Kenshi
RW and Tweaks Patch for Living World
66 Comments
miguelito2701 26 Jun @ 11:49am 
this mod is completly broken dont use it, idk why adds meshes of the kathun mods
cryozombie 18 Jun @ 2:36pm 
Daichin I have seen you on like 4 other mods saying your making one of your own and I just wanna say good luck and its looking like its gonna be a big one, both in work and favorites
Daichin 26 May @ 4:44am 
Hello, the author. I'm working on my own mod that globally improves interactions with factions and would like to use your mod to integrate it into my mod. Can I do this? I will give you credit
Guterake 23 Mar @ 7:44pm 
thank you for this patch :beeped:
DingusMain 19 Feb @ 11:32pm 
it sucks that this is the only patch that links two amazing mods together and its abandoned. I hope somebody makes a patch for this mod to fix some of the issues too like the blood reaver chief not spawning or all that mess when warring with the Holy Nation, im still new to FCS so I havent really figured out how to fix everything yet.
Orbobro 2 Jan @ 4:50am 
brother what's up with living world nerfing NPC dex significantly? can there be a fix for that too? i don't want the game to feel any easier
Няшко 29 Dec, 2024 @ 7:05pm 
2024 RW updates seems pretty nice...
Fainez 17 Nov, 2024 @ 2:25pm 
hold my beep, I'm going in
charlie.hall.0111 20 Aug, 2024 @ 8:49am 
If using UWE should the reactive world UWE patch and the living world UWE both be installed?
Reviera 6 Aug, 2024 @ 8:50am 
pretty sure the dude from rebirth is meant to come to you, last ditch effort war.
nhama52232 17 Jul, 2024 @ 8:06am 
I'm at war with the HN and can't seem to capture all 11 leaders because the last one won't spawn untill I chapter the first 10. The guy in rebirth wasent spawning so I tinkerer in the fcs and made him a housemate in the house and that fixed that one. Then for no reason stack goes to the shek kingdome even tho I didn't capture it's leader. So now I'm 9/11 leaders and I can't figure out why that town got the override even tho it's leader was still alive. He was just swallowed by the game lol. Not sure what can be done at this point. Please help!
amm90 14 Jul, 2024 @ 8:32am 
Can I also use universal wasteland, legendary of kenshi and a compatibility mod between wasteland and living world?
DoomFlavored 5 Jul, 2024 @ 11:36pm 
When I have this active, I crash at the Leviathan Coast and the Purple Sands. I haven't been able to narrow down exactly what is causing the crash, but I know it is caused by this specific mod.

I have not tested Reactive World alone, but I have tested with just Living World and everything functions fine.
nhama52232 20 Jun, 2024 @ 3:20pm 
Blood reaver home gaurd squad not spawning.

Edit: ok after messing around with FCS i realised the cannibal huts were the problem not allowing him to spawn in them. You need to erase them in a fresh game start (IMPORTANT) with the f12 menue; put the same building in a diffrent location inside the town circle (you can move the tents and beds around if you need to). After you replace the cannibal huts, make sure to set one of them as hq king in the interior mode and then save and save the building then save the mod in the f12 menue. Now Import your game and he should spawn in the king hut. I manually set it for him to spawn in a hq king cannibal hut I think (can't remember if that's how it's set or I changed it manually). Oh and erase the swamp hut spawn point for the squad the chief spawns in. It's the cannibal home gaurd blood reaver squad.
BUSHIDO 9 Jun, 2024 @ 12:39am 
is this still being worked on?
habibiwaliwafi 4 Jun, 2024 @ 9:17pm 
mod need updates
sandman 20 May, 2024 @ 7:44am 
Will the latest additions of the Reactive World Mod from 2024 be implemented here?
GuyManBot 21 Apr, 2024 @ 1:40pm 
So far, I am not noticing any issues. The Dust Bandit civil war is working, but have not gone beyond that. How does this work as far as taking over The Hub tho? Since I believe both mods do a similar thing.
Babaloo321 2 Apr, 2024 @ 10:05pm 
Is this still working as of the latest patch?
三千123456 1 Apr, 2024 @ 6:01am 
thanks you
[咕咕]竹兮 15 Mar, 2024 @ 1:32am 
I noticed that some shops in towns (such as weapon shops) have become houses that can be bought. Is this a tweak by the developers?
reece107 6 Feb, 2024 @ 7:15pm 
One last update, sorry for all the comments. I managed to restore the bar by deleting the file of some barracks— but said file was only in this patch, not the original living world file. FCS said it was technically from Living World, not the patch, but again it was not in the original mod files.
reece107 6 Feb, 2024 @ 6:56pm 
Nevermind, it’s a problem with Living World itself. But I can’t figure out how to revert it, as despite setting it back to what it should be with FCS, it refuses to be a bar and remains as a barracks. I did the same to revert the Tech Hunter HQ and that worked, but not this one and I don’t understand why
reece107 6 Feb, 2024 @ 5:41pm 
I’m not sure if this is still being updated, but it seems this mod (possibly just RW in general?) causes buildings in Black Scratch to swap (Waystation bar to a barracks, main Tech Hunter HQ to a residential) causing not only for there to not be a single bar, but also seemingly messes with Bo, who is necessary (I think) to the Anti-Slaver ‘questline’
TheKervinCharm 28 Jan, 2024 @ 6:16am 
Do I need to uninstall reactive world or can I have it on the mod list like living world??
Reverum 26 Jan, 2024 @ 7:58am 
Ok I deleted my previous comment saying that it is not possible to fix it, but you actually can fix the blood reaver chiefs spawn in the FCS, recently I was tinkering with the blood reaver camps and the chief, I changed so many stats I don't even know what fixed it, although I can double check again to see what caused the fix.
gabs2 23 Jan, 2024 @ 9:58pm 
By the way, I wanted to thank you for making this patch, both mods have amazing contents, it was my dream to be able to play both together, even if there are still some problems to fix =)
gabs2 23 Jan, 2024 @ 9:46pm 
I found out that might some problems with the holy inquisitor in rebirth. he just doesn't spawn, and if i can't kill him, i can't destroy the holy nation
Negative Ramos 1 Jan, 2024 @ 3:33am 
So, before installing this mod I just wanna double check, I dont need Reactive World, but it has all (or at least most) of the Reactive World world states/features, right?
Strain 21 Dec, 2023 @ 4:20am 
Hello friend does your mod add new faction soldiers like conscripts? It seems that they are heavily encumbered by the armor. They stopped appearing after I removed the mod unfortunately
少话,信用分+1 20 Dec, 2023 @ 12:19am 
Hello author,I downloaded your MOD and Living word and played for a while,liveing word above your MOD,I found a problem when I played to Mourn,The white orangutan is stuck in a ruins that is not the original location,And the town is inaccessible,NPCs are all standing at the gate of the city and can't interact in any way,Please ask if it's caused by me downloading too many mods.,Or is there a problem with the coverage of the world.
Manifesto 11 Dec, 2023 @ 7:54am 
this seems to work with what you have going i see everything running as normal

my only concern is
i cannot use my patches with this file for Reactive world.
UWE&RP patches do not work for this mod.
as its showing compatibility issues..

i have not come across any error as of yet with the patches active but thought id raise this other than that it seems to be working fine.
Iago Aasimar  [author] 2 Dec, 2023 @ 7:47am 
@Roo
IDK if it will work perfectly, but if you have a lot of World States activated, I would suggest importing the game ressurecting dead NPCs.
But still, it is more stable to use it in a new game as it changes lots of spawns and events.
Iago Aasimar  [author] 2 Dec, 2023 @ 7:45am 
@Mighty Mozenrath
Thanks for the kind words!

It's true, it's just a sum of lots of simple tweaks,
most of the hard work in this one is checking manually for conflicts, there was a lot of them.

I think there are still some conflicts, but I hope to fix most of them, feel free to suggest tweaks/fixes and I will see what I can do :D
Iago Aasimar  [author] 2 Dec, 2023 @ 7:44am 
@Cæruleus and @Stevo
Sorry for that! I will check this spawn and see what I can do!
Iago Aasimar  [author] 2 Dec, 2023 @ 7:34am 
@Rivus IDK but I will see if it's in the code of the 2 mods
Iago Aasimar  [author] 2 Dec, 2023 @ 7:30am 
@Honnaven Hmm if you isolated the issue and found it is LW, I think I can fix it! I'm going to see this part of the code :D
Iago Aasimar  [author] 2 Dec, 2023 @ 7:29am 
@Obelisk Thanks! I hope you like it!
Iago Aasimar  [author] 2 Dec, 2023 @ 7:28am 
@Johrdan720 I dont know for sure, but if it modifies World States I think it's not compatible =/
Iago Aasimar  [author] 2 Dec, 2023 @ 7:25am 
Hi everyone! Sorry for the delay. RL Work at the end of the year is tough. I'm going to read every comment and see what I can do. I hope to fix most of the things until this or next month, 12/23–01/23. Sorry!
Stevo 21 Nov, 2023 @ 4:11pm 
"I'm not sure if it's an issue with this mod or base Reactive World but for some reason the cannibal chief for the Blood Reavers Clan won't spawn even after importing multiple times."

Getting the same issue
Valkyrie 7 Nov, 2023 @ 11:58am 
Would I be able to use this and add living world to an ongoing game? I've been using reactive world but I'd love to add them both together--I'm sure it would require an import which is fine, but other than that should it be all good?
Mighty Mozenrath 13 Oct, 2023 @ 11:41am 
FANTASTIC work!

We need more folks like you that CARE to make the game better!

I am testing this patch now. Just unsubscribed from Reactive World since you indicated it is ALREADY in your patch. Great work!

I have learned to do my own mod changes as most are “pretty simple”. I had so many my system kept crashing. (Most mods are simple things and the modder could tell us How to do it, or use their mod if we lack the time or interest that do it ourselves)

The only mods I use are “character” ones as I don’t have the skills to design the meshes, dialogue, etc.
Lymphious 2 Oct, 2023 @ 6:13pm 
I'm not sure if it's an issue with this mod or base Reactive World but for some reason the cannibal chief for the Blood Reavers Clan won't spawn even after importing multiple times.
Rivus 27 Sep, 2023 @ 5:18pm 
I noticed that Holy Nation doesn't seem to fight with starving bandits anymore. Is this intentional?
Honnaven 13 Sep, 2023 @ 3:44pm 
Yeah, some more testing later, the raid happen without this patch too, so it's an issue with Living World itself. Shame, I loved the Anti-Slavers taking over Eyesocket and such. Thanks for your work though, Will definitely use this on my next playthrough
Honnaven 13 Sep, 2023 @ 2:30pm 
So far this mod works fine; only issue is, my outpost keeps being targeted by random raids from factions I'm allied with. I do have a LOT of other mods installed though. But the issue seems to be with this patch, or with living world itself. To be more specific, I'm allied with the rebel farmers - Simion is alive and well, and yet the Wrath of the Farm event shows up at my base every few days. Importing without dead NPCs didn't change anything either. The issue's most likely with my hell-list of mods, but still, seems to be an issue with this mod.
Sahara 9 Sep, 2023 @ 4:45pm 
This is the perfect blend of both worlds. Just what I was looking for, and for a long time too! Thanks a lot. I will subscribe and let you know of any issues I encounter ( if there are any ). :Khappy:
Johrdan720 8 Sep, 2023 @ 3:07pm 
this mod will work with UWE ?
Roulce 29 Aug, 2023 @ 6:46pm 
yeah importing fixed.