RimWorld

RimWorld

Cables and plumbing
97 Comments
Kirbington 4 hours ago 
People like you are doing god's work @ILuvSilicon, thanks for confirming.
ILuvSilicon 6 hours ago 
Dropping by to say this mod still works with 1.6. vanilla. Individual patches may vary.
DreamState 13 Jul @ 4:48pm 
prob not likely a 1.6 update incoming by the sounds of it?
MedicalPol  [author] 27 May @ 7:19am 
I have updated the EM - metals patch for the 1.5 version, now it should use the proper defname. Downside is that now you can use the old EM with the 1.5 version of this mod cause both mods share the same name.
If anything else breaks feel free to yell at me, but as I said I've pretty much moved on, I'll still drop the occasional update to change the About.xml but that's about it sadly :(
mynameactually 2 May @ 9:11am 
Think it needs a patch for buried pipes from dubs bad hygiene
Colonel.EXE 3 Mar @ 10:12pm 
Speaking of the expanded materials - metal patch,
The patch needs to use EM_Copper as opposed to the VMEu_Copper its using now, since the new version of EM changed the defname.
Cline West 28 Jan @ 5:44pm 
Speaking of the expanded materials - metal patch,
The patch needs to use EM_Copper as opposed to the VMEu_Copper its using now, since the new version of EM changed the defname.
JamEstHamEst 30 Nov, 2024 @ 5:43am 
Speaking of the expanded materials - metal patch,
The patch needs to use EM_Copper as opposed to the VMEu_Copper its using now, since the new version of EM changed the defname.
questionable 9 Nov, 2024 @ 2:02pm 
the expanded materials - metals patch doesnt seem to work with the newly updated and separate version of the mod and breaks the crafting recipe for the electrical cables
Senilia 22 Aug, 2024 @ 8:05am 
thx
MedicalPol  [author] 21 Aug, 2024 @ 2:02pm 
Late to the party but it has been updated for 1.5. And with it, i patched the vanilla hidden conduit, which takes two cables to build instead of the two steel.
喵酱official 29 May, 2024 @ 7:42pm 
please 1.5
Nishe 19 May, 2024 @ 1:36am 
waiting for 1.5 for this dope mod
Senilia 13 Apr, 2024 @ 2:58am 
1.5?
Tourman 7 Apr, 2024 @ 8:10pm 
Need an official patch
Slikkelas 24 Mar, 2024 @ 4:52pm 
This works perfectly fine in 1.5.
Just edit the About.xml file to 1.5 and you are good to go.
I can confirm it works on vanilla hidden conduits.
Olyndra 13 Dec, 2023 @ 5:08pm 
Can you make an optional patch for adding rubber from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3046070864&searchtext= to the cables? Or maybe more fitting would be for the conduits that don't short circuit in the rain.
Lurmey 9 Dec, 2023 @ 3:52pm 
Suggestion: have two types of cables: insulated and uninsulated. Insulated cables require chemfuel + metal to craft (steel, or copper with EM Metals) and uninsulated don't require chemfuel.

Vanilla conduits are built with uninsulated cables, hence are vulnerable to the bzzzt event, however all other types of conduits (undergroun conduits for instance) use insulated cables, explaining why they don't allow the bzzzt event.
MedicalPol  [author] 8 Dec, 2023 @ 1:29pm 
So far I'm satisfied with how this mod turned out to be and I don't plan to expand on it the time being, as I have not only other projects, but also matters irl to attend. Do note tho that I read every of the comments I get and some of the propositions I see are interesting
SkylineOdeum 8 Dec, 2023 @ 7:51am 
Have you looked into the mods that have rubber farming? Would be awesome to have some recipes that provide rubber coated cables. Many thanks for the awesome mod!
cralis7 1 Dec, 2023 @ 1:28am 
Could I recommend that you add a couple of additional recipes for the cables? In reality, cables are commonly made from tin, iron, steel, gold and silver. The fundamental problem is that a lot of custom starts don't include cables and when using a mod like Expanded Materials, there is no guarantee that you'll have copper on your starting map. If I had to only choose one metal for this, I'd add silver because most starts have silver and you can easily get it from trade; but it would be nice to see all conductive metals as a possibility...
Nishe 19 Nov, 2023 @ 7:38am 
I'd recommend you also add cables to:
The Rich Explorer
The Mechanitor

There's more from popular mods but I think those are the base game/DLC ones where it makes sense.

The Sanguophage is a toss up between having them or not, as you supposedly "barely escaped' someone who was hunting you before coming to the rimworld, but you do start with some steel and components and electricity research, so I guess adding some cables would make sense, though it should probably be a lower amount than in the other scenarios.
Nishe 18 Nov, 2023 @ 10:49pm 
Nice! :D
MedicalPol  [author] 18 Nov, 2023 @ 3:36pm 
@AuntyDonna thanks for the info about the oversight.
MedicalPol  [author] 18 Nov, 2023 @ 3:34pm 
Update:

- Added 75 cables in the crashlanded start items list.
- You can extract a few cables from a batch of components.
magww 14 Nov, 2023 @ 8:20pm 
Really love this, rimworld really needs more component like creations to make factories necessary. Any hillbilly in the back of his garage can build a charge mini gun because all it needs is some blue metal, a circuit board from literally anywhere and a few bits of metal rock. Its ridiculous. I really hope to see more stuff like this.
Nishe 4 Nov, 2023 @ 11:38am 
p.s. when I say the base game scenarios I obviously mean the ones where it would make sense, not naked brutality or tribal starts for example.
Nishe 4 Nov, 2023 @ 11:38am 
Hey there, just an idea, since this mod adds an extra layer of complexity that the base game doesn't have, it might make sense to add say 30-50 cables to the base game starting scenarios, and potentially add it to the deconstruction rewards for ship chunks, which I think would make sense.

Another idea could be breaking down components into wires at around 10 wires per component.

Or I guess you could just add cloth to the starting resources.

Otherwise, as is, in the early game you're locked behind growing some cotton or getting chemfuel production before you can make cables, despite being able to construct other more complex electrical devices.
Vardath 18 Oct, 2023 @ 9:54pm 
Love it!
MedicalPol  [author] 18 Oct, 2023 @ 11:07am 
@RealLifeHobgoblin Nah i don't have github and, - about your idea - i recommend you post it on the rimworld discord server for more visibility.
MedicalPol  [author] 18 Oct, 2023 @ 11:03am 
@zyzyhasl It would be too much of a hassle to make pipes being stuffable/being made of other materials balance wise (and xml wise quite frankly). But you're always free to modify the mod yourself if you want them made from other materials
MedicalPol  [author] 18 Oct, 2023 @ 10:57am 
@Manolo UPC works as intended, the underground waterproof conduits steel cost is lessened but is still present as you need to protect them cables for the water
MedicalPol  [author] 18 Oct, 2023 @ 10:52am 
Update:

- Added patches for : Rimforge power poles/Rimforge, Geneforge, Akeron - Decorations, Bill Doors' Plasma Weapon
zyzyhasl 9 Oct, 2023 @ 10:28pm 
管道似乎只能用钢铁制作?可以添加其他可制作材料吗?
RealLifeHobgoblin 8 Oct, 2023 @ 3:34pm 
Also, an idea for bases like mine that have several pipe networks that find me overlaying pipes from several different mods in the same tile. I'm happy that they're all compatible and overlap. But some kind of "universal pipe assembly" where I pay 10 pipes for one tile of piping that will work for every network would be interesting.
Do you have a github?
RealLifeHobgoblin 8 Oct, 2023 @ 3:25pm 
Please consider patching the air pipes and lizion pipes in Bill Doors' Plasma Weapons https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937054043
Thank you!
Senilia 8 Oct, 2023 @ 8:43am 
Akeron - Decorations thank you
Manolo 29 Sep, 2023 @ 8:59am 
please fix Underground Power Conduits still use steel for the waterproof counduit
Manolo 29 Sep, 2023 @ 8:51am 
Support for this mod please Underground Power Conduits
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735421319
Olyndra 21 Sep, 2023 @ 12:57pm 
Could you add a patch for geneforge with it's pipes?
theccccccccccccccccccccccccccccc 10 Sep, 2023 @ 5:39am 
a patch for rimforge power poles would be dope
MedicalPol  [author] 9 Sep, 2023 @ 11:57am 
Update:

- Added patches for : Fortification Industrial - Citadel, Milk pipe network, Dubs Central Heating
- Fixed a few bugs
MedicalPol  [author] 5 Sep, 2023 @ 3:27pm 
Studies have been sweeping through my energy, i'll try to look at it
Suspiciously Slurpable Straw 5 Sep, 2023 @ 2:53pm 
The compatibility patch for Subsurface Conduit does not seem to be working
Either that or I have the wrong mod (most subscribed under that name)
Changing the target ThingDef to MUR_SubsurfaceConduit fixed the issue
Nadia_Rising 3 Sep, 2023 @ 7:44am 
Any chance of making this compatible with Dubs Bad Hygiene water and AC pipes? This looks great, thank you!
Fumblesneeze 3 Sep, 2023 @ 5:28am 
sweet, overlooked that. great job!
MedicalPol  [author] 3 Sep, 2023 @ 5:05am 
@AugustDrake @AuntyDonna thanks for the info, i'll look into it

@evytb Only a matter of time

@Fumblesneeze already done
Fumblesneeze 3 Sep, 2023 @ 3:34am 
EM Metals compatibility please! :)