Arma 3
DCX_GM, DMOrchard's cDLC Crossover mod, Global Mobilization
23 Comments
dmorchard  [author] 6 Jun @ 8:50am 
I'm fairly certain I know what is causing this and will apply a fix to the DCX_VN mod (and others) in the coming weeks.
SilverDiablo 4 Jun @ 12:50pm 
yes same error
dmorchard  [author] 31 May @ 2:13pm 
Thanks Frosted Flake. I'm already chasing the following pilot-related error, which is due to config lines in DCX_VN when DCX_GM is also present in the mod set...
"Error: File dmo_dcx_vn\_characters.hpp, line 7: '/CfgVehicles/dcx_tak_jetpilot.ID_TAK_JETPILOT': ";" encountered instead of '='"
...Same error message?
Yo Gabba Gabba! 31 May @ 8:38am 
I think this is causing a crash since the latest GM update, something to do with pilot outfits?
Josethx 🆉 24 Feb @ 4:33am 
More skins
dmorchard  [author] 7 Feb @ 9:24pm 
No, I don't think I ever made a sand skin for CH53.
Lockheed 7 Feb @ 5:43am 
Im looking for an H-53 in sand paint with no decals, and in my mind it was once in this mod
dmorchard  [author] 3 Nov, 2024 @ 7:41pm 
Thanks for the kind words, Volske and Lulu56.

Lulu56 - I've added your suggestion to my to-do list, which is already too full to manage :) It will also hinge on Fingolfin's approval which I'll seek if/when I get around to it (I always like to get the mod creator's go-ahead before doing my thing, even though it's functionally the same as making their mod a dependency).
Lulu56 3 Nov, 2024 @ 9:07am 
@dmorchard I realized that the previous work of many people is what made this game and this community wonderful. I'm trying to update the magnificent Fingolfin faction "Altis armed forces 2017", for the awesome Antitasi of Barbolani, Socrates and the people of Antistasi Ultimate. It would be good for this, to have a complete faction of Altis forces including elements from GM and SOG, such as the t55, Mi-2, SA75, ZPU4, LTA 4, etc... So here is my humble (and long) ask. I appreciate your work, it's really wonderful.
Volske 14 Oct, 2024 @ 2:40pm 
@dmorchard thanks for the heads-up. It was just an idea anyways, no obligations. Appreciate your work.
dmorchard  [author] 14 Oct, 2024 @ 9:59am 
Volske - Just a heads-up that although I did just update this mod it was only to fix a simple config issue. Unmarked vehicles remains on my to-do list for now.
dmorchard  [author] 13 Oct, 2024 @ 1:27pm 
Volske - I'll bump unmarked GM vehicles to a higher priority. I still can't say what that means in terms of a firm ETA though. Sorry.
Volske 3 Oct, 2024 @ 8:18pm 
I too would love unmarked (at least just the emblems, the numbers are alright) GM vehicles, as we use them for antistasi and it doesn't feel right if we are using vehicles with enemy emblems
dmorchard  [author] 8 Sep, 2024 @ 2:56pm 
Ahhh! Well once Orbat has generated a config for you, you should be able to remove the insignia etc. via a config edit of your mod, just like I've done it in my mod. Go ahead and de-PBO mine to see how I did it for the SFIA UAZ and other vehicles - I wrote a macro named "CLEAR_GM_INSIGNIAS" which you'll find in "/_core/gm_defines.hpp".
Big Boss 7 Sep, 2024 @ 8:30pm 
Thank you, you're the guy who makes all of this possible after all :steammocking:
The only reason I ask for the unmarked stuff is mainly so I could make quick factions with Alive's ORBAT faction editor, which keeps insignia, but I'm working on some ways around it.
Also, the S-75 Dvina rockets with East Germany?! Awesome!
dmorchard  [author] 4 Sep, 2024 @ 11:29am 
Since those options exist, I haven't prioritized adding unmarked GM vehicles to my generic factions. Maybe I will get to it some day.
dmorchard  [author] 4 Sep, 2024 @ 11:27am 
Thanks Eagle Watch! There are a number of ways to remove insignia from the original GM vehicles, depending on your use case. If you're editing a mission in Eden, the various insignia and markings are accessible within the attributes viewer. It can also be done via a custom event handler (EH code has been pinned in GM's official Discord, I believe). If you're Zuesing, in-game, you might be able to access the vehicle attributes and/or set a custom EH as well - it might require a mod that extends Zeus capabilities though - I'm not too familiar, unfortunately.
Big Boss 3 Sep, 2024 @ 6:20pm 
Hey, thank you for this mod. It's awesome being able to use the units in other factions. I'm not sure where else to communicate this, so I will write this here. Would I be able to make a request? I like the various west and east German vehicles, but the nation insignia makes it unable for me to use it for other factions. Is there a way to get a 'generic' version of the vehicles, without national insignia on them? Thank you again for the mod, always fun being able to use SFIA with the UAZ!
dmorchard  [author] 16 Apr, 2024 @ 7:27pm 
I'll look into it. My to-do list from various mods is only growing these days - I have much less time to devote to modding than in the past - so I can't make any promises.
INSPECTOR CKELET 16 Apr, 2024 @ 10:57am 
How about adding a vehicles for BWMod factions?
dmorchard  [author] 9 Dec, 2023 @ 10:41am 
Everything has been ported from the old mod into the new mods. SOGPF is the only cold war cDLC with planes so far, so I assume the planes you're thinking of are the F4, F100, Mig19 & Mig21 - when I split the original DCX mod those assets migrated into the new DCX_VN mod. Note that you'll need to load both the GM cDLC (source of the factions) and SOGPF cDLC (source of the planes), plus the DCX_VN mod (source of the new skins), in order to find those planes in-game.

Rule of thumb: my DCX mods are named for the cDLC that the modded assets originate from. And to further explain my naming convention, I used VN since it is the classname prefix used by the SOGPF devs; IC = CSLA Iron Curtain; SH = Spear Head; WS = Western Sahara.

I get the confusion. I hope that helped explain :)
Willy Stroker 9 Dec, 2023 @ 4:47am 
Hi @dmorchard. Are there plans to do plane skin vehicles under West/East. There were lots in the old mod but non in the split version.
Hanss 15 Sep, 2023 @ 12:23am 
Thanks, it's great to see that things are going well and I can run the "lighter" mix of GM CWG and CSLA IC :)