accidently deleted an important piece of code (one of the references I used to base almost all the genes on). Trying to fix it I ended up accidently removing more , causing it to be almost completely destroyed.

I then decide to start from scratch on that file. I delete it, and take a break. During that break I permenttly empty my recycle bin. A few minutes later, I find out I deleted the wrong file...

I've decided to just start over from scratch. But, as I'm doing that, I figured I might as well over-complicate things, and calibrate costs based on the ratio between OP-ness of your traits (:

tl;dr
Back to square one, and now doing it more complicatedly...
CTH2004 31 Oct, 2023 @ 7:39am 
Yup! Perfect summarization!
Torodo  [author] 30 Oct, 2023 @ 11:22pm 
i feel like creativity is best when one is limited - aka. I gave a base Idea of something and you "Adopted" it and kept working on it - ver nice >:3 because you put this effort into it is also part of why I dont mind you doing whatever you want with it as EVEN if i gave the main idea, you actually keep it going and "flourish" it - similar to how I am the core or "stem" of the Mod and you are that which is built from it - very philosophic for a rimworld (tm) mod xD
I wish you luck and Progress with the Mod aswell as the Wormhole you are doing but yes its similar how i do it - I get information from hearsay or something similar - modify it to suit my tastes - work more on it and bam got something nice
CTH2004 30 Oct, 2023 @ 10:52pm 
No prob (:

And, thanks for the offer, but every time I think of that lore, I laugh (:

And, glad you liked it! Also, I am definitely putting way more effort into this mod than it needs (I mean, I’ve done 3 revisions of mutual exclusivity just to make it flow better when read from the file)…

In a way, that “ this was just a quick "low effort" mod without much thought behind it” is part of why I’m putting so much into it, as that’s how I often come up with the basis of my ideas! (Today I might have figured out how to make a stable wormhole, and how to travel through time with it, as well as the composition of all matter in Existance! (Hint: it involves wormholes being 27 (or 21 or 11. Math is still a bit vague on it) dimensional objects, and the “strings” actually being micro-wormholes!) from just a silly little “I wonder if I could go back in time and make the events of this tv show real”)
Torodo  [author] 30 Oct, 2023 @ 9:46pm 
Sorry for late reply but yes I think your Thought Process and the Mutual Exclusivity fits nicely
Also again its very nice of you but you dont have to adhere to my Mod as -again- this was just a quick "low effort" mod without much thought behind it, though I respect your Decision.

Nice thought of 4D thinking "The Skills are just so powerfull, they go outside of the Game itself - breaking it" xD but ye
If you feel like still wanting to add something Graphically you could give me a Idea and I could maybe draw some things for ya - just have to get a general Idea of what you would have in Mind that would mix your and my Idea for the Mod or aesthethic at least
(Obviously dont expect anything fancy - i might daddle in drawing sometimes but am nothing more than a Amateur - then again maybe thats better than Stock Drawings/No Texture but again its up to you to decide)
CTH2004 30 Oct, 2023 @ 11:37am 
Okay, decided:

1: yes
2: yes
3: yes


so, do you think that's a good thought process?
CTH2004 29 Oct, 2023 @ 11:31am 
oh, also, do you think I should:

1. make Protaganist mutually exclusive with all "Master" genes
I am not sure which one

2. make each "teir" mutually exclusive (So, you can have only Master, Demigod, or God of speed. Same with all others)
Leaning towards "yes"

3. Make deity mutually exclusive with other teirs?
Thinking exclusive with all but protaganist (because)

Also, do note, each of them is much more expensive than the previous one. (And diety... you don't want to know how much it is!


p.s. the reason I'm asking is, at least to me, this mod is partly yours, as I want it to be seamless. Also, may I use your branding image as mine (I'm thinking use your "old" one. So my branding image will be your original branding image (:
CTH2004 29 Oct, 2023 @ 10:31am 
@Torodo

Thanks!
So, just "Master< Protagonist < Demigod < God < Diety"

And, I'm no artist, don't even have a general idea. Might jsut stick with rimworld default red "no-texture" icon, and say something like "they are so powerful we can't comprehend the images" (:
Torodo  [author] 29 Oct, 2023 @ 1:00am 
To Specify how my though process went in making the "Power Levels:"
[0 = Cant use the Element / 100 = Is a God of the Element)]
Master of Fire - Strong and Known of Fire Powers (45/100)
Protagonist - OP All Around Dude ( 65/100)
Demigod of Fire - Excells Greatly at Fire Powers (80/100)
God of Fire - God of Fire (100/100

Making it so Protagonists are well Rounded and Stronger than Masters in all, but against a Demigod weaker in their Respective Element (Replace Element with Stat like Speed, Survival etc.)
Torodo  [author] 29 Oct, 2023 @ 1:00am 
Hmm.. I never used or seen the DLC Much or the Genes so I dont have any Ideas which would fit

Myself i would probably just do some creative selfmade Runes or something which get Progressively more "Elegant/Intricate" the Stronger they are.. something like that Fantasy stuff yknow
But i think its best if you just do what you feel would fit the most as its your Mod that youre working on after all - have fun and do what you think is right!

If you mean the Preview here - I drew it in Krita (very nice Opensource Free Drawing Software).
Didnt think too much what to draw so I just did some Gold "Godly" thing
CTH2004 28 Oct, 2023 @ 11:54am 
out of curiosity, what kind of images do you think would be good for genes that unblock this?

You have any ideas for images that represent your traits? any good sites? what site is that preview from?

Also, from what I can tell, Protaginist is kinda between Master and Demigod. Does that sound about right? Would you say a pawn with Protaginist is in between a pawn with all the Master traits and a pawn with all the Demigod traits?
CTH2004 27 Oct, 2023 @ 10:41am 
Great! I'll link it when done!

Also, that's what my opinion is too (for free programs). Just make sure "credit where credit is due"!

Thanks!
Torodo  [author] 26 Oct, 2023 @ 3:23pm 
@CTH2004
What i should mention - I dont mind anyone taking either of my Mod Ideas, Taking Inspiration or Copying it to a degree as I feel like the Modding Community Gives and Takes either way to learn/teach and bring more to People

So yeah, do whatever you will with this Mod/The Ideas and such :Brook:
CTH2004 26 Oct, 2023 @ 10:36am 
@Torodo
May I have a feature that interfaces with yours on my mod?

What I mean is this: If a player has both your mod and mine (and perhaps one other so the genes can have multiple pre-reqs), there will be genes that can add your traits!

Thanks either way!
Ryzor 11 Sep, 2023 @ 7:29pm 
Hooray! Thanks
Torodo  [author] 11 Sep, 2023 @ 6:22pm 
@Ryzor I apologize for the Oversight, I forgot i still had the Old Faulty Tag in the Code a little bit Lower and thought i havent added it - makes me need to remember to keep the things having a Set "Order" so that its not too wishy washy
Should be fixed now - again :badgeseller:
Ryzor 11 Sep, 2023 @ 4:29pm 
All of them are great except for God of Protection, which has -10000% and +100% pain shock threshold on it.
Torodo  [author] 11 Sep, 2023 @ 4:02pm 
@Ryzor Thanks for noting this Issue, it should be fixed now
Ryzor 11 Sep, 2023 @ 4:43am 
It looks like you accidentally made pain shock threshold buffs a malus instead. A buff for that stat would be positive but it's negative on the traits. For example, demigod of protection gives -75% pain shock threshold which makes colonists collapse in pain after a couple bruises from a squirrel. While hilariously game-breaking, this doesn't seem intentional. Could you please fix it?