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Rapporter et oversættelsesproblem
Ludeon previously had a bug in the gene resource target which I compensated for in the framework. Since Ludeon fixed that bug in the 1.6 release my code ended up overcompensating.
I believe it should be fixed now though.
The Slime Core is basically a brain that has been relocated to the torso. Probably you're being a bit unlucky. It has a similar chance to being hit as a liver.
I could probably lower the odds for it to be hit though.
@Kovn
The Framework does support colonists with animal-like bodies such as that, but I've not actually set up any lil' sphere type slimes yet.
@tkgamer77
They should have a hunger rate of x125%, unless you have mods changing gene costs around. You don't need to keep them at a large size though, setting the target slime size to, like, 75% or something will make them eat a lot less.
@Chimbo
I'll look over the acid damage later, or maybe just raise the pawn cost of the slime raiders.
I would suggest trying to use fire against the slimes if they are proving troublesome. Half of them fear fire, and almost all of them are extremely vulnerable to any sort of fire damage.
Nevermind
I suppose this would be better placed on the main Big & Small file but this popped up first, so whatever. Thanks.
Verify files, or resubscribe to the B&S Framework.
Ludeon messed up their UI Resource Bar settings when they released 1.5 and they do some really hacked workarounds that can result in it getting set to weird values when being set up.
I think I got it reliably avoiding that reset-issue in the latest few versions, so you could try verifying files if you still get the issue and see if that helps.
If not it might be a mod interaction. Or I've just not managed to reproduce the issue.
There is a "Early Maturity" gene in the mod which you could add to a xenotype if you're doing a custom start. It should make the baby stuff faster.
I do believe I patched the Very Early Maturity to work with the slimes' proliferation ability as well.
Kids take too long to raise though even with the rapid aging. Gonna have to play this one in intervals.
Thanks for the races though! Love em. My favorites are the slimes and the mimic.
Vanilla Psycasts Expanded helped me with my permanent gunshot wound to the brain. Turns out regrow limbs also restores brains. That's right ladies and gentlemen... my warg is gonna be okay! Unfortunately it didn't work on a shattered nose though so may have to try to kidnap that elixir slime to add to my ranks after all.
They should be able to change size. I certainly wouldn't disable it with HAR.
If it is only an issue with HAR then if might be some of Erdelf's patches are interfering, I guess.
@Ghevd
Not being able to heal brain damage was mostly to avoid making them utterly op.
They are deliberately designed to be kind of awful aside of their incredible healing due to its potency, but gene-modding can fix most of their issues.
Don't mind me, I'll just be here sulking in the corner because elixir slimes can't heal brain damage and my plan to raid every slime village until I'm able to kidnap one is for not!
Stupid elixir slimes... can't wear anything, can't wield anything, and they don't even taste good... *kicks rock*.
Thanks. Issue replicated. Will fix asap.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3407604377
picture for yes
The "Slime Bar" slider lets you set how big they should aim to be.
@KungWoo, Mismagius
Try grabbing latest by doing a "Verify integrity of game files". The paths have changed and mismatches can cause that issue. There was indeed an issue with the slime/glutton body paths pointing at the wrong thing before (wrong letter capitalization iirc.)
the error mentions something about being unable to find the head textures
Should be fixed. Was just an error in the texture paths from some restructuring.
I'm having the exact same issue, again with an Elixir Slime
Regardless of cache reset or whatever else. I even tried save-loading and her size is correct, large, according to the slime meter, then she just shrinks back to a certain small size she was some while ago. Really weird issue, log shows no errors either ;-;
In a nutshell, I got an elixir slime and her size is insane. She has voraciously obliterated all the food in the colony. Now the actual problem is that, and I have noticed this for some time but I couldn't quite put a finger on it before experimenting on it, but her size doesn't apply changes downwards at all. Once she grows to a size, she will magically reset to it even if an attempt is made to lower her size. I have the slime set to 60, but her size is still 3.9 with a gigantic appetite attached to it.
Curiously, using the reset caches button sets her size, visibly, to the correct small one, but the absolute instant I leave the mod settings menu (not even unpause, just simply leave the settings menu) her size poofs up to 3.9 again. Absolutely nothing I try that I could think of can reduce her size, the thing seems bugged and stuck.
Yeah, it is just XML.
If you don't mind writing XML I would suggest writing a tiny addon mod that either changes it via Patches (ChatGPT can help with the XPath if you're not sure how those work), or adds a new gene that permits more extreme sizes.
That's probably a bug. I've not seen that one in particular, but the slime bar seems quite temperamental on some modlists. I've not confirmed if HAR is involved or not personally though.
Should be sorted now.