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Also yeye, usually Fanmade things are the best anyway - anything made so you can Enjoy the game better and such without Ulterior moves (like popularity, making money, stuff like that)
and, i've found, often the "made for me personall, published because why not" often become the best, as those mods are almost always a labor/ creation of love.
Also, just as a question, do you think it's better if I combine the mods (what I'm leaning towards), or keep them seperate. I think by combining them, it will be easier to integrate the stats with the weapons and traits
Again they were just made for me personally because i wanted this stuff but didnt find anything fitting for me so its more of a "meh here we go" thing
As the change is bareley anything, I'll make a fork (and mark you as a contripututer)
P.S. I'm assuming it's the same with Godly Weapons, so I'll do the same (might merge them though? hmm...)
(I sometimes have like this Motivation/Obsession where I only play rimworld for like a week or two and then drop it again and obsess another game, rotates usually sometimes)
Also as @CTH2004 and @Delta7777777 said - i use both of them and its perfect to apply the traits i made onto the pawns - shoutout to them
1. There’s a mod (if I find it will link) that lets you alter trait probabilities, perhaps combining that with some other stuff you could make it dynamic with other sources?
2. On a similar note to @Delta7777777, prepare carefully is also a good choice!
3. Been doing other stuff, but in a few weeks I should finish the next update to my gene mod, which will contain the genes for your mods traits (as well as integrating 2 mods into one, maybe). Just about 6 months after I nearly finished the initial one that I broke…
On that note (i dont remember if i wrote it anywhere) its fine to edit, copy or take inspiration of the code so dont worry about that - I just made it quickly for myself for fun and not something thats like "MY MOD NO STEAL >:(" so if you wanna temper with the values then go ahead
I added alot of Comments based on my Knowledge to remember later on and maybe help others about the tags
As far as I remember, the Tag <generateCommonality> is the chance how common it is for enemies to spawn with it or trade with it. I put it at 0.001 and havent seen any enemies in my testing
The tag <tradeability> with value "None" should disable you being able to buy/sell the Weapons or at least Buy it from any Faction... I could still sell it i think so i guess its just so other factions dont have a chance to sell it?
These two tags should do the trick, other than that just look around in the XML Files, i commented what each does and you can adjust the values if you wish
The only way I found it possible to Increase Damage is to add a new Weapon which does more Damage - which my other Mod does (adds OP Weapons)
but I have not found any way to increase weapon Damage based on the Traits themselves
I’m currently learning how VE frameworks building export system works, so that I can make some special, neat scenarios!
P.S. do you have any new plans for mods? Just wondering!
tl;dr - Take your time, take breaks, its easier to start from Scratch and try again, trial and error is important, try to keep your workspace clean from the beginning on so you wont have to deal with that
managed to completely break it!
First I accidently deleted an important piece of code (one of the references I used to base almost all the genes on). Trying to fix it I ended up accidently removing more , causing it to be almost completely destroyed.
I then decide to start from scratch on that file. I delete it, and take a break. During that break I permenttly empty my recycle bin. A few minutes later, I find out I deleted the wrong file...
I've decided to just start over from scratch. But, as I'm doing that, I figured I might as well over-complicate things, and calibrate costs based on the ratio between OP-ness of your traits (:
tl;dr
Back to square one, and now doing it more complicatedly...
I wish you luck and Progress with the Mod aswell as the Wormhole you are doing but yes its similar how i do it - I get information from hearsay or something similar - modify it to suit my tastes - work more on it and bam got something nice
And, thanks for the offer, but every time I think of that lore, I laugh (:
And, glad you liked it! Also, I am definitely putting way more effort into this mod than it needs (I mean, I’ve done 3 revisions of mutual exclusivity just to make it flow better when read from the file)…
In a way, that “ this was just a quick "low effort" mod without much thought behind it” is part of why I’m putting so much into it, as that’s how I often come up with the basis of my ideas! (Today I might have figured out how to make a stable wormhole, and how to travel through time with it, as well as the composition of all matter in Existance! (Hint: it involves wormholes being 27 (or 21 or 11. Math is still a bit vague on it) dimensional objects, and the “strings” actually being micro-wormholes!) from just a silly little “I wonder if I could go back in time and make the events of this tv show real”)
Also again its very nice of you but you dont have to adhere to my Mod as -again- this was just a quick "low effort" mod without much thought behind it, though I respect your Decision.
Nice thought of 4D thinking "The Skills are just so powerfull, they go outside of the Game itself - breaking it" xD but ye
If you feel like still wanting to add something Graphically you could give me a Idea and I could maybe draw some things for ya - just have to get a general Idea of what you would have in Mind that would mix your and my Idea for the Mod or aesthethic at least
(Obviously dont expect anything fancy - i might daddle in drawing sometimes but am nothing more than a Amateur - then again maybe thats better than Stock Drawings/No Texture but again its up to you to decide)
1: yes
2: yes
3: yes
so, do you think that's a good thought process?
1. make Protaganist mutually exclusive with all "Master" genes
I am not sure which one
2. make each "teir" mutually exclusive (So, you can have only Master, Demigod, or God of speed. Same with all others)
Leaning towards "yes"
3. Make deity mutually exclusive with other teirs?
Thinking exclusive with all but protaganist (because)
Also, do note, each of them is much more expensive than the previous one. (And diety... you don't want to know how much it is!
p.s. the reason I'm asking is, at least to me, this mod is partly yours, as I want it to be seamless. Also, may I use your branding image as mine (I'm thinking use your "old" one. So my branding image will be your original branding image (:
Thanks!
So, just "Master< Protagonist < Demigod < God < Diety"
And, I'm no artist, don't even have a general idea. Might jsut stick with rimworld default red "no-texture" icon, and say something like "they are so powerful we can't comprehend the images" (:
[0 = Cant use the Element / 100 = Is a God of the Element)]
Master of Fire - Strong and Known of Fire Powers (45/100)
Protagonist - OP All Around Dude ( 65/100)
Demigod of Fire - Excells Greatly at Fire Powers (80/100)
God of Fire - God of Fire (100/100
Making it so Protagonists are well Rounded and Stronger than Masters in all, but against a Demigod weaker in their Respective Element (Replace Element with Stat like Speed, Survival etc.)
Myself i would probably just do some creative selfmade Runes or something which get Progressively more "Elegant/Intricate" the Stronger they are.. something like that Fantasy stuff yknow
But i think its best if you just do what you feel would fit the most as its your Mod that youre working on after all - have fun and do what you think is right!
If you mean the Preview here - I drew it in Krita (very nice Opensource Free Drawing Software).
Didnt think too much what to draw so I just did some Gold "Godly" thing
You have any ideas for images that represent your traits? any good sites? what site is that preview from?
Also, from what I can tell, Protaginist is kinda between Master and Demigod. Does that sound about right? Would you say a pawn with Protaginist is in between a pawn with all the Master traits and a pawn with all the Demigod traits?
Also, that's what my opinion is too (for free programs). Just make sure "credit where credit is due"!
Thanks!
What i should mention - I dont mind anyone taking either of my Mod Ideas, Taking Inspiration or Copying it to a degree as I feel like the Modding Community Gives and Takes either way to learn/teach and bring more to People
So yeah, do whatever you will with this Mod/The Ideas and such
May I have a feature that interfaces with yours on my mod?
What I mean is this: If a player has both your mod and mine (and perhaps one other so the genes can have multiple pre-reqs), there will be genes that can add your traits!
Thanks either way!
Should be fixed now - again