Stormworks: Build and Rescue

Stormworks: Build and Rescue

BBW Clyde (High speed arctic adventures, 60+ knots, 290+ nm)
30 Comments
qerty 20 Jul @ 2:22pm 
absolutely insane vessel for career mode
Brygun  [author] 15 Apr @ 5:31pm 
Working on the low fuel pressure on low fuel level issue. Got some advise on what causes it. Working on a fix.
Brygun  [author] 14 Apr @ 10:02pm 
Among recent updates slightly expanded fuel tanks which brings it back to spawning ~41,000 liters of fuel. The gas update made tanks would spawn partially filled with air. This restores the original level.
Brygun  [author] 11 Apr @ 1:37pm 
The mast is now jumpable!
On large docks you can use precision mode to slide next to the tall dock. Go to the high roof, jump onto the mast, jump higher up the mast, then run along the spars and jump onto the tall dock sides. Then jump up the rest of the way.
Brygun  [author] 11 Apr @ 1:30pm 
2025 04 11 Update
Added belly wings for higher speed and/or range. Now stable past 60 knots! 32 m/s!
Air conditioning cooling for main crew area.
Now enclosed notch between bridge and engineering to make an air-heat-water lock.
and other updates

Note the thumbnail pic still shows the open mid deck of the original Clyde.
Brygun  [author] 11 Oct, 2024 @ 2:40am 
Happy to see she crossed the 2,000 subs!
Brygun  [author] 9 Dec, 2023 @ 1:19am 
The autopilot is a heading hold function.
The map waypoint is a display only function.
Looking at the map turn the boat until it is heading in about that direciton.
Turn on the heading hold autopilot.

In game play I found that you should keep some alertness for loot crates or collision risks from AI craft. You can step away from the bridge for a time but should come check things regularly. In real world multi-crew vehicles there should always be at least person "on watch".
BeanBoi 5 Dec, 2023 @ 10:25am 
not sure how to autopilot to the waypoint set on the keypad.
Brygun  [author] 28 Oct, 2023 @ 11:20pm 
@ruben2a833

Those are "normal" arctic waves. Sail north my good man. Sail north.

When the winds pick up to orange-red and you are far from the southern shores that is just another day at sea.
ruben2a833 28 Oct, 2023 @ 4:00am 
how do you get those big ass waves? if its a mod please send the link I'm tired of little waves lmfao
Brygun  [author] 4 Oct, 2023 @ 6:04pm 
also...

try running A- B+ 100% briefly before going to A+ B+ it tends to help to get "on plane". Though Clyde is a bit big with more storm vs plane shaping to really plane. Use A- B+ to bet above the fast cruise then drop into the fast cruise mode.
Brygun  [author] 1 Oct, 2023 @ 5:39pm 
20 m/s is for cruising with both alpha and beta gears on

top speed is
High speed A- B+ Throttle 100% RPS 15.7 26.3 m/s 51 knots 175 km (wobbly)

so alpha off, beta on and full throttle to 26.3 m/s

will vary by sea conditions
Nizari 1 Oct, 2023 @ 12:09pm 
Only getting about 20 m/s out of clyde these days. Following gear guide. Dunno.
Brygun  [author] 15 Sep, 2023 @ 11:05am 
1,000+ subs. Thanks!

Love to hear of your adventures!
Brygun  [author] 8 Sep, 2023 @ 10:31pm 
A Guide has been started for getting the most out your play with Clyde:

BBW Clyde guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3032975078
Brygun  [author] 6 Sep, 2023 @ 5:22pm 
Later turning for a rescue in 100+ kph winds and giant waves the Kraken finally got Clyde. Pulled her down, stern damage and let go. Clyde survived. Electrical breakers needed to be reset and backup power used briefly to get things back to normal. Physics sensor also needed a reset.
Brygun  [author] 6 Sep, 2023 @ 2:22pm 
Happy to say while on fast cruise long transit while going for a screenshot spotted the tentacles of a Kraken. It appears that even the long range no-smoke cruise of 15 m/s is able to out run that dangerous beast of the seas!
Brygun  [author] 6 Sep, 2023 @ 1:24pm 
@Cap10_Bull@

Thanks. Glad you are enjoying other vehicles from my barn.

Thelon has a lot of function as well while being size restricted to spawn in the starter dock. Clyde's size is though it can't spawn at the starter dock its width still lets it nose or stern in there.

Clyde being larger does fit more things including various radio sets and cargo storage areas.
Cap10_Nade 6 Sep, 2023 @ 8:29am 
After a round with the Thelon, I'm slowly getting back into it and have now got the Clyde running as well. Some controls are unfamiliar, but it's a really nice ship. Very good work. :selike:
Brygun  [author] 6 Sep, 2023 @ 5:36am 
A test of the player overboard means stopping engine also shows that is working. The engine manifolds are set to zero and the throttle brought down if the player gets out of the range of the sensors.

So if someone really does have a ship leaving the dock on spawn I really have to wonder what their game settings are. Infinite fuel vs modular engines... not sure what that would do to them.
Brygun  [author] 5 Sep, 2023 @ 9:41pm 
So far one report of boat starting on spawn which doesnt happen in my game. I don't have this in my own games. Not sure if its related to the game's physic sensor related electrical bug.

You can make a local copy of the boat and set the stop engine button to "on" on spawn. Its the red button on top of the dash in front of the pilot. That would tell the engine to cut off the air and fuel thus not run the engine.

Electrical motors should only run when someone is in the pilot seat pushing the 1-6 buttons.

Other than that, its probably a local user issue.
Brygun  [author] 5 Sep, 2023 @ 9:37pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879598544

If the fuel mod to help with spawning with full tanks. You still have to pay for fuel like original SW play.
Brygun  [author] 5 Sep, 2023 @ 9:36pm 
Thoughts more on tilt left on spawn

The game made a change limited fuel at bases starting with 5,000. Clyde is 41,000 liters so you could spawn with only one of the tank areas filled and that would cause a tilt. You can transfer fuel between the 3 belly tanks and there is also the tank for auxiliary generator.

I use a mode for buying fuel right at the docks as this is how I played before that dev bad-choice. IT made everyone have to step away from the SW mission to having tankers. That mod gets the game back on track.
Brygun  [author] 3 Sep, 2023 @ 2:41pm 
oh... yes...

Clyde
has
a
lot
of
buttons

^_^

She is the most complex vehicle I've made to date exceeding even the Yukon.

The engine room makes use of a lot of the manual 1 block valves for optional flow control too.
Brygun  [author] 3 Sep, 2023 @ 2:33pm 
@Cap10_Bull

on tilt left... O_o I can't see the difference visually.

On spawn the game can be a little strange on interactions with robotics and stored anchors. Clyde has both.

Try moving the boat a little, by electrics 1 from the pilot or the main engines. Roll stability will be able to get a brief affect.

Also fuel is now moved into pipes on spawn and that can be a little strange. There is a fuel balancer station in the front of the engine room. Its by the stairs with all the dials.
Brygun  [author] 3 Sep, 2023 @ 2:16pm 
@Cap10_Bull

Added a note block by the throttle which reads:

To start: Throttle to 0.3 or higher. Gears off. Press and hold start by gear switches until RPS shows engine starting.

>>>

Also you'd want the engine shutdown to be OFF. Its the red button on the center top dash near the window. Its next to the compass. You use it a lot as a means to stop the engine when at rescues or docks.

Electric propulsion is unaffected to the general plan is to drop the engines a short distance out then come in on precision mode.
Brygun  [author] 3 Sep, 2023 @ 2:08pm 
For those finding on game load the controls flickering Ive traced it to a base game issue with a workaround now in place. Instructions are in the description text above. In brief its to do with the physics sensor so depower the physics sensor and controls briefly then it will reset okay.
Cap10_Nade 3 Sep, 2023 @ 1:06pm 
Would you give a hint to the startup prozedure? I found the notes at the machine block, but there are so many buttons - I'm lost.
And is it normal, that the ship tilts slightly to the left immediately after spawning?
Brygun  [author] 3 Sep, 2023 @ 11:01am 
Thanks.

Its great to hear feedback on designs.
megam141 2 Sep, 2023 @ 6:08pm 
love that you included how to turn it into a warship, also an awesome ship in general. love it