Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
The Bow and Arrow was not invented in TF2.
Bugs??
- Bolt remains active after hitting anything but NPCs & Players. Damaging anything that touches it.
Suggestions
- Support for this this addon
If need be, I can make a video show casing these.
Bugs
- Holding primary fire while the bow is "reloading" will prevent the drawback animation from playing, but the bow still firing after releasing primary fire.
- Not rendered properly, and falling through the ground, when dropped or spawned by the tool gun.
- If a player with a bolt attached dies and respawns, the bolt will still be attached.
- Players with bolts attached to them experience weird collisions. An example being not being able to move when shot in the foot area. Another being.
- Funky bolt placements on players and what not.
- When a bolt hits a player, the following ere appears in the console. "ent_bowarrow_sr[205]: Changing collision rules within a callback is likely to cause crashes!"