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I do use UIOD though, so maybe that's why.
-influence cost for creating/modifying contracts is basically non existent (30+- influence, 5+ when modifying)
-naval capacity contribution can be set from 0-45% for most, 15-45% for bulwarks, but i couldn't set it to 60 or 75% for any of the 3 specialist types, regular vassals, or tributaries, but i assume that 45% is supposed to be the default limit and 60/75% is specifically for satrapy types.
-Also resource contributions are much more flexible, which is very nice imo because it makes more types viable, also basic resources only take up to 1.50 loyalty at 75%, while advanced and strategic do 2.25, and research 3.75, which was weird to get used to, but after a while it was nice because it rewards you for taking basic resources and refining them yourself.
I will go ahead and try this mod without EEaD just to see if it works with the current version soon.
No guarantees of compatibility, of course. Just that's what it looks like after scanning through the files. Also bear in mind I haven't checked this mod for compatibility with 3.11.* yet, so if you are running the new patch, no guarantees there either at this time.
Do you know if this is compatible with "Expanded Espionage and Diplomacy"?
The EEaD mod seems to change quite a lot but so far i didn't notice anything about vassals, so i was hoping i could combine it with this one, but since this mod also does some tweaks for diplomacy outside of vassal contracts i am unsure.
Is kinda weird that they put a cap on the fed fleet, but not on the penalty, like they already use weights for roll chances so why not use a system that divides the total naval cap of a given empire (lets say 1000 for the player empire), divides it by the combined naval cap of all federation members (1000 + 4x250 = 2000 so 1000/2000=0.5), and then multiplies it by the fed naval cap (lets say 200) to get 100 naval cap taken from the player empire, while only taking 25 from each vassal?
That way you could limit it to never take more than whatever the fed cap allows, while still making everyone pay proportionately.
I guess there's probably more to it than just that, like engine limitations or whatever, but if it is doable then it would be a great QoL change they could make.
Nearly all percentage modifiers are additive with each other, including anything coming from specialist subject types, traditions, GalCom resolutions, a military academy building, council agendas and councilors, leader traits, etc. The federation navy tax is the only one which is multiplicative with all of those, as far as I'm aware. Just another reason to hate the federation navy, IMO. It will also take the full tax from all members even if that amounts to far more than the 200/400/600 cap.
First off, the numbers are a bit weird due to how the game figures out naval capacity contribution to an overlord. Normally (using the built-in effect of the satrapy subject type) the naval capacity is just duplicated, so the vassal keeps everything they had and the overlord gets a portion of that. I implemented it such that the naval capacity transfers to the overlord - so the vassal loses 30%, and the overlord gains, in this case, 42.86% of their new total (0.4286*0.7=0.30*1).
So the penalty to the vassal is applied at the same time as their other percentage modifiers (for example, the penalty for being a scholarium). Then, they lose 10% of their new total to donate to the federation. Then, the overlord gets 42.86% of their final amount after the federation tax. That total is added to the overlord's pool after all of your percentage modifiers are applied, but before the federation tax is taken. So it is effectively double-taxed.
Besides that i gotta say i'm excited to try this one out!
The contract modification cost reduction, trade deal willingness with negative relations, and fleet contribution from vassals is awesome.
The only things i might miss are things like being able to select individual recourses like minerals and energy without food as a lithoid overlord, or affect your vassals ethics/authority/policies like you supposedly can with that one other mod
I only played with the holy covenant type so far, and they eventually unlock a federation fleet which takes 10/20% naval capacity of every members total naval capacity up to 200/400.
If i had a holy covenant federation as president with 1000 naval cap, and 4 vassals with 250 cap each, which would turn into 900 and 225 after 10% go to the federation fleet, would i then get 30% of 225 (67.5) or 30% of 250 (75) per vassal?