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There's a map that features them in the workshop though https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014476360&searchtext=
I do feel a little let down that these skins seem to replace the original models. Why wouldn't they be separate models? That way mappers could use them to represent goo-covered husks rather than equating them to regular husks.
Prisonguard: ent_create npc_husk_soldier model models/husks/husk_soldier.mdl skin 2 additional equipment weapon_smg1
Prisonguard isn't in the base game by default though, i added it to the regular husk soldier model. in the base game there's a texture for it but not a model