Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Last Arc
- Balancing Changes (If needed)
- Heat / Blood Heat Burst Mechanics
- Intro Animation
- SFX changes
- All Default Sprites
- Arc Drive
- Slight Hitstun/Damage Changes (mostly nerfs)
- IASA changes (Normals only)
I'll take a short break after as im going on vacation before starting 0.7 after which may or may not include:
- Heat / Blood Heat
- Major Sound Update
Moon Gauge is currently regained by
- Landing the first hit of any combo
- Landing a Super Move
However I'm also working on adding a Moon Charge mechanic that restores moon gauge after a set time and Moon Drive which reduces the cost of Lumina skills, and gives an additional air movement option at the cost of 1 moon gauge per set time period (will also function as a Roman cancel esque move)
Curious, any way to replenish keys/Moon? They seem pretty strong so honestly would probably be fine without but I have to ask
Also EX Key disappears if the opponent doesn't di in its direction? Interesting
Other than some Ninja sprites and projectiles not flipping I have no complaints
Solid character