RimWorld
Alpha Vehicles - Neolithic
288 comentarios
AcetheSuperVillain 13 JUL a las 7:25 
"LOL (insert concept here)" is all the reason anybody needs to mod something into RW. But that's clearly not what this collection is about.

Some more combat vehicles would be cool, hussite war wagon, gulyay gorod, horse-drawn cannon/trebuchet/catapult/ballista, elephant/mammoth/camel/muffalo mounted artillery. Wild West covered wagon with the vehicle interiors framework would be fun.
gunns22 11 JUL a las 17:24 
@melelconquistador
Why would you want the Flintstones Car? What practical benefit would that add to RimWorld? Aside from "LOL Cartoon Caveman Car!" there's absolutely NO reason for the Flintstones' car to exist in RimWorld.
Unless Sarg feels like adding vehicular manslaughter to RimWorld. But that seems like kind of a big "IF."
melelconquistador 5 JUL a las 22:38 
No flint stone car?
Mad Cake 18 JUN a las 11:54 
Oh. Well, i think somebody else should do something like that. Right now there is no mod for that sort of things, or i cant find it. Though, i find problem of moving large piles of resourses on the map pretty obvious. Y know, like big amount or rocks, mined ore or stacks of lumber. Anyway, still, thanks for the mod.
Sarg Bjornson  [autor] 18 JUN a las 11:08 
I can't change features like that, that'd be a change in the framework
Mad Cake 18 JUN a las 10:32 
its sad that wheelbarrow cant be used to move ore to storage on the map. Or at least i dont know how to.
Sarg Bjornson  [autor] 26 MAY a las 1:31 
No idea, sorry
Carter 25 MAY a las 20:10 
I feel like I'm losing my mind, but isn't there a github patch or something to make the recipes work better with medieval overhaul? Does anyone know?
Adnan 20 MAY a las 22:31 
It would be perfect if we could put things on horse carts and if we could have a plough that we could hitch oxen to and plough the fields with.
Billy Bad Ass 2 MAY a las 9:24 
Thank you Sarg. I was looking for a simple way to have vehicles for my medieval colony. I appreciate you!
Nim 6 ABR a las 5:49 
The balloon is way overpowered, but I love it. Maybe some of these vehicles should be behind a tech requirement.
Sarg Bjornson  [autor] 5 ABR a las 8:29 
Maybe!
ChrisB 5 ABR a las 7:41 
hi sarg, do you have any plans to incorporate VVE upgrades?
Jackel990 24 MAR a las 1:58 
as a joke can you add a Flintstones car
Sarg Bjornson  [autor] 22 MAR a las 1:33 
/shrug
Karasik Erohin 22 MAR a las 1:22 
I don't feel right about an ox cart or horse chariot built out of nothing using wood. It must implement actual oxen/horses/dogs strapped in, else it's a cheating in a way, and doesn't feel right to me. That's basically why I remove this one after some time playing.
DigiDragoon 20 MAR a las 9:26 
Would you consider adding a raft as a potential vehicle? Maybe it could greater passenger capacity than the outrigger but be extremely slow as a trade off.
Vortek Gamer 2 MAR a las 16:45 
I noticed that the collisions for some of the wagon parts is off, for an example, Covered Carriage where the front wheels is right by the horses and the Ox cart wheels is cover the whole thing even the ox
Mutazek 21 FEB a las 4:34 
@Colonel.EXE But Chariots getting the plague isn't that far off, they are animal traction vehicles, so is the horse getting the plague, not the chariot itself? Call it a feature, not a bug :lunar2019crylaughingpig:
Sarg Bjornson  [autor] 18 FEB a las 23:06 
They can't, you have something conflicting with the Vehicle Framework
Colonel.EXE 18 FEB a las 16:05 
Alright so uh.... I guess chariots can get plagues...?

https://imgur.com/a/3mBkFY4
Sarg Bjornson  [autor] 31 ENE a las 23:04 
Yeah
SiaNKs 31 ENE a las 19:35 
i guess you dont need horse to build horse cart right? It will be treated as vehicle with Hay as fuel or any other organic marterial?
NihilRetnar 24 ENE a las 9:34 
@Sarg Bjornson, don't know what could be causing it, it's just rather humorous to have some chariot meat float down a river (from the some things float mod) for my starving colony to eat.
Sarg Bjornson  [autor] 23 ENE a las 23:20 
Not without a mod conflict, no
NihilRetnar 23 ENE a las 22:42 
Yummy yummy chariot meat.
Sarg Bjornson  [autor] 23 ENE a las 2:51 
Dunno what to tell you, they are literally in the Vehicles tab, and with no research needed
yiersa 23 ENE a las 2:44 
I couldn't find the contents of this mod in my research,but the contents of the age of sail is still there
Sarg Bjornson  [autor] 19 ENE a las 9:59 
Manually, yeah. I don't think anyone has made an automatic system
DarkRen817 19 ENE a las 9:18 
Can you command your pawns to use the wheelbarrel to carry stuff easier back and forth?
Sarg Bjornson  [autor] 14 ENE a las 23:17 
I can't know
tehswordninja 14 ENE a las 21:57 
Hi, I'm getting some pretty crazy vehicle convoy speeds - like a covered carriage going 90+ tiles a day. Can I assume this is a mod incompatibility?
Sarg Bjornson  [autor] 3 ENE a las 2:53 
I don't know! You should ask CE
theseeper666 3 ENE a las 2:51 
Dang so like there is no other way unless I remove combat extended? The game didn't detect any incompatibilities with it tho
Sarg Bjornson  [autor] 2 ENE a las 23:02 
Probably because Combat Extended
theseeper666 2 ENE a las 22:33 
Sarg Bjornson  [autor] 26 DIC 2024 a las 6:30 
I suppose. I never patch my mods for it, so I guess they handle it themselves
Boots 26 DIC 2024 a las 6:25 
Im going to guess its Combat Extendeds fault but its still irritating
Sarg Bjornson  [autor] 26 DIC 2024 a las 6:24 
Sorry, I don't deal with CE
Boots 26 DIC 2024 a las 6:23 
Refined Chemfuel
Boots 26 DIC 2024 a las 6:22 
Something from Combat Extended that I apparently need to make ammunition for your mod
Sarg Bjornson  [autor] 26 DIC 2024 a las 6:16 
No idea what FSX is
Boots 26 DIC 2024 a las 6:14 
Need FSX to make Hawacha ammunition.. defeats the point in Neolithic Vehicles besides that its a good mod
Mark Bobaba 21 DIC 2024 a las 6:11 
Hey I know that you have said in the mod description that they are simple Neolithic vehicles and therefore don’t justify research.

I’m currently playing a VFE - Tribals run and they seem a bit overpowered since they aren’t research locked. Would it be possible to added a research that can be toggled on, is Neolithic and locked behind smithing for them? It could be called carts or wheels or something and could possibly have support with VEF to make it a research requirement for Tier 1 basic vehicles.
Sarg Bjornson  [autor] 15 DIC 2024 a las 23:35 
@A29: This mod's vehicles don't need research
SpaceMarineWannabe 15 DIC 2024 a las 16:48 
I honestly was thinking this was going to be a Flintstones car mod, I am simultaneously disappointed its not, and very happy its useful stuff instead.
Bait Used To Be Believable 15 DIC 2024 a las 14:42 
how do you get a hwacha? im looking through my research tree but i cant find it
Sarg Bjornson  [autor] 16 NOV 2024 a las 9:55 
Not easily, as vehicles use their own drawing system. They don't use pawnrendernodes that would allow that to be changed super easily
Dillinghvm 16 NOV 2024 a las 8:47 
Is there a possibility to have a texture change option that changes the animal drawn Vehicles to an alpha animal like a night mule pulled cart to replace the ox cart would be pretty cool
Sarg Bjornson  [autor] 4 NOV 2024 a las 22:50 
Yep