Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3205377029
– "ReBuild: Doors and Corners"
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2844647879
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3235623894
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330807313
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3275682316
Would it be possible to add a config for the walls decaying over time? I kinda wish the ruins and rubble would stick around longer than a few hours
JobDriver threw exception in toil MakeNewToils's initAction for pawn Hendricks driver=JobDriver_Deconstruct (toilIndex=2)
System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing
Root level exception in OnGUI(): System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
The full error is in a discussion post for you.
* walls that were not in home area no longer get marked for restoring
The only work around i have found to prevent this was by using the "Give up your buildings" mod to just turn the walls into a no faction entity
Error in static constructor of SomeThingsFloat.SomeThingsFloat: System.TypeInitializationException: The type initializer for 'SomeThingsFloat.SomeThingsFloat' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
...
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix()
- POSTFIX LayeredDestruction.patch: Void LayeredDestruction.StaticConstructorOnStartupUtilityPatch:Postfix()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
That mod changes vanilla textures. Darn.
This mod adds so much in terms of immesiveness :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262718980