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Exception loading def from file UnitArmor.xml: System.ArgumentException: Could not find type named VFECore.CompProperties_ShieldBubble from node <li Class="VFECore.CompProperties_ShieldBubble"><compClass>VFECore.CompShieldBubble</compClass><blockRangedAttack>true</blockRangedAttack><blockMeleeAttack>false</blockMeleeAttack><showWhenDrafted>true</showWhenDrafted><showOnHostiles>true</showOnHostiles><showOnNeutralInCombat>true</showOnNeutralInCombat><shieldTexPath>Other/ShieldBubble</shieldTexPath><EnergyShieldRechargeRate>2</EnergyShieldRechargeRate><EnergyShieldEnergyMax>120</EnergyShieldEnergyMax><minShieldSize>1.4</minShieldSize><maxShieldSize>1.8</maxShieldSize><disableRotation>true</disableRotation><chargeFullyWhenMade>true</chargeFullyWhenMade></li>
Parameter name: node
https://gist.github.com/HugsLibRecordKeeper/609f8cbbfd1818b1f6753e555b2a2ef1
https://gist.github.com/HugsLibRecordKeeper/1e9d08e7cc90e128d920c606dd922c7d
Getting an error on 1.6
great visuals!
The game caps out that you can only have a reduction of 90%, which means that incoming damage is reduced down to 10%.
As a reference, I put a colonist colonist in this armor to take a beating against 4 mech reapers and 4 centipede gunners. After a 1 solid minute of the mechs unloading into the colonist, he had a bruised foot and a bleeding toe.