RimWorld
Alpha Vehicles - Neolithic
288 件のコメント
AcetheSuperVillain 7月13日 7時25分 
"LOL (insert concept here)" is all the reason anybody needs to mod something into RW. But that's clearly not what this collection is about.

Some more combat vehicles would be cool, hussite war wagon, gulyay gorod, horse-drawn cannon/trebuchet/catapult/ballista, elephant/mammoth/camel/muffalo mounted artillery. Wild West covered wagon with the vehicle interiors framework would be fun.
gunns22 7月11日 17時24分 
@melelconquistador
Why would you want the Flintstones Car? What practical benefit would that add to RimWorld? Aside from "LOL Cartoon Caveman Car!" there's absolutely NO reason for the Flintstones' car to exist in RimWorld.
Unless Sarg feels like adding vehicular manslaughter to RimWorld. But that seems like kind of a big "IF."
melelconquistador 7月5日 22時38分 
No flint stone car?
Mad Cake 6月18日 11時54分 
Oh. Well, i think somebody else should do something like that. Right now there is no mod for that sort of things, or i cant find it. Though, i find problem of moving large piles of resourses on the map pretty obvious. Y know, like big amount or rocks, mined ore or stacks of lumber. Anyway, still, thanks for the mod.
Sarg Bjornson  [作成者] 6月18日 11時08分 
I can't change features like that, that'd be a change in the framework
Mad Cake 6月18日 10時32分 
its sad that wheelbarrow cant be used to move ore to storage on the map. Or at least i dont know how to.
Sarg Bjornson  [作成者] 5月26日 1時31分 
No idea, sorry
Carter 5月25日 20時10分 
I feel like I'm losing my mind, but isn't there a github patch or something to make the recipes work better with medieval overhaul? Does anyone know?
Adnan 5月20日 22時31分 
It would be perfect if we could put things on horse carts and if we could have a plough that we could hitch oxen to and plough the fields with.
Billy Bad Ass 5月2日 9時24分 
Thank you Sarg. I was looking for a simple way to have vehicles for my medieval colony. I appreciate you!
Nim 4月6日 5時49分 
The balloon is way overpowered, but I love it. Maybe some of these vehicles should be behind a tech requirement.
Sarg Bjornson  [作成者] 4月5日 8時29分 
Maybe!
ChrisB 4月5日 7時41分 
hi sarg, do you have any plans to incorporate VVE upgrades?
Jackel990 3月24日 1時58分 
as a joke can you add a Flintstones car
Sarg Bjornson  [作成者] 3月22日 1時33分 
/shrug
Karasik Erohin 3月22日 1時22分 
I don't feel right about an ox cart or horse chariot built out of nothing using wood. It must implement actual oxen/horses/dogs strapped in, else it's a cheating in a way, and doesn't feel right to me. That's basically why I remove this one after some time playing.
DigiDragoon 3月20日 9時26分 
Would you consider adding a raft as a potential vehicle? Maybe it could greater passenger capacity than the outrigger but be extremely slow as a trade off.
Vortek Gamer 3月2日 16時45分 
I noticed that the collisions for some of the wagon parts is off, for an example, Covered Carriage where the front wheels is right by the horses and the Ox cart wheels is cover the whole thing even the ox
Mutazek 2月21日 4時34分 
@Colonel.EXE But Chariots getting the plague isn't that far off, they are animal traction vehicles, so is the horse getting the plague, not the chariot itself? Call it a feature, not a bug :lunar2019crylaughingpig:
Sarg Bjornson  [作成者] 2月18日 23時06分 
They can't, you have something conflicting with the Vehicle Framework
Colonel.EXE 2月18日 16時05分 
Alright so uh.... I guess chariots can get plagues...?

https://imgur.com/a/3mBkFY4
Sarg Bjornson  [作成者] 1月31日 23時04分 
Yeah
SiaNKs 1月31日 19時35分 
i guess you dont need horse to build horse cart right? It will be treated as vehicle with Hay as fuel or any other organic marterial?
NihilRetnar 1月24日 9時34分 
@Sarg Bjornson, don't know what could be causing it, it's just rather humorous to have some chariot meat float down a river (from the some things float mod) for my starving colony to eat.
Sarg Bjornson  [作成者] 1月23日 23時20分 
Not without a mod conflict, no
NihilRetnar 1月23日 22時42分 
Yummy yummy chariot meat.
Sarg Bjornson  [作成者] 1月23日 2時51分 
Dunno what to tell you, they are literally in the Vehicles tab, and with no research needed
yiersa 1月23日 2時44分 
I couldn't find the contents of this mod in my research,but the contents of the age of sail is still there
Sarg Bjornson  [作成者] 1月19日 9時59分 
Manually, yeah. I don't think anyone has made an automatic system
DarkRen817 1月19日 9時18分 
Can you command your pawns to use the wheelbarrel to carry stuff easier back and forth?
Sarg Bjornson  [作成者] 1月14日 23時17分 
I can't know
tehswordninja 1月14日 21時57分 
Hi, I'm getting some pretty crazy vehicle convoy speeds - like a covered carriage going 90+ tiles a day. Can I assume this is a mod incompatibility?
Sarg Bjornson  [作成者] 1月3日 2時53分 
I don't know! You should ask CE
theseeper666 1月3日 2時51分 
Dang so like there is no other way unless I remove combat extended? The game didn't detect any incompatibilities with it tho
Sarg Bjornson  [作成者] 1月2日 23時02分 
Probably because Combat Extended
theseeper666 1月2日 22時33分 
Sarg Bjornson  [作成者] 2024年12月26日 6時30分 
I suppose. I never patch my mods for it, so I guess they handle it themselves
Boots 2024年12月26日 6時25分 
Im going to guess its Combat Extendeds fault but its still irritating
Sarg Bjornson  [作成者] 2024年12月26日 6時24分 
Sorry, I don't deal with CE
Boots 2024年12月26日 6時23分 
Refined Chemfuel
Boots 2024年12月26日 6時22分 
Something from Combat Extended that I apparently need to make ammunition for your mod
Sarg Bjornson  [作成者] 2024年12月26日 6時16分 
No idea what FSX is
Boots 2024年12月26日 6時14分 
Need FSX to make Hawacha ammunition.. defeats the point in Neolithic Vehicles besides that its a good mod
Mark Bobaba 2024年12月21日 6時11分 
Hey I know that you have said in the mod description that they are simple Neolithic vehicles and therefore don’t justify research.

I’m currently playing a VFE - Tribals run and they seem a bit overpowered since they aren’t research locked. Would it be possible to added a research that can be toggled on, is Neolithic and locked behind smithing for them? It could be called carts or wheels or something and could possibly have support with VEF to make it a research requirement for Tier 1 basic vehicles.
Sarg Bjornson  [作成者] 2024年12月15日 23時35分 
@A29: This mod's vehicles don't need research
SpaceMarineWannabe 2024年12月15日 16時48分 
I honestly was thinking this was going to be a Flintstones car mod, I am simultaneously disappointed its not, and very happy its useful stuff instead.
Bait Used To Be Believable 2024年12月15日 14時42分 
how do you get a hwacha? im looking through my research tree but i cant find it
Sarg Bjornson  [作成者] 2024年11月16日 9時55分 
Not easily, as vehicles use their own drawing system. They don't use pawnrendernodes that would allow that to be changed super easily
Dillinghvm 2024年11月16日 8時47分 
Is there a possibility to have a texture change option that changes the animal drawn Vehicles to an alpha animal like a night mule pulled cart to replace the ox cart would be pretty cool
Sarg Bjornson  [作成者] 2024年11月4日 22時50分 
Yep